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Hi! Been receiving a lot of crash reports on Google Play Console, 90% of those crashes occur on Android 12 (SDK 31-32). Got over 100 stack traces, all of them look like this:
java.lang.RuntimeException: at android.app.ActivityThread.performResumeActivity (ActivityThread.java:4891) at android.app.ActivityThread.handleResumeActivity (ActivityThread.java:4928) at android.app.servertransaction.ResumeActivityItem.execute (ResumeActivityItem.java:52) at android.app.servertransaction.TransactionExecutor.executeLifecycleState (TransactionExecutor.java:176) at android.app.servertransaction.TransactionExecutor.execute (TransactionExecutor.java:97) at android.app.ActivityThread$H.handleMessage (ActivityThread.java:2309) at android.os.Handler.dispatchMessage (Handler.java:106) at android.os.Looper.loop (Looper.java:246) at android.app.ActivityThread.main (ActivityThread.java:8587) at java.lang.reflect.Method.invoke (Native Method) at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:602) at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1130) Caused by: java.lang.RuntimeException: at android.app.ActivityThread.deliverResults (ActivityThread.java:5533) at android.app.ActivityThread.performResumeActivity (ActivityThread.java:4878) Caused by: kotlin.UninitializedPropertyAccessException: at io.cgisca.godot.gpgs.PlayGameServicesGodot.onMainActivityResult (PlayGameServicesGodot.kt:158) at org.godotengine.godot.Godot.onActivityResult (Godot.java:295) at org.godotengine.godot.FullScreenGodotApp.onActivityResult (FullScreenGodotApp.java:122) at android.app.Activity.dispatchActivityResult (Activity.java:8550) at android.app.ActivityThread.deliverResults (ActivityThread.java:5526)
And it is always the io.cgisca.godot.gpgs.PlayGameServicesGodot.onMainActivityResult (PlayGameServicesGodot.kt:158)
I use Saved Games and logging in, nothing else. Recently I have added Achievements to my game, but it had no further impact on crash rate. Android 11 and below work pretty stable, but Android 12 is misbehaving for sure.
The text was updated successfully, but these errors were encountered:
Hi! Been receiving a lot of crash reports on Google Play Console, 90% of those crashes occur on Android 12 (SDK 31-32). Got over 100 stack traces, all of them look like this:
java.lang.RuntimeException: at android.app.ActivityThread.performResumeActivity (ActivityThread.java:4891) at android.app.ActivityThread.handleResumeActivity (ActivityThread.java:4928) at android.app.servertransaction.ResumeActivityItem.execute (ResumeActivityItem.java:52) at android.app.servertransaction.TransactionExecutor.executeLifecycleState (TransactionExecutor.java:176) at android.app.servertransaction.TransactionExecutor.execute (TransactionExecutor.java:97) at android.app.ActivityThread$H.handleMessage (ActivityThread.java:2309) at android.os.Handler.dispatchMessage (Handler.java:106) at android.os.Looper.loop (Looper.java:246) at android.app.ActivityThread.main (ActivityThread.java:8587) at java.lang.reflect.Method.invoke (Native Method) at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:602) at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1130) Caused by: java.lang.RuntimeException: at android.app.ActivityThread.deliverResults (ActivityThread.java:5533) at android.app.ActivityThread.performResumeActivity (ActivityThread.java:4878) Caused by: kotlin.UninitializedPropertyAccessException: at io.cgisca.godot.gpgs.PlayGameServicesGodot.onMainActivityResult (PlayGameServicesGodot.kt:158) at org.godotengine.godot.Godot.onActivityResult (Godot.java:295) at org.godotengine.godot.FullScreenGodotApp.onActivityResult (FullScreenGodotApp.java:122) at android.app.Activity.dispatchActivityResult (Activity.java:8550) at android.app.ActivityThread.deliverResults (ActivityThread.java:5526)
And it is always the io.cgisca.godot.gpgs.PlayGameServicesGodot.onMainActivityResult (PlayGameServicesGodot.kt:158)
I use Saved Games and logging in, nothing else. Recently I have added Achievements to my game, but it had no further impact on crash rate. Android 11 and below work pretty stable, but Android 12 is misbehaving for sure.
The text was updated successfully, but these errors were encountered: