You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
There is an issue when selecting certain game modes in the lobby, specifically "Nuclear Operatives" or "Traitor" (tested on these modes, but likely affects others as well). If you wait for the timer to expire without pressing "Ready," the round restarts without switching to fallback modes, and no errors are reported. The next round simply does not start; instead, a message stating "The round will start soon" is displayed indefinitely. After this occurs, no game mode or map can be launched, and the server must be shut down. Even using forcepreset Extended won't start the round.
Reproduction
Open the game.
Select the "Nuclear Operatives" or "Traitor" game mode in the lobby.
Wait for the timer to expire without pressing "Ready."
Observe that the round does not start and no fallback modes are triggered.
Expected Behavior
The round should start normally after the timer expires, or fallback modes should be triggered if the original mode cannot be started.
Media
Additional Context
This issue was tested on both the main server with players and the dev build. After the issue occurs, no further rounds can be started until the server is restarted.
The text was updated successfully, but these errors were encountered:
Description
There is an issue when selecting certain game modes in the lobby, specifically "Nuclear Operatives" or "Traitor" (tested on these modes, but likely affects others as well). If you wait for the timer to expire without pressing "Ready," the round restarts without switching to fallback modes, and no errors are reported. The next round simply does not start; instead, a message stating "The round will start soon" is displayed indefinitely. After this occurs, no game mode or map can be launched, and the server must be shut down. Even using
forcepreset Extended
won't start the round.Reproduction
Expected Behavior
Media
Additional Context
This issue was tested on both the main server with players and the dev build. After the issue occurs, no further rounds can be started until the server is restarted.
The text was updated successfully, but these errors were encountered: