forked from tedward1337/AtlasStation
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathlongchangelog.html
3109 lines (2772 loc) · 180 KB
/
longchangelog.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>/tg/ Station 13 Changelog</title>
<link rel="stylesheet" type="text/css" href="changelog.css">
<script type='text/javascript'>
function changeText(tagID, newText, linkTagID){
var tag = document.getElementById(tagID);
tag.innerHTML = newText;
var linkTag = document.getElementById(linkTagID);
linkTag.removeAttribute("href");
linkTag.removeAttribute("onclick");
}
</script>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
</head>
<body>
<table align='center' width='650'><tr><td>
<table align='center' class="top">
<tr>
<td valign='top'>
<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://forums.nanotrasen.com/">Forum</a> | <a href="http://nanotrasen.com/wiki/">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
</td>
</tr>
</table>
<table align='center' class="top">
<tr>
<td valign='top'>
<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001.<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u>use the template provided</u>.</font>
</td>
</tr>
</table>
<!-- NOTE TO UPDATERS!! Please only list things which are important to players.
Stuff which is in development and not yet visible to players or just code related
(ie. code improvements for expandability, etc.) should not be listed here. They
should be listed in the changelog upon commit tho. Thanks. -->
<!-- You can simply add changelogs using AddToChangelog.exe -->
<!-- DO NOT REMOVE OR MOVE THIS COMMENT! THIS MUST BE THE LAST NON-EMPTY LINE BEFORE THE LOGS #ADDTOCHANGELOGMARKER# -->
<div class="commit sansserif">
<h2 class="date">17 November 2013</h2>
<h3 class="author">Laharl Montgommery updated:</h3>
<ul class="changes bgimages16">
<li class='rscadd'>AI can now anchor and unanchor itself. In short, it means the AI can be dragged, if it wants to.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>29 September 2013</h2>
<h3 class='author'>RobRichards updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'><b>Nanotrasen Cyborg Upgrades:</b><br>
Standard issue Engineering cyborgs now come equipped with replacement floor tiles which they can replenish at recharge stations.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>28 September 2013</h2>
<h3 class='author'>Ergovisavi updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Mobs can now be lit on fire. Wearing a full firesuit (or similar) will protect you. Extinguishers, Showers, Space, Cryo, Resisting, being splashed with water can all extinguish you. Being splashed with fuel/ethanol/plasma makes you more flammable. Water makes you less flammable.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>26 September 2013</h2>
<h3 class='author'>Cheridan updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'><b>Nanotrasen Anomaly Primer:</b><br>
Unstable anomalies have been spotted in your region of space. These anomalies can be hazardous and destructive, though our initial encounters with these space oddities has discovered a method of neutralization. Method follows.<br>
<p>Step 1. Upon confirmation of an anomaly sighting, report its location. Early detection is key.<br>
Step 2. Using an atmospheric analyzer at short range, determine the frequency that the anomaly's core is fluctuating at.</br>
Step 3. Send a signal through the frequency using a radio signaller. Note that non-specialized signaller devices may possibly lack the frequency range needed.<br></p>
With the anomaly neutralized and the station brought out of danger, inspect the area for any remnants of the anomaly. Properly researched, we believe these events could provide vast amounts of valuable data.<br>
<i>Did you find this report helpful?</i> <select><option value="yes">Yes</option><option value="no">No</option></select></li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>21 September 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Due to complaints about Security not announcing themselves before making arrests NT has now issued it's Sec team with loud hailer integrated gas masks, found in their standard equipment lockers. Users can adjust the mask's level of aggression with a screwdriver. </li>
<li class='wip'>The sprites could be shaded better. Think you can do better? <a href="http://www.ss13.eu/phpbb/viewtopic.php?f=11&t=17&sid=24a5a7a670cc6308e9e306591c8132d1&start=80#p36310">Post your submissions here. </a></li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>19 September 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Juggernaut's ablative armor has been adjusted. They have a greater chance to reflect lasers however on reflection they take half damage instead of no damage, basically this adjustment means you should be able to kill a Juggernaut with two laser guns instead of four! Also their reflection spread has been greatly widened, enjoy the lightshow</li>
<li class='rscadd'>Cargo can now order exile implants.</li>
<li class='tweak'>Checking a collector's last power output via analyzers has been moved to multitools, because that actually made sense (betcha didn't know this existed, I know I didn't)</li>
<li class='rscadd'>Analyzers can now be used to check the gas level of the tank in a loaded radiation collector (yay no more crowbars), you can also use them on pipes to check gas levels (yay no more pipe meters)</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>17 September 2013</h2>
<h3 class='author'>SuperSayu updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>You can no longer strip people through windows and windoors</li>
<li class='bugfix'>You can open doors by hand even if there is a firedoor in the way, making firedoor+airlock no longer an unbeatable combination</li>
<li class='rscadd'>Ghosts can now click on anything to examine it, or double click to jump to a turf. Double clicking a mob, bot, or (heaven forbid) singularity/Nar-Sie will let you follow it. Double clicking your own corpse re-enters it.</li>
<li class='rscadd'>AI can double click a mob to follow it, as well as double clicking turfs to jump.</li>
<li class='rscadd'>Ventcrawling mobs can alt-click a vent to start ventcrawling.</li>
<li class='wip'>Telekinesis is now part of the click system. You can click on buttons, items, etc, without having a telekinetic throw in hand; the throw will appear when you click on something you can move (with your mind).</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>13 September 2013</h2>
<h3 class='author'>JJRcop updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>We at Nanotrasen would like to assure you that we know the pain of waiting five minutes for the emergency shuttle to be dispatched in a high-alert situation due to our confirmation-of-distress policy. Therefore, we have amended our confirmation-of-distress policy so that, in the event of a red alert, the distress confirmation period is shortened to three minutes and we will hurry in preparing the shuttle for transit. This totals to 6 minutes, in hope that it will give our <b>very expensive equipment</b> a better chance of recovery.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>3 September 2013</h2>
<h3 class='author'>Cael_Aislinn updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Terbs Fun Week Day 5: Chef gets a Nanotrasen-issued icecream machine with four pre-approved icecream flavours and two official cone types.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>2 September 2013</h2>
<h3 class='author'>Cael_Aislinn updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Terbs Fun Week Day 4: Humans, aliens and cyborgs now show speech bubbles when they talk.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>1 September 2013</h2>
<h3 class='author'>Cael_Aislinn updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Terbs Fun Week Day 3: Detective can reskin his gun to one of five variants: Leopard Spots, Gold Trim, Black Panther, Peacemaker and the Original.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>12 September 2013</h2>
<h3 class='author'>AndroidSFV updated:</h3>
<ul class='changes bgimages16'>
<li class="rscadd">AI Photography: AIs now have two new verbs, Take Picture and View Picture. The pictures the AI takes are centered on the AI's eyeobj. You can use these pictures on a newscaster, and print them at a photocopier.
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>31 August 2013</h2>
<h3 class='author'>Cael_Aislinn updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Terbs Fun Week Day 2: RD, lawyers and librarians now spawn with a laser pointer. Don't point them in anyone's eyes!</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>30 August 2013</h2>
<h3 class='author'>Cael_Aislinn updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Terbs Fun Week Day 1: Added ghost chilis as a mutation of chili plants. Be careful, they're one of the hottest foods in the galaxy!</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>21 August 2013</h2>
<h3 class='author'>Dumpdavidson updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Replaced the EMP grenades from the uplink with an EMP kit. The kit contains a grenade, an implant and a flashlight with 5 uses that can EMP any object or mob in melee range.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>18 August 2013</h2>
<h3 class='author'>Delicious updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Made time and date consistent across medical and security records, mecha logs and detective scanner reports</li>
<li class='rscadd'>Added date to PDA</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>13 August 2013</h2>
<h3 class='author'>Giacom updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Malf AIs now have a new power which will spawn a "borging machine". This machine will turn living humans into loyal cyborgs which the AI can use to take over the station with. The AI will limit themselves by using this ability, such as no shunting, and the machine will have a long cooldown usage.</li>
</ul>
</div>
<!-- #ADDTOCHANGELOGMARKER# -->
<div class='commit sansserif'>
<h2 class='date'>12 August 2013</h2>
<h3 class='author'>Giacom updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Changed the blob balance to make the blob start strong but grow slower, resulting in rounds where the blob doesn't instantly get killed off if found out and doesn't immediately dominate after being left alone long enough. AIs no longer have to quarantine the station.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>10 August 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='wip'>Cargo Overhaul: Phase 1</li>
<li class='rscadd'>Ported Bay's cargo computer categoy system</li>
<li class='tweak'>Crates have been tweaked significantly. Crates have been reduced to single item types where possible, namely with expensive crates such as weapons and armor. A total of 28 new crates have been added, including chemical and tracking implants, and raw materials can also be bought from cargo for a significant number of points (subject to change)</li>
<li class='bugfix'>This was a pretty large edit of repetitive data, so no doubt I've made a mistake or two. Please report any bugs to the usual place</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>6 August 2013</h2>
<h3 class='author'>Giacom updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>NTSL no longer allows you to use a function within another function parameter. This was changed to help prevent server crashes; if your working script no longer compiles this is why.</li>
<ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>5 August 2013</h2>
<h3 class='author'>Kaze Espada updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Nanotrasen has recentely had to change its provider of alcoholic beverages to a provider of lower quality. Cases of the old ailment known as alcohol poisoning have returned. Bar goers are to be weary of this new condition.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>4 August 2013</h2>
<h3 class='author'>Giacom updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Nanotrasen has re-arranged the station blueprint designs to have non-essential APCs moved to the maintenance hallways. Non-essential rooms that aren't connected to a maintenance hallway will have their APC remain. Station Engineers will now have easy access to a room's APC without needing access themselves. Nanotrasen also wishes to remind you that you should not sabotage these easy to access APCs to cause distractions or to lockdown someone in a location. Thank you for reading.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>31 July 2013</h2>
<h3 class='author'>Ricotez updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Atmospherics now has its own hardsuit. Instead of radiation protection it offers fire protection.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>21 July 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Cultists now start with two words each, and the starting talisman no longer damages you when you use it</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>21 July 2013</h2>
<h3 class='author'>Cheridan updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Instead of a level-up system where it is possible to acquire all the skills, each skill now costs 1 point, and you can pick up to 5.Husking people, instead of giving you more XP to buy skills, now gives you a skill reset, allowing you to pick new ones.</li>
<li class='rscadd'>DNA Extract Sting is now free, and is your main mode of acquiring DNA. You can hold up to 5 DNAs, and as you acquire more, the oldest one is removed. If you're currently using the oldest DNA strand, you will be required to transform before gaining more.</li>
<li class='rscadd'>New abilities! An UI indicator for chemical storage! Fun!</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>16 July 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Summary of my recent changes: Added a muzzle and a box of Prisoner ID cards to the perma wing, RnD can make a new combined gas mask with welding visor, added some atmos analyzers to atmospherics, air alarm circuit boards have their own sprites, package wrapped objects will now loop back round to the mail chute instead of auto-rerouting to disposals, and the detective and captain have access to securitrons through their PDA cartridges.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>15 July 2013</h2>
<h3 class='author'>Giacom updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>A new item has been added to the syndicate catalog. The AI detector is a device disguised as a multitool; it is not only able to be used as a real multitool but when it detects an AI looking at it, or it's holder, it will turn red to indicate to the holder that he should cease supiscious activities. A great and cheap, to produce, tool for undercover operations involving an AI as the security system.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>7 July 2013</h2>
<h3 class='author'>Giacom updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Revamped blob mode and the blob random event to spawn a player controlled overmind that can expand the blob and upgrade pieces that perform particular functions. This will use resources which the core can slowly generate or you can place blob pieces that will give you more resources.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>27 June 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Nanotrasen R&D released a new firmware patch for their station AIs. Included among the changes is the new ability for AIs to interact with fire doors. R&D officials state they feel giving station AIs more influence could only lead to good things.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>16 June 2013</h2>
<h3 class='author'>Khub updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Job preferences menu now not only allows you to left-click the level (i.e. [Medium]) to raise it, but also to right-click it to lower it. That means you don't have to cycle through all the levels to get rid of a [Low].</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>15 June 2013</h2>
<h3 class='author'>Carnie updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>DNA-scanner pods (DNA-modifier + cloning), now open and close in a similar fashion to closets. This means you click on them to open/close them. This change was to fix a number of issues, like items being lost in the scanner-pods.</li>
<li class='rscadd'>As a side-effect, borgs can now clone humans. No harm can become a dead human, so they are not necessarily lawbound to clone them, and such tasks are probably best left to qualified genetics staff.</li>
</ul>
<h3 class='author'>Petethegoat updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Updated chemical grenades. The build process is much the same, except they require an igniter-X assembly instead of a single assembly item. You can also just use a cable coil to get regular grenade behaviour.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>9 June 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Server operators may now allow latejoiners to become antagonists. Check game_options.txt for more information.</li>
<li class='rscadd'>Server operators may now set how traitors and changelings scale to population. Check game_options.txt for more information.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>6 June 2013</h2>
<h3 class='author'>Giacom updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Emptying someone's pockets won't display a message. In theory you can now pickpocket!</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>4 June 2013</h2>
<h3 class='author'>Dumpdavidson updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Headsets can no longer broadcast into a channel that is disabled.<br>Headsets now have a button to turn off the power instead of the speaker. This button disables all communication functions.<br>EMPs now force affected radios off for about 20 seconds.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>2 June 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>To reduce costs of security equipment, mounted flashers have been adjusted to use common handheld flashes as their flashbulbs. Although these flashbulbs are more prone to burnout, they can easily be replaced with wirecutters.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>25 May 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='rscdel'>CentCom announced some minor restructuring within Space Station 13's command structure. Most notable of these changes is the removal of the Head of Personnel's access to the security radio channel. CentCom officials have stated the intention was to make the HoP's role more specialized and less partial towards security.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>14 May 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Nanotrasen seeks to further cut operating costs on experimental cyborg units.
<br>-Cyborg chassis will now be made from a cheaper but less durable design.
<br>-RCDs found on engineering models have been replaced with a smaller model to make room for a metal rods module.
<br>-Cyborg arms will no longer be long enough to allow for self-repairs.
<br>NOTE: A cyborg's individual modules have been found to become non-operational should the unit sustain too much structural damage.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>11 May 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>SecHuds now check for valid clearance before allowing you to change someone's arrest status. There is only one way to bypass the ID check, and its not the usual way.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>7 May 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>As a part of the most recent round of budget cuts, toolboxes will now be made with a cheaper but heavier alloy. HR reminds employees to avoid being struck with toolboxes, as toolbox-related injuries are not covered under the company's standard health plan.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>5 May 2013</h2>
<h3 class='author'>Rolan7 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Cargo manifests from CentComm may contain errors. Stamp them DENIED for refunds. Doesn't apply to secure or large crates. Check the orders console for CentComm feedback.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>2 May 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>You can now weld four floor tiles together to make a metal sheet</li>
<li class='rscadd'>The All-In-One Grinder can now grind Metal, Plasteel, Glass, Reinforced Glass, and Wood sheets</li>
<li class='tweak'>Made grey backpacks slightly less ugly</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>30 April 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Researchers have discovered that glass shards are, in fact, dangerous due to their typically sharp nature. Our internal Safety Committee advises that glass shards only be handled while using Nanotrasen-approved hand-protective equipment.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>24 April 2013</h2>
<h3 class='author'>Carnie updated:</h3>
<ul class='changes bgimages16'>
<li class="experiment">DNA reworked: All SE blocks are randomised. DNA-modifier emitter strength affects the size of the change in the hex-character hit. Emitter duration makes it more likely to hit the character you click on. Almost all DNA-modifier functions are on one screen.<br>Balancing -will- be off a bit. Is getting halk to hard/easy? Please report bugs/balancing issues/concerns here: http://forums.nanotrasen.com/viewtopic.php?f=15&t=13083 <3</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>26 April 2013</h2>
<h3 class='author'>Aranclanos updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Exosuit fabricators will now need to be manually updated</li>
</ul>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Commanding Officers of Nanotrasen Stations have been issued a box of medals to be awarded to crew members who display exemplary conduct.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>23 April 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='imageadd'>Replaced the captain's run of the mill armored vest with his very own unique vest. Offers slightly better bullet protection.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>22 April 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Overhauled the thermal insulation system</li>
<li class='rscadd'>All clothing that protected from one side of the thermal spectrum now protects from the other.</li>
<li class='wip'>Armor (although most don't have full coverage) protects between 160 to 600 kelvin</li>
<li class='wip'>Firesuits protect between 60 to 30,000 kelvin (Note: Hotspot damage still exists)</li>
<li class='rscadd'>CE's hardsuit got its firesuit level protection back</li>
<li class='tweak'>Bomb suits function as ghetto riot gear</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>22 April 2013</h2>
<h3 class='author'>Cheridan updated:</h3>
<ul class='changes bgimages16'>
<li class='rscdel'>Stungloves removed 5eva.</li>
<li class='rscadd'>Don't rage yet. Makeshift stunprods(similar in function to stungloves) and spears are now craftable. Make them by using a rod on cable restraits, then adding something.</li>
<li class='rscadd'>Stun batons/prods now work off power cells, which can be removed and replaced! Use a screwdriver to remove the battery.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>17 April 2013</h2>
<h3 class='author'>Giacom updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>If the configuration option is enabled, AIs and or Cyborgs will not be able to communicate vocally. This means they cannot talk normally and need to use alternative methods to do so</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>10 April 2013</h2>
<h3 class='author'>Cheridan updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>You can now condense capsaicin into pepper spray with chemistry.</li>
<li class='tweak'>Pepper spray made slightly more effective.</li>
<li class='tweak'>Teargas grenades can be obtained in Weapons and Riot crates.</li>
<li class='tweak'>Riot crate comes with 2 sets of gear instead of 3, made cheaper. Beanbag crate removed entirely. Just make more at the autolathe instead. Bureaucracy crate cheaper, now has film roll. </li>
<li class='tweak'>NT bluespace engineers have ironed-out that little issue with the teleporter occasionally malfunctioning and dropping users into deep space. Please note, however, that bluespace teleporters are still sensitive experimental technology, and should be Test Fired before use to ensure proper function.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">9 April 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Liquid Plasma have been found to have strange and unexpected results on virion cultures. The executive chief science officer urges virologists to explore the possibilities this new discovery could bring.</li>
<li class="rscadd">After years or research, our scientists have engineered this cutting-edge technology born from the science of shaving. The Electric Space-Razor 5000! It uses moisturizers to refuel your face while you shave with not three, not four, but FIVE lazer-precise inner blades for maximum comfort.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">4 April 2013</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">When an AI shunts into an APC, the pinpointer will begin tracking it. When the AI returns to its core, the pinpointer will go back to locating the nuke disc.</li>
<li class="tweak">New sechud icons for sec officers/HoS, medical doctors, and loyalty implants.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28 March 2013</h2>
<h3 class="author">Carnie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Empty character slots in your preferences screen will now randomize. So they won't initialise as bald, diaper-clad, white-guys.</li>
<li class="tweak">Reworked the savefile versioning/updating code. Your preferences data is less likely to be lost.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 March 2013</h2>
<h3 class="author">Major_sephiroth updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now light cigarettes with other cigarettes, and candles. And cigars. Light a cigar with a candle! It's possible now!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13 March 2013</h2>
<h3 class="author">Elo001 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now open and close job slots for some jobs at any IDcomputer. There is a cooldown when opening or closing a position.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">8 March 2013</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now construct/destroy bookcases. This is super exciting and game changing.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">6 March 2013</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Petethegoat says, "Added a new feature involvi-GLORF"</li>
<li class="tweak">Overhauled how grabs work. There aren't any interesting mechanical differences yet, but they should be a lot more effective already. You don't have to double click them anymore. Report any bugs with grabbing directly to me, or on the issue tracker.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">24 February 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">AI has been moved back to the center of the station. Telecoms has been moved to engineering.</li>
</ul>
<h3 class="author">Faerdan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Competely new UI overhaul! Most user interface have been converted.</li>
</div>
<div class="commit sansserif">
<h2 class="date">22 February 2013</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added cavity implant surgery.</li>
<li class="tweak">Additionally, surgery must now be performed with help intent. Some procedures have also been updated.
As always, check the wiki for details.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">18 February 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The AI has been moved to Research Division, and Telecomms has been moved into the former AI chamber. Affected areas: Telecoms Satellite, Research Division South & Command Sector.</li>
</ul>
<h3 class="author">Incoming updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added three new types of surgery- lipoplasty, plastic surgery, and gender reassignment.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The RD has lost access to telecomms, and basic engineers have gained it.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 February 2013</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Updated surgery: you now initiate surgery with surgical drapes or a bedsheet. Most procedures have changed, check the wiki for details. Currently it's pretty boring, but this paves the way for exciting new stuff- new procedures are very simple to add. Report any bugs directly to me, or on the issue tracker.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13 February 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">There are now hackable wires for the PA computer. To open the interface, click on it while the wires are exposed/panel is open. All but one wire will do something interesting, see if you can figure it out. You can also attach signallers to the wires so have fun remotely releasing the singularity.</li>
<li class="imageadd">New staff of animation icon by Teh Wolf!</li>
<li class="rscadd">You can now hack plastic explosives (C4)!</li>
<li class="rscadd">You can now use NTSL to send signals! With the function signal(frequency, code) you can create some clever ways to trigger a bomb. NTSL also has two new additions; return in the global scope will now stop the remaining code from executing and NTSL now has "elseif"s, huzzah!</li>
</ul>
<h3 class="author">Kor "I'm quitting I swear" Phaeron updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You've been asking for it for years, it's finally here. Wizards can spend points to buy apprentices.</li>
<li class="rscadd">A new wizard artefact, the scrying orb.</li>
<li class="tweak">The spellbook now has descriptions of spells/items visible BEFORE you purchase them.</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Traitors with the station blueprints steal objective can now use a photo of the blueprints instead!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 February 2013</h2>
<h3 class="author">SuperSayu updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Signallers, prox sensors, mouse traps and infrared beams can now be attacheed to grenades to create a variety of mines.</li>
<li class="rscadd">A slime core can be placed in a large grenade in place of a beaker. When the grenade goes off, the chemicals from the second container will be transfered to the slime core, triggering the usual reaction.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10 Feburary 2012</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Implants can now be surgically removed. Hint: They're inside the skull.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">07 February 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The return of the Nanotrasen Scripting Language! (NTSL) If you haven't heard of NTSL, it is a scripting language within a game for telecomms. Yes, you can create scripts to interact with the radio! For more information, head here: http://wiki.nanotrasen.com/index.php?title=NT_Script But before you do, if you are not an antag, do not create bad scripts which hinders communication.</li>
<li class="rscadd">Cameras, mulebots, APCs, radios and cyborgs can have signallers attached to their wires, like airlocks!</li>
<li class="rscadd">Cameras have non-randomized wires and the power wire when pulsed will now toggle the camera on and off.</li>
<li class="rscadd">Cyborgs have a new wire, the lockdown wire! It will disable/enable the lockdown of a Cyborg when pulsed.</li>
<li class="rscadd">The traffic control computer (or more commonly known as the computer which lets you add NTSL scripts) will now have a user log, which will log all user activity. Other users can then view that log and see who has been uploading naughty scripts!</li>
<li class="rscadd">NTSL has two new functions! time() and timestamp(format) will help you increase the range of types of scripts you can make, especially time(); since you can then make the scripts know the different between each execution by storing the results in memory.</li>
<li class="rscadd">Two new advance disease symptoms! Their names are "Longevity" and "Anti-Bodies Metabolism". Have fun experimenting with them!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">31 January 2013</h2>
<h3 class="author">Kor "Even in death I still code" Phaeron updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Four new slime types with their own reactions and two new reactions for old slimes.</li>
<li class="rscadd">Put a suit of reactive teleport armour back in the RD's office.</li>
<li class="tweak">Chemistry now has two dispensers (with half charge each) so both chemists can actually work at the same time.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">27 January 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Security frequency chatter now appears in cyan (Similar to how command is gold)</li></ul>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The plant bags in Hydroponics lockers have been replaced with upgraded models with seed-extraction tech. Activate with via right-click menu or Objects verb tab.</li>
<li class="rscadd">Obtaining grass tiles works a bit different now: grass is harvested as a normal plant item, clicking on it in-hand produces the tile.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">26 January 2013</h2>
<h3 class="author">Pete updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added hugging and kicking. I also updated the text styles for clicking on humans in most intents, but they should be pretty much the same.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">25 January 2013</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">All the equipment you spawn with will now contain your fingerprints, giving the detective more ability to tell where items came from and if a crewmember has changed clothing.</li>
</ul>
<ul class="changes bgimages16">
<li class="rscadd">Better explosions: Explosion spreading will now be determined by walls, airlocks and poddoors and not just a flat circle.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">20 January 2013</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Chickens will now lay a certain number of eggs after being fed wheat, rather than just laying them whenever they felt like it. No more chickensplosions.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">16 January 2013</h2>
<ul class="changes bgimages16">
<li class="rscadd"><b>Department Security can now be runned:</b>
<br>Department Security decentralizes security by assigning each officer to a different department. They will be given the radio channel and access to their assigned department along with a security post. The brig has been remapped to be smaller to accomodate this change.
<br><b>To run DeptSec</b>: Before compiling, server operators must<br> tick jobs.dm (in WorkInProgress/Sigyn/Department Sec) and use map 2.1.1 instead of 2.1.0.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">/tg/station 13 Presents</h2>
<h3 class="author">Directed by S0ldi3rKr4s0</h3>
<h3 class="author">& produced by Petethegoat</h3>
<ul class="changes bgimages16">
<li class="rscadd">Curse of the Horseman.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">12 January 2013</h2>
<h3 class="author">Cael Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Spiders which will breed and spread through vents. Different classes of vents. AI controlled only at the moment.</li>
<li class="rscadd">Farm animals! Cows, goats and chickens are now available. You can order them at Cargo Bay.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Staff of animation mimics will no longer care whether you are holding the staff or not, they will never attack their creator.</li>
<li class="tweak">Brainrot will only need alkysine to be cured.</li>
<li class="rscadd">New spider infestation event based on Cael's spiders. The announcement will be the same as alien infestations.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 January 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Plasma (Air) will give the breather the plasma reagent, for a toxic effect, instead of just straight damage.</li>
<li class="bugfix">The agent card will now work inside PDAs/Wallets; meaning the AI won't be able to track you.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09 January 2013</h2>
<h3 class="author">Malkevin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The owl mask now functions as a gasmask for increased crimestopping power.</li>
</ul>
<ul class="changes bgimages16">
<li class="imageadd">Adds the missing icons for the arrest statuses of Parolled and Released, as well as a little blinking icon for chemical implants.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">08 January 2013</h2>
<h3 class="author">Cael Aislinn & WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Many new icons for aliens (death, sleeping, unconscious, neurotox, thrown/impregnated facehugger etc)</li>
<li class="rscadd">Alien larva can now be removed by dangerous and unnecessary surgery (and actually chestburst if they aren't).</li>
<li class="imageadd">Alien larva now have sprites to represent their growth: bloody at 0%, pale at 25% and 75% the normal deep red.</li>
<li class="rscadd">New icon overlays for representing alien embryo progression.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">07 January 2013</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Four new slime types with their own extract reactions have been added. Sprites this time were created by Reisyn, SuperElement, and LePinkyFace.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">02 January 2013</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Slime breeding! There are now 13 varities of slime, each with its own extract reaction (inject five units of plasma). Some of these reactions are reused from the old cores, some are new. As to breeding, each colour of slime has a series of other slimes it may mutate into when it reproduces.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now use wallets as IDs and equip them in your ID slot.</li>
<li class="bugfix">Firesuits are once again effective at protecting you from heat. The flames themselves will still hurt you, even with a firesuit. The damage protection is much better with a firesuit though. </li>
<li class="tweak">Engineering starts with a PACMAN generator for jump starting the singularity if the power runs out of the SMES. 30 plasma spawns in Secure Storage inside the crate, to use as fuel for the generator.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">31 December 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Simple animals (Corgis, Cats, Constructs, Mice, Etc...) can now pull people.</li>
<li class="tweak">You can quickly stop pulling on someone by pulling them, while they're already being pulled by you. For example, CTRL+Click on something you are pulling to quickly stop pulling it.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">30 December 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Emitters now require to be wired in order to work. When there is not enough power it will stop shooting until there is enough power, meaning you do not have to turn it back on, just get the power flowing.</li>
<li class="tweak">You can order shield generators from cargo. Teleporter access is required to open the crate.</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Map: Reorganized the Command Sector. The Captain has his own private quarters in addition to his office.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">26 December 2012</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">An agent card is now required to use doors and controls on the Syndicate Shuttle (Nuke).</li>
<li class="tweak">Scanning gas tanks is now a PDA-cart function. Only Atmos and Science PDA carts have this function. Have fun mislabelling gas tanks!</li>
</ul>
<div class="commit sansserif">
<h2 class="date">23 December 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The syndicate Military PDA will not show up on possible PDAs to message anymore, even when the receive/signal is turned on. You can still send messages and people can still reply to you.</li>
<li class="rscadd">You can now sell processed plasma for supply points. The conversion rate is 2 plasma sheets for 1 point. You must put the plasma in a crate for it to count.</li>
<li class="tweak">The mecha toy prize promotion has officially ended. You can no longer redeem all 11 action mecha figures for a real mech. New toy redeeming promotions in the future will be considered.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">21 December 2012</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now use . to speak over headset department channels in addition to the : and # characters.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">19 December 2012</h2>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now use # to speak over headset department channels. For example say "#e Hello" will say "Hello" over the engineering channel. say ":e Hello" will still work as it always has.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">16 December 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now create your own solar arrays! Order the solar pack crate and you'll receive 21 solar assemblies, 1 electronic which you can put into an assembly to make it a solar tracker and finally the solar computer circuit board. You will get more detailed instructions in the crate, on a piece of paper. Engineering will also start with this crate to help repair destroyed solar arrays.</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new option to the key authorisation devices. It removes the maintenance access requirement from all doors. It's irreversible, so only use it in an emergency!</li>
</ul>
<div class="commit sansserif">
<h2 class="date">15 December 2012</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Swapped the locations of the Library and Chapel. Thanks to killerz104 for the remap.</li>
<li class="tweak">Partial remap of atmos. Monitoring and Refill stations are now the same room.</li>
<li class="bugfix">Toxins Mixing should be working properly again.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">12 December 2012</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Robotics is now a full Science department.</li>
<li class="tweak">Completely remapped Research Division, Robotics, Medbay, and the Library.</li>
<li class="tweak">Partially remapped Cargo Bay, Mining Dock, Engineering, and Atmospherics.</li>
<li class="tweak">Changed the access of the HoS and HoP. For a list, refer to their respective <a href="http://nanotrasen.com/wiki/index.php/Head_of_Personnel">wiki</a> <a href="http://nanotrasen.com/wiki/index.php/Head_of_Security">pages</a>.</li>
</ul>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Miners now have to go through cargo to reach the Mining Dock.</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Detective's revolver no longer cares about how cool you look. It now spawns in his locker.</li>
<li class="imageadd">Added new inhands for most energy weapons, by Flashkirby!</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Disintegrate (EI NATH) will leave behind the brain of the victim. Possible productive uses include: trophies, looking awesome as you gib someone and only their brain remains, people to talk to when you get an MMI, pocket brains, a way to get back into the game if the wizard didn't grab your brain and stuffed it into his bag.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">07 December 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The detective's scanner was upgraded, it can now scan for reagents in items and living beings. Potential uses include, scanning dead bodies for leftover poison or scanning items to see if they have been spiked.</li>
<li class="rscadd">You can now attach photos to newscaster news feeds and wanted posters.</li>
<li class="tweak">You can now emag buttons to remove access from them.</li>
<li class="tweak">The CentComm. Report has been changed so it no longer names potential antagonists. It will just announce the potential round type instead.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">05 December 2012</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Agent cards have been upgraded with microscanners, allowing operatives in the field to copy access levels off of other ID cards.</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Chief Medical Officer, Research Director, Chief Engineer, and Lawyers now have basic Brig access (corridor only)</li>
<li class="tweak">Merged Mining and Cargo radio channels into the Supply Radio. To use the supply channel, use :u</li>
<li class="tweak">Mining Dock remapped to be more compact and closer to cargo.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The wizard's fireball spell is once again dumbfire. It will fire in the direction of the wizard instead of having to choose from a list of targets and then home in on them.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">02 December 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new artefact called the "Staff of Animation". You can get it in the Wizard's Spellbook. It will animate objects and items, but not machines, to fight for you. The animated objects will not attack the bearer of the staff which animates them, meaning if you lose your staff, or if it gets stolen, your minions will turn on you.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30 November 2012</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Janitor has recieved a slightly upgrade mop bucket. The old one is still there too.</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Swapped the locations of the Vault and Tech Storage.</li>
<li class="rscdel">Cargo Techs, Miners, and Roboticists no longer start with gloves. They are still available from their lockers.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28 November 2012</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Slimes have replaced roros (finally)! Right now they are functionally identical, but massive expansion of slimes and xenobio is planned. Sprites are by Cheridan.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">25 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added new very high level symptoms which are only obtainable in the virus crate. Virus crate will also come with mutagen.</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed clown planet! It'll return shortly in away mission form.</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Gateway access. Only the RD, HoP, and Captain start with this.</li>
<li class="tweak">New access levels in the brig: <br>-Brig access now opens the front doors of the brig, as well as other lower-risk security areas. <br>-Security access allows you into the break room and equipment lockers. <br>-Holding Cells allows you to use brig timers and lets you in the Prison Wing. <br>-The Detective no longer has Security Equipment access.</li>
<li class="tweak">Significantly increased max cloneloss penalty for fresh clones to 40%.</li>
</ul>
</div>