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query.go
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package sampquery
import (
"bytes"
"context"
"encoding/binary"
"math/rand"
"net"
"strings"
"time"
"github.com/pkg/errors"
"github.com/saintfish/chardet"
"golang.org/x/text/encoding/htmlindex"
)
// Server contains all the information retreived from the server query API.
type Server struct {
Address string `json:"address"`
Hostname string `json:"hostname"`
Players int `json:"players"`
MaxPlayers int `json:"max_players"`
Gamemode string `json:"gamemode"`
Language string `json:"language"`
Password bool `json:"password"`
Rules map[string]string `json:"rules"`
Ping int `json:"ping"`
IsOmp bool `json:"isOmp"`
}
// QueryType represents a query method from the SA:MP set: i, r, c, d, x, p
type QueryType uint8
const (
// Info is the 'i' packet type
Info QueryType = 'i'
// Rules is the 'r' packet type
Rules QueryType = 'r'
// Players is the 'c' packet type
Players QueryType = 'c'
// Ping is the 'p' packet type
Ping QueryType = 'p'
// IsOmp is the 'o' packet type
IsOmp QueryType = 'o'
)
// Query stores state for masterlist queries
type Query struct {
addr *net.UDPAddr
Data Server
}
// GetServerInfo wraps a set of queries and returns a new Server object with the available fields
// populated. `attemptDecode` determines whether or not to attempt to decode ANSI into Unicode from
// servers that use different codepages such as Cyrillic. This function can panic if the socket it
// opens fails to close for whatever reason.
func GetServerInfo(ctx context.Context, host string, attemptDecode bool) (server Server, err error) {
query, err := NewQuery(host)
if err != nil {
return
}
defer func() {
if e := query.Close(); e != nil {
panic(e)
}
}()
server, err = query.GetInfo(ctx, attemptDecode)
if err != nil {
return
}
server.Address = host
server.Rules, err = query.GetRules(ctx)
if err != nil {
return
}
ping, err := query.GetPing(ctx)
if err != nil {
return
}
server.Ping = int(ping)
var isOmp bool
requiresAdditionalOmpCheck := false
ver, found := server.Rules["version"]
_, found2 := server.Rules["allow_DL"]
if found {
requiresAdditionalOmpCheck = strings.Contains(ver, "omp ")
} else {
if found2 {
requiresAdditionalOmpCheck = true
}
}
if !requiresAdditionalOmpCheck {
isOmp = query.GetOmpValidity(ctx)
} else {
isOmp = true
}
server.IsOmp = isOmp
return
}
// NewQuery creates a new query handler for a server
func NewQuery(host string) (query *Query, err error) {
query = new(Query)
query.addr, err = net.ResolveUDPAddr("udp", host)
if err != nil {
return nil, errors.Wrap(err, "failed to resolve host")
}
return query, nil
}
// Close closes a query manager's connection
func (query *Query) Close() error {
return nil
}
// SendQuery writes a SA:MP format query with the specified opcode, returns the raw response bytes
func (query *Query) SendQuery(ctx context.Context, opcode QueryType) (response []byte, err error) {
request := new(bytes.Buffer)
port := [2]byte{
byte(query.addr.Port & 0xFF),
byte((query.addr.Port >> 8) & 0xFF),
}
if err = binary.Write(request, binary.LittleEndian, []byte("SAMP")); err != nil {
return
}
if err = binary.Write(request, binary.LittleEndian, query.addr.IP.To4()); err != nil {
return
}
if err = binary.Write(request, binary.LittleEndian, port[0]); err != nil {
return
}
if err = binary.Write(request, binary.LittleEndian, port[1]); err != nil {
return
}
if err = binary.Write(request, binary.LittleEndian, opcode); err != nil {
return
}
if opcode == Ping || opcode == IsOmp {
p := make([]byte, 4)
_, err = rand.Read(p)
if err != nil {
return
}
if err = binary.Write(request, binary.LittleEndian, p); err != nil {
return
}
}
conn, err := openConnection(query.addr)
if err != nil {
return
}
defer conn.Close()
_, err = conn.Write(request.Bytes())
if err != nil {
return nil, errors.Wrap(err, "failed to write")
}
type resultData struct {
data []byte
bytes int
err error
}
waitResult := make(chan resultData, 1)
go func() {
response := make([]byte, 2048)
if opcode == IsOmp {
conn.SetReadDeadline(time.Now().Add(1 * time.Second))
}
n, errInner := conn.Read(response)
if errInner != nil {
waitResult <- resultData{err: errors.Wrap(errInner, "failed to read response")}
return
}
if n > cap(response) {
waitResult <- resultData{err: errors.New("read response over buffer capacity")}
return
}
waitResult <- resultData{data: response, bytes: n}
}()
var result resultData
select {
case <-ctx.Done():
{
if opcode == IsOmp {
return nil, nil
}
return nil, errors.New("socket read timed out")
}
case result = <-waitResult:
break
}
if result.err != nil {
return nil, result.err
}
if result.bytes < 11 {
return nil, errors.New("response is less than 11 bytes")
}
return result.data[:result.bytes], nil
}
// GetPing sends and receives a packet to measure ping
func (query *Query) GetPing(ctx context.Context) (ping time.Duration, err error) {
t := time.Now()
_, err = query.SendQuery(ctx, Ping)
if err != nil {
return 0, err
}
ping = time.Now().Sub(t)
return
}
// GetOmpValidity sends and receives a packet to check if server is using open.mp or not
func (query *Query) GetOmpValidity(ctx context.Context) bool {
var res, _ = query.SendQuery(ctx, IsOmp)
if res == nil {
return false
}
return true
}
// GetInfo returns the core server info for displaying on the browser list.
func (query *Query) GetInfo(ctx context.Context, attemptDecode bool) (server Server, err error) {
response, err := query.SendQuery(ctx, Info)
if err != nil {
return server, err
}
ptr := 11
server.Password = (response[ptr] == 1)
ptr++
server.Players = int(binary.LittleEndian.Uint16(response[ptr : ptr+2]))
ptr += 2
server.MaxPlayers = int(binary.LittleEndian.Uint16(response[ptr : ptr+2]))
ptr += 2
hostnameLen := int(binary.LittleEndian.Uint16(response[ptr : ptr+4]))
ptr += 4
hostnameRaw := response[ptr : ptr+hostnameLen]
ptr += hostnameLen
gamemodeLen := int(binary.LittleEndian.Uint16(response[ptr : ptr+4]))
ptr += 4
gamemodeRaw := response[ptr : ptr+gamemodeLen]
ptr += gamemodeLen
languageLen := int(binary.LittleEndian.Uint16(response[ptr : ptr+4]))
ptr += 4
languageRaw := response[ptr : ptr+languageLen]
guessHelper := bytes.Join([][]byte{
hostnameRaw,
gamemodeRaw,
languageRaw,
}, []byte(" "))
if attemptDecode {
server.Gamemode = attemptDecodeANSI(gamemodeRaw, guessHelper)
server.Hostname = attemptDecodeANSI(hostnameRaw, guessHelper)
} else {
server.Gamemode = string(gamemodeRaw)
server.Hostname = string(hostnameRaw)
}
if languageLen > 0 && attemptDecode {
server.Language = attemptDecodeANSI(languageRaw, guessHelper)
} else {
server.Language = "-"
}
return
}
// GetRules returns a map of rule properties from a server. The query uses established keys
// such as "Map" and "Version"
func (query *Query) GetRules(ctx context.Context) (rules map[string]string, err error) {
response, err := query.SendQuery(ctx, Rules)
responseLen := len(response)
if err != nil {
return rules, err
}
rules = make(map[string]string)
if responseLen < 20 {
return rules, nil
}
var (
key string
val string
keyLen int
valLen int
)
// fmt.Println("starting GetRules for", query.addr)
ptr := 11
amount := binary.LittleEndian.Uint16(response[ptr : ptr+2])
ptr += 2
for i := uint16(0); i < amount && ptr < responseLen; i++ {
if ptr >= responseLen {
break
}
keyLen = int(response[ptr])
ptr++
if ptr+keyLen > responseLen {
break
}
key = string(response[ptr : ptr+keyLen])
ptr += keyLen
if ptr >= responseLen {
break
}
valLen = int(response[ptr])
ptr++
if ptr+valLen > responseLen {
break
}
val = string(response[ptr : ptr+valLen])
ptr += valLen
rules[key] = val
}
return
}
// GetPlayers simply returns a slice of strings, score is rather arbitrary so it's omitted.
func (query *Query) GetPlayers(ctx context.Context) (players []string, err error) {
response, err := query.SendQuery(ctx, Players)
if err != nil {
return
}
var (
count uint16
length int
)
ptr := 11
count = binary.LittleEndian.Uint16(response[ptr : ptr+2])
ptr += 2
players = make([]string, count)
for i := uint16(0); i < count; i++ {
length = int(response[ptr])
ptr++
players[i] = string(response[ptr : ptr+length])
ptr += length
ptr += 4 // score, unused
}
return players, nil
}
func openConnection(addr *net.UDPAddr) (conn *net.UDPConn, err error) {
conn, err = net.DialUDP("udp", nil, addr)
if err != nil {
return nil, errors.Wrap(err, "failed to dial")
}
return
}
func attemptDecodeANSI(input []byte, extra []byte) (result string) {
result = string(input)
detector, err := chardet.NewTextDetector().DetectBest(extra)
if err != nil {
return
}
e, err := htmlindex.Get(detector.Charset)
if err != nil {
return
}
dec := e.NewDecoder()
decoded, err := dec.Bytes(input)
if err != nil {
return
}
return string(decoded)
}