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鏡の世界の描画など通常でないカメラレンダリングにおいて陰影が反転する #16
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bug
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Surface shader の Input 構造体に
|
適用しても、想定する状況でこのマクロが define されないので働かない。 |
Surface Shader でも働いてない。 |
描画される面の法線 |
Closed
Unity 2019.4.14f1 では、主旨の状況での |
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GL.invertCulling
を有効にするという状況で起こる、らしい。
おそらく後者の inverse が VFACE に反映されず法線が反転しているのではないか
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