forked from tedward1337/AtlasStation
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy patharchivedchangelog.html
3506 lines (3292 loc) · 169 KB
/
archivedchangelog.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<b><font color='blue'>31 January 2012</font></b>
<ul>
<li><b>Carn updated:</b>
<ul>
<li>Grammar & various bug-fixes</li>
<li>Thank-you to everyone who reported spelling/grammar mistakes. I'm still working on it, so if you spot anymore please leave a comment <a href="http://nanotrasen.com/phpBB3/viewtopic.php?f=3&t=7578" target='_blank'>here</a>. There's still lots to fix.</li>
<li>Mining station areas should no longer lose air.</li>
</ul>
</ul>
<b><font color='blue'>30 January 2012(</font></b>
<ul>
<li><b>Sieve updated:</b>
<ul>
<li>This stuff is actually already implemented, it just didn't make it to the changelog</li>
<li>Firefighter Mech - A reinforced Ripley that is more resistant to better cope with fires, simply look in the Ripley Contruction manual for instructions.</li>
<li>Mech contruction now has sounds for each step, not just 1/4 of them.</li>
<li>Mech Fabricators are fixed, Manual Sync now works and certain reseach will reduce the time needed to build components.</li>
<li>Added special flaps to the mining station that disallow air-flow, removing the need to shuffle Ore Boxes through the Airlocks.</li>
<li>Each outpost has it's own system for the conveyors so they won't interfere with each other.</li>
<li>Powercell chargers have been buffed so now higher capacity cells are actually useable.</li>
<li>A diamond mech drill has been added. While it isn't any stronger than the standard drill, it is much faster.</li>
</ul>
</ul>
<b><font color='blue'>29 January 2012, got Comp Arch exams on Wednesday :(</font></b>
<ul>
<li><b>Agouri updated:</b>
<ul>
<li><font face="terminal"><b>UPDATE ON THE UPDATE</b>: Newspapers are now fully working, sorry for that. Some minor icon bugs fixed. Now I'm free to work on the contest prizes :3</FONT></li>
<li><b><font color="red">Newscasters are now LIVE!</font></b> Bug reports, suggestions for extra uses, tears etc go <a href="http://code.google.com/p/tgstation13/source/detail?r=3005" target='_blank'>here</a>.</li>
<li>What <b>ARE</b> newscasters? Fans of the Transmetropolitan series might find them familiar. Basically, they're terminals connected to a station-wide news network. Users are able to submit channels of their own (one per identified user, with channels allowing feed stories by other people or, if you want the channel to be your very own SpaceJournal, being submit-locked to you), while others are able to read the channels, either through the terminals or a printed newspaper which contains every news-story circulating at the time of printing.</li>
<li>About censorship: You can censor channels and feed stories through Security casters, found in the HoS'es office and the Bridge. Alternatively, if you want a channel to stop operating completely, you can mark it with a D-Notice which will freeze it and make all its messages unreadable for the duration it is in effect. If you've got the access, of course.</li>
<li>Basically I think of the newscaster as nothing more as an additional Roleplaying tool. Grab a newspaper along with your donuts and coffee from the machines, read station rumors when you're manning your desk, be a station adventurer or journalist with your very own network journal!</li>
<li>I would ask for a bit of respect when using the machine, though. I removed all and any channel and story restrictions regarding content, so you might end up seeing channels that violate the rules, Report those to the admins.</li>
<li>Finally, due to the removal of the enforced "Channel" string, it's recommended to name your channels properly ("Station Paranormal Activity Channel" instead of "Station Paranormal Activity", for example")
</ul>
</ul>
<b><font color='blue'>28 January 2012</font></b>
<ul>
<li><b>BubbleWrap updated:</b>
<ul>
<li>Arresting buff!</li>
<li>A person in handcuffs being pulled cannot be bumped out of the way, nor can the person pulling them. They can still push through a crowd (they get bumped back to behind the person being pulled, or pushed ahead depending on intent).</li>
</ul>
</ul>
<b><font color='blue'>27 January 2012</font></b>
<ul>
<li><b>LastyScratch updated:</b>
<ul>
<li>Toggle-Ambience now works properly and has been moved from the OOC tab to the Special Verbs tab to be with all the other toggles.</li>
</ul>
<li><b>RavingManiac updated:</b>
<ul>
<li>The bar now has a "stage" area for performances.</li>
</ul>
<li><b>Blaank updated:</b>
<ul>
<li>Added a vending machine to atmopherics reception desk that dispenses large
oxygen tanks, plasma tanks, emergency oxegen tanks, extended capacity emergency
oxygen tanks, and breath masks.</li>
</ul>
<li><b>Petethegoat updated (for a bunch of other people): </b>
<ul>
<li>Lattice is now removed when you create plating or floor (credit Donkieyo).</li>
<li>Monkeys now take damage while in crit (credit Nodrak).</li>
<li>The warden now has his own jacket. (credit Shiftyeyesshady).</li>
<li>Spectacular new dice that will display the proper side when rolled!! (credit TedJustice)</li>
<li>Spectacular new dice that will display the proper side when rolled!! (credit TedJustice)</li>
<li>Borg RCDs can no longer take down R-walls. (headcoder orders)</li> </ul>
</ul>
<b><font color='blue'>19 January 2012</font></b>
<ul>
<li><b>Petethegoat updated:</b>
<ul>
<li>Exciting new pen additions! Get the low-down at <a href="http://nanotrasen.com/wiki/index.php/Guide_to_paperwork">the wiki</a>.</li>
</ul>
</ul>
<b><font color='blue'>17 January 2012</font></b>
<ul>
<li><b>Doohl updated:</b>
<ul>
<li>Syndicate shuttle now starts with a All-In-One telecommunication machine, which acts as a mini-network for the syndie channel. It intercepts all station radio activity, too, how cool is that?</li>
</ul>
</ul>
<b><font color='blue'>15 January 2012</font></b>
<ul>
<li><b>Doohl updated:</b>
<ul>
<li><b><font color="blue">The radio overhaul 'Telecommunications' is now LIVE.</font></b> Please submit any opinions/feedback in the forums and check the wiki article on Telecommunications for some more info for the curious.</li>
<li>The AI satellite has been replaced with a communications satellite. You can get there via teleporter or space, just like the AI satellite. I highly recommend not bum-rushing the new satellite, as you may be killed if you don't have access. It's a very secure place.</li>
<li>Once a human's toxicity level reaches a certain point, they begin throwing up. This is a natural, but overall ineffective method of purging toxins from the body.</li>
<li>You can now travel Z-levels in Nuclear Emergency mode (the nuke disk is still bound to the station). This means the nuclear agents can and probably will fly off into space to blow up the comm satellite and shut down communications.</li>
</ul>
</ul>
<b><font color='blue'>9 January 2012</font></b>
<ul>
<li><b>ConstantA updated:</b>
<ul>
<li>Reworked exosuit internal atmospherics (the situation when exosuit is set to take air from internal tank, otherwise cabin air = location air):
<ul>
<li>If current cabin presure is lower than &quot;tank output pressure&quot;, the air will be taken from internal tank (if possible), to equalize cabin pressure to &quot;tank output pressure&quot;</li>
<li>If current cabin presure is higher than &quot;tank output pressure&quot;, the air will be siphoned from cabin to location until cabin pressure is equal to &quot;tank output pressure&quot;</li>
<li>Tank air is not altered in any way even if it's overheated or overpressured - connect exosuit to atmos connector port to vent it</li>
<li>&quot;Tank output pressure&quot; can be set through Maintenance window - Initiate maintenance protocol to get the option</li>
</ul>
</li>
<li>Fixed bug that prevented exosuit tank air updates if exosuit was connected to connector port</li>
<li>Combat exosuits melee won't gib dead mobs anymore </li>
<li>QM exosuit circuit crates cost lowered to 30 points</li>
<li>Exosuit plasma converter effectiveness +50%</li>
</ul>
</ul>
<b><font color='blue'>8 January 2012</font></b>
<ul>
<li><b>Agouri updated:</b>
<ul>
<li>I'm back home and resumed work on Newscasters and Contraband.</li>
<li>But I got bored and made cargo softcaps instead. Flippable! Enjoy, now all we need is deliverable pizzas.</li>
<li>Oh, also enjoy some new bodybag functionality and sounds I had ready a while ago, with sprites from Farart. Use a pen to create a visible tag on the bodybag. Wirecutters to cut it off. Also it's no longer weldable because it makes no goddamn sense.
</ul>
</ul>
<b><font color='blue'>7 January 2012</font></b>
<ul>
<li><b>Donkieyo updated:</b>
<ul>
<li>You must now repair damaged plating with a welder before placing a floor tile.</li>
<li>You can now relabel canisters if they're under 1kPa.</li>
</ul>
<li><b>Polymorph updated:</b>
<ul>
<li>Dragging your PDA onto your person from your inventory will bring up the PDA screen.</li>
<li>You can now send emergancy messages to Centcomm (Or, with some.. tampering, the Syndicate.) via a comms console. (This occurs in much the fashion as a prayer.)</li>
</ul>
</ul>
<b><font color='blue'>3 January 2012</font></b>
<ul>
<li><b>Erro updated:</b>
<ul>
<li><font color=red><b>Shift-clicking will now examine whatever you clicked on!</b></font></li>
</ul>
<li><b>Polymorph updated:</b>
<ul>
<li>Alt-clicking will now pull whatever you clicked on!</li>
</ul>
</ul>
<b><font color='blue'>1 January 2012 (12 more months until doomsday)</font></b>
<ul>
<li><b>Doohl updated:</b>
<ul>
<li><font color="red"><b>XENOS ARE NOW IMMUNE TO STUNNING!</b></font> To compensate, stunning via tasers/batons now slows them down significantly.</li>
</ul>
<li><b>Polymorph updated:</b>
<ul>
<li>Doors no longer close if they have a mob in the tile. (Generally!) Door safties can now be overriden to close a door with a mob in the tile and injure them severely.</li>
</ul>
</ul>
<b><font color='blue'>29 December 2011</font></b>
<ul>
<li><b>ConstantA updated:</b>
<ul>
<li>Added some new Odysseus parts and tweaked old ones.</li>
<li>Added Exosuit Syringe Gun Module</li>
<li>New Odysseus sprites - courtesy of Veyveyr</li>
</ul>
<li><b>Polymorph updated:</b>
<ul>
<li>Air Alarms can now be hacked.</li>
<li>Too much of a good thing is just as bad as too little. Pressures over 3000 kPa will do brute damage.</li>
</ul>
</ul>
<b><font color='blue'>28 December 2011</font></b>
<ul>
<li><b>RavingManiac updated:</b>
<ul>
<li>Wrapped objects can now be labelled with a pen</li>
<li>Wrapped small packages can be picked up, and are now opened by being used on themselves</li>
<li>Mail office remapped such that packages flushed down disposals end up on a special table</li>
<li>Package wrappers placed in most of the station departments</li>
<li>In short, you can now mail things to other departments by wrapping the object, labelling it with the desired destination using a pen, and flushing it down disposals. At the mail room, the cargo tech will then tag and send the package to the department.</li>
</ul>
</ul>
<b><font color='blue'>27 December 2011</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li>Engineering's been remapped</li>
</ul>
<li><b>RavingManiac updated:</b>
<ul>
<li>Refrigerators and freezer crates will now preserve meat</li>
</ul>
</ul>
<b><font color='blue'><a href='#' id='achristmas' onclick="changeText('spanchristmas','</b><font color=&#34;black&#34;>Comment by Errorage: &#34;You guys REALLY coded on Christmas?!&#34;</font></b>','achristmas')">25 December 2011</a> <span id='spanchristmas'></span></font></b>
<ul>
<li><b>ConstantA updated:</b>
<ul>
<li>Circuit boards for Odysseus mech can be ordered by QM</li>
<li>Designs for them were added to R&amp;D</li>
</ul>
</li>
<li><b>Kor updated:</b>
<ul>
<li>Soul Stones Added: Like intellicards for dead or dying humans! Full details are too long for the changelog</li>
<li>A belt full of six soul stones is available as an artefact for the wizard</li>
<li>Cultists can buy soulstones with their supply talisman</li>
<li>The chaplain has a single soulstone on his desk</li>
<li>The reactive teleport armour's test run is over. It no longer spawns in the RD's office.</li>
</ul>
</li>
</ul>
<b><font color='blue'>24 December 2011</font></b>
<ul>
<li><b>Rockdtben updated:</b>
<ul>
<li>Added sprites for soda can in left and right hands on mob: sodawater, tonic, purple_can, ice_tea_can, energy_drink, thirteen_loko, space_mountain_wind, dr_gibb, starkist, space-up, and lemon-lime.</li>
</ul>
</li>
</ul>
<b><font color='blue'>23 December 2011</font></b>
<ul>
<li><b>ConstantA updated:</b>
<ul>
<li>Mech Fabricators now require robotics ID to operate. Emag removes this restriction.</li>
<li>Added Odysseus Medical Exosuit. Has integrated Medical Hud and ability to mount medical modules.</li>
<li>Added Sleeper Medical module for exosuits. Similar to common sleepers, but no ability to inject reagents.</li>
<li>Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor.</li>
<li>Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work.</li>
<li>You should be able to send messages to exosuit operators using Exosuit Control Console</li>
<li>Gygax armour and module capacity nerfed.</li>
<li>Exosuit weapon recharge time raised.</li>
<li>Bugfix: EMP actually drains exosuit cell and damages it</li>
</ul>
</li>
<li><b>RavingManiac updated:</b>
<ul>
<li>Meat will now spoil within three minutes at temperatures between 0C and 100C.</li>
<li>Rotten meat has the same nutritional value as normal meat, and can be used in
the same recipes. However, it is toxic, and ingesting a badly-prepared big bite
burger can kill you.</li>
<li>Because refrigeration serves a purpose now, the kitchen cold room freezing unit
is turned off by default. Chefs should remember to turn the freezer on at the
start of their shift.</li>
</ul>
</li>
</ul>
<b><font color='blue'>21 December 2011</font></b>
<ul>
<li><b>RavingManiac updated:</b>
<ul>
<li>Kitchen cold room is now cooled by a freezing unit. Temperature is about 240K by default, but can be raised to room temperature or lowered to lethal coldness.</li>
</ul>
</ul>
<b><font color='blue'>19 December 2011</font></b>
<ul>
<li><b>Kor updated:</b>
<ul>
<li>General/Misc Changes
<ul>
<li>Escape pods no longer go to the horrific gibbing chambers. Rather, they will be picked up by a salvage ship in deep space. (This basically changes nothing mechanics wise, just fluff)</li>
<li>An ion rifle now spawns on the nuclear operative shuttle. Maybe this will help with them getting destroyed by sec borgs every round?</li>
</ul>
</li>
<li>Wizard Changes
<ul>
<li>The wizard can now purchase magic artefacts in addition to spells in a subsection of the spellbook.</li>
<li>The first (and currently only) new artefact is the Staff of Change, which functions as a self recharging energy weapon with some special effects.</li>
<li>The wizard has a new alternative set of robes on his shuttle.</li>
</li>
</ul>
<li>Cult Changes<ul>
<li>Cultists now each start with three words (join, blood, self). No more will you suffer at the hands of cultists who refuse to share words.</li>
<li>The starting supply talisman can now be used five times and can now be used to spawn armor and a blade.</li>
<li>Replaced the sprites on the cultist robes/hood.</li>
</ul></li>
</ul>
</ul>
<b><font color='blue'>18 December 2011</font></b>
<ul>
<li><b>Carnwennan updated:</b>
<ul>
<li>Thanks to the wonders of modern technology and the Nanotrasen steel press Ian's head has been shaped to fit even more silly hats. The taxpayers will be pleased.</li>
</ul>
</li>
<li><b>Doohl updated:</b>
<ul>
<li>Vending machines got yet another overhaul! <i>Good lord</i>, when will they stop assfucking those damned vendors??</li>
</ul>
</li>
</ul>
<b><font color='blue'>17 December 2011</font></b>
<ul>
<li><b>Erro updated:</b>
<ul>
<li>Your direct supervisors are now displayed when you are assigned a job at round start or late join.</li>
</ul>
</li>
</ul>
<b><font color='blue'>14 December 2011</font></b>
<ul>
<li><b>Erro updated:</b>
<ul>
<li>Meteor mode is hopefully deadly again!</li>
</ul>
</li>
<li><b>Kor updated:</b>
<ul>
<li>Research director has a new toy: Reactive Teleport Armour. Click it in your hand to activate it and try it out!</li>
</ul>
</li>
</ul>
<b><font color='blue'>11 December 2011</font></b>
<ul>
<li><b>NEO updated:</b>
<ul>
<li>AIs actually consume power from APCs now</li>
<li>Bigass malf overhaul. tl;dr no more AI sat, instead you have to play whackamole with APCs.</li>
</ul>
</li>
</ul>
<b><font color='blue'>10 December 2011</font></b>
<ul>
<li><b>Doohl updated:</b>
<ul>
<li>Title music now plays in the pregame lobby. You can toggle this with a verb in "Special Verbs" if you really want to.</li>
<li>User Interface preferences now properly get transferred when you get cloned.</li>
</ul>
</li>
<li><b>Erro updated:</b>
<ul>
<li>Escape pods have been added to test the concept.</li>
<li>Escaping alone in a pod does not count towards the escape alone objective, it counts towards the escape alive objective tho. Escape alone only requires you to escape alone on the emergency shuttle, it doesn't require you to ensure all pods are empty. Cult members that escape on the pods do not ocunt towards the cult escaping acolyte number objective. Escaping on a pod is a valid way to survive meteor.</li>
</ul>
</li>
<li><b>Polymorph updated:</b>
<ul>
<li> Fire is now actually dangerous. Do not touch fire. </li>
</ul>
</li>
</ul>
<b><font color='blue'>8 December 2011</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li>Fixed the comms console locking up when you tried to change the alert level.</li>
<li>Added a keycard authentication device, which is used for high-security events. The idea behind it is the same as the two-key thing from submarine movies. You select the event you wish to trigger on one of the devices and then swipe your ID, if someone swipes their ID on one of the other devices within 2 seconds, the event is enacted. These devices are in each of the head's offices and all heads have the access level to confirm an event, it can also be added to cards at the HoP's ID computer. The only event that can currently be enacted is Red alert.</li>
</ul>
</li>
<li><b>Kor updated:</b>
<ul>
<li>The chef now has a fancy dinner mint in his kitchen. It is only wafer thin!</li>
</ul>
</li>
</ul>
<b><font color='blue'>3 December 2011</font></b>
<ul>
<li><b>Pete & Erro Christmas update:</b>
<ul>
<li>Reinforced metal renamed to steel and steel floor tile renamed to metal floor tile to avoid confusion before it even happens.</li>
<li>It is no longer possible to make steel from metal or vice versa or from the autolathe. You can however make metal from the autolathe and still insert steel to increase the metal resource.</li>
<li>To make steel you can now use the mining smelting unit and smelt iron and plasma ore.</li>
<li>The RCD can no longer take down reinforced walls.</li>
</ul>
</li>
<li><b>Errorage updated:</b>
<ul>
<li>Grass plants in hydro now make grass floor tiles instead of the awkward patches.</li>
</ul>
</li>
<li><b>Petethegoat updated:</b>
<ul>
<li>Fixed all known vending machine issues.</li>
<li>Fixed a minor visual bug with emagged lockers.</li>
<li>Clarified some of the APC construction/deconstruction messages.</li>
</ul>
</li>
<li><b>Numbers updated:</b>
<ul>
<li>Potency variations tipped in favour of bigger changes over smaller periods of time.</li>
</ul>
</li>
<li><b>PolymorphBlue updated:</b>
<ul>
<li>Traitors in the escape shuttle's prison cell will now fail their objective.</li>
<li>Lockers are no longer soundproof! (or flashproof, for that matter)</li>
<li>Headrevs can no longer be borged, revs are dereved when borged.</i>
</ul>
</li>
</ul>
<b><font color='blue'>30 November 2011</font></b>
<ul>
<li><b><a href='#' id='vinylscratch_link' onclick="changeText('vinylscratch_tag','Lasty', 'vinylscratch_link')"><span id='vinylscratch_tag'>Vinyl Scratch</span></a> updated:</b>
<ul>
<li>New ambient sounds for the station and AI Sat.</li>
<li><b>He's b<i>aaaaaa</i>ck...</b></li>
</ul>
</li>
</ul>
<b><font color='blue'>27 November 2011</font></b>
<ul>
<li><b>Kor updated:</b>
<ul>
<li>Changeling husks are now borgable again (though not clonable) and genome requirements were lowered</li>
<li>De-revved revolutionaries had their message clarified a bit. You remember the person who flashed you, and so can out ONE revhead</li>
<li>Light tubes/bulbs can now be created in the autolathe. Recycle those broken lights!</li>
</ul>
</li>
</ul>
<b><font color='blue'>22 November 2011</font></b>
<ul>
<li><b>Doohl updated:</b>
<ul>
<li>The firing range now has a purpose. Go check it out; there's a few surprises!</li>
</ul>
</li>
</ul>
<b><font color='blue'>19 November 2011</font></b>
<ul>
<li><b>Doohl updated:</b>
<ul>
<li>Toggling admin midis will now <font color=red><b>DISABLE THE CURRENT MIDI OH MY GOSH!</b></font></li>
</ul>
</li>
<li><b>Tobba updated:</b>
<ul>
<li>We're looking for feedback on the updated chem dispenser! It no longer dispenses beakers of the reagent, and instead places a variable amount of the reagent into the beaker of your choosing.</li>
</ul>
</li>
<li><b>Petethegoat updated:</b>
<ul>
<li>Diagonal movement is gone on account of them proving to be a bad idea in practice. A grand experiment nonetheless.</li>
</ul>
</li>
<li><b>Kor updated:</b>
<ul>
<li>The PALADIN lawset in the AI upload has been replaced with the corporate lawset</li>
</ul>
</li>
</ul>
<b><font color='blue'>16 November 2011</font></b>
<ul>
<li><b>Tobba updated:</b>
<ul>
<li>Report any issues with the updated vending machines!</li>
</ul>
</li>
</ul>
<b><font color='blue'>16 November 2011</font></b>
<ul>
<li><b>Petethegoat updated:</b>
<ul>
<li>Security, Engineer, Medical, and Janitor borgs no longer get a choice of skin. This is for purposes of quick recognition, and is the first part of a series of upcoming cyborg updates.</li>
</ul>
</li>
</ul>
<b><font color='blue'>7 November 2011</font></b>
<ul>
<li><b>Kor updated:</b>
<ul>
<li>Repair bots (mechs) are now adminspawn only</li>
<li>Extra loyalty implants are now orderable via cargo bay (60 points for 4 implants)</li>
<li>Changeling regen stasis now takes two full minutes to use, but can be used while dead. Burning and gibbing are the only way to keep them dead now.</li>
</ul>
</li>
</ul>
<b><font color='blue'>29 October 2011</font></b>
<ul>
<li><b>ConstantA updated:</b>
<ul>
<li>Added step and turn sounds for mechs</li>
<li>Added another mecha equipment - plasma converter. Works similar to portable generator. Uses solid plasma as fuel. Can be refueled either by clicking on it with plasma in hand, or directly from mecha - selecting it and clicking on plasma.</li>
<li>Added mecha laser cannon.</li>
<li>Added damage absorption for mechs. Different mechs have different absorption for different types of damage.</li>
<li>Metal foam now blocks air movement.</li>
</ul>
</li>
<li><b>Petethegoat updated:</b>
<ul>
<li>Fixed sticking C4 to containers.</li>
<li>Rearranged the armoury, and changed the medical treatment room in Sec to an interrogation room.</li>
<li>Mr Fixit has been powered off and returned to the armoury. Deploying him every round is still recommended!</li>
</ul>
</li>
</ul>
<b><font color='blue'>29 October 2011</font></b>
<ul>
<li><b>Petethegoat updated:</b>
<ul>
<li>Stunglove overhaul: part one. Stun gloves are now made by wiring a pair of gloves, and then attaching a battery- this shows up on the object sprite, but not on your character. Stungloves use 2500 charge per stun! This means that some low capacity batteries will make <i>useless</i> stungloves. To get your old inconspicous gloves back, simply cut away the wire and battery. <font color='red'>Note that insulated gloves lose their insulation when you wire them up!</font> <b>Yet to come:</b> stungloves taking extra damage from shocked doors.</li>
<li><font color='red'>Removed sleepypens!</font> Paralysis pens have been changed to look like normal pens instead of penlights, and have been slightly nerfed. They will paralyse for about fifteen seconds, and cause minor brain damage and dizziness.
<li>Uplink Implants now have five telecrystals instead of four.
</ul>
</li>
<li><b>Doohl updated:</b>
<ul>
<li>More hairs added and a very long beard.</li>
<li>Finally fixed the request console announcements going <font color = red><b>AMP AMP AMP</b></font> all the time when you use punctuation.</li>
</ul>
</li>
</ul>
<b><font color='blue'>27 October 2011</font></b>
<ul>
<li><b>Mport updated:</b>
<ul>
<li>New WIP TK system added. To activate your TK click the throw button with an empty hand. This will bring up a tkgrab item. Click on a non-anchored (currently) non mob Object to select it as your "focus". Once a focus is selected so long as you are in range of the focus you can now click somewhere to throw the focus at the target. To quit using TK just drop the tkgrab item.</li>
</ul>
</li>
</ul>
<b><font color='blue'>21 October 2011, Tuesday:</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li><font color="red">Old keyboard hotkey layout option available again!</font> home, end, page down and page up now once again do what they did before by default. To use diagonal movement you will need to use your numpad with NUM LOCK enabled.<br>
The new list of hotkeys is as follows: (Valid as of 21.10.2011)
<ul>
<li>Numpad with Num Lock enabled = movement in wanted direction.</li>
<li>Numpad with Num Lock disabled = as it was before. movement north-south-east-west and throw, drop, swap hands, use item on itself.</li>
<li>Page up (also numpad 9 with num lock disabled) = swap hands</li>
<li>Page down (also numpad 3 with num lock disabled) = use item in hand on itself</li>
<li>home (also numpad 7 with num lock disabled) = drop</li>
<li>end (also numpad 1 with num lock disabled) = throw</li>
<li>CTRL + A = throw</li>
<li>CTRL + S = swap hands</li>
<li>CTRL + D = drop</li>
<li>CTRL + W = use item in hand on itself</li>
<li>Numpad divide (/) = throw</li>
<li>Numpad multiply (*) = swap hands</li>
<li>Numpad subtract (-) = drop</li>
<li>Numpad add (+) = use item in hand on itself</li>
</ul>
In short, use <font color='red'>Num Lock</font> to swap between the two layouts.
</li>
</ul>
</li>
</ul>
<b><font color='blue'>18 October 2011, Tuesday:</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li><font color="red">You can now move diagonally!</font> To do so, use the numpad. The keybaord has been remapped to make this possible:
<ul>
<li>CTRL + A = throw</li>
<li>CTRL + S = swap hands</li>
<li>CTRL + D = drop</li>
<li>CTRL + W = use item in hand on itself</li>
<li>Numpad divide (/) = throw</li>
<li>Numpad multiply (*) = swap hands</li>
<li>Numpad subtract (-) = drop</li>
<li>Numpad add (+) = use item in hand on itself</li>
</ul>
</li>
</ul>
</li>
</ul>
<b><font color='blue'>15 October 2011, <a href="http://en.wikipedia.org/wiki/Blindness" target='_blank'>White Cane</a> Safety Day:</font></b>
<ul>
<li><b>Agouri updated:</b>
<ul>
<li>There has been a tidal wave of bugfixes over the last 5 or so days. If you had previously tried something on the station, saw that it was bugged and never tried it again, chances are it got fixed. I don't want you to neglect using stuff because you think it was bugged, which it was at one point, but no longer is. Thanks, happy new semester to everyone~</li>
</ul>
</li>
<li><b>Errorage updated:</b>
<ul>
<li>When you're unconscious, paralyzed, sleeping, etc. you will still see the same blackness as always, but it will rarely flicker a bit to allow you to see a little of your surroundings.</li>
</ul>
</li>
<li><b>Doohl updated:</b>
<ul>
<li>New hairstyles! <i>YOU</i> never asked for this!</li>
</ul>
</li>
</ul>
<b><font color='blue'>11 October 2011:</font></b>
<ul>
<li><b>ConstantA updated:</b>
<ul>
<li>Added radios to exosuits. Setting can be found in 'Electronics' menu.</li>
<li>Exosuit maintenance can be initiated even if it's occupied. The pilot must permit maintenance through 'Permissions &amp; Logging' - 'Permit maintenance protocols'. For combat exosuits it's disabled by default. While in maintenance mode, exosuit can't move or use equipment.</li>
</ul>
</li>
</ul>
<b><font color='blue'>8 October 2011:</font></b>
<ul>
<li><b>Doohl updated:</b>
<ul>
<li>You can put things on trays and mass-transport them now. To put stuff on trays, simply pick up a tray with items underneath/on top of it and they'll be automatically carried on top of the tray. Be careful not to make a mess~!</li>
</ul>
</li>
<li><b>Mport updated:</b>
<ul>
<li>Telekenesis now only allows you to <i>pick up</i> objects.</li>
<li>Stun gloves ignore intent.</li>
<li>Moved the loyalty implants to the HoS' locker.</li>
<li>Job system redone, remember to setup your prefs.</li>
</ul>
</li>
</ul>
<b><font color='blue'>2 October 2011:</font></b>
<ul>
<li><b>Petethegoat updated:</b>
<ul>
<li>Pandemic recharge speed is affected by the number of different types of antibodies in the blood sample. For maximum efficiency, use blood samples with only a single type of antibody. (Blood samples with two types of antibodies will still let the Pandemic recharge slightly faster than it used to.)</li>
</ul>
</li>
<li><b>Errorage updated:</b>
<ul>
<li>Opening a storage item on your belt will now display the proper number of slots even if the number is different from 7.</li>
<li>Less ponies, gryphons, and Tohou.</li>
</ul>
</li>
</ul>
<b><font color='blue'>1 October 2011:</font></b>
<ul>
<li><b><a href='#' id='misterdorf_link' onclick="changeText('misterdorf_tag','Urist McDorf', 'misterdorf_link')"><span id='misterdorf_tag'>Knognob Lungsparkle</span></a> updated:</b>
<ul>
<li>Xenomorphic aliens can now shape resin membranes (organic windows basically).</li>
<li>The AI can no longer see runes. Instead, they will see blood splatters.</li>
</ul>
</li>
</ul>
<b><font color='blue'>28 September 2011:</font></b>
<ul>
<li><b>Rolan7 updated:</b>
<ul>
<li>New method for job assignment. Remember to review your preferences. Send all your hate and bug reports to me.</li>
</ul>
</li>
<li><b>Doohl updated:</b>
<ul>
<li>Putting someone inside a cloning machine's DNA scanner will notify the person that they are about to be cloned. This completely removes the necessity to announce over OOC for someone to get back in their body.</li>
</ul>
</li>
</ul>
<b><font color='blue'>22 September 2011, OneWebDay:</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li>Added an additional 9 colors, into which you can color bedsheets, jumpsuits, gloves and shoes at the washing machine.</li>
<li><font color='red'>A new click proc will need to be live-tested</font>. The testing will be announced via OOC and you will get a message when it happens. When testing is going on, the new click proc will be used. If testing is going on and you notice a bug, please report it via adminhelp. If you find yourself unable to perform an action, you can double click (By that I mean spam the shit out of clicking) to use the old proc, which is unchanged and will behave like you're used to. <font color='red'>Standard roleplay rules apply during tests, they're not an excuse to murder eachother.</font></li>
</ul>
</li>
</ul>
<b><font color='blue'>20 September 2011, 10 year anniversary of the declaration of the "war on terror":</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li><font color='red'>You can no longer clone people who suicided. I REPEAT! You can no longer clone people who have suicided!</font> So use suiciding more carefully and only if you ACTUALLY want to get out of a round. You can normally clone people who succumbed tho, so don't worry about that.</li>
<li>Washing your hands in the sink will now only wash your hands and gloves. You can wash items if you have them in your hands. Both of these actions are no longer instant tho.</li>
</ul>
</li>
</ul>
<b><font color='blue'>18 September 2011, World Water Monitoring Day:</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li>Added the most fun activity in your every-day life. Laundry. Check the dormitory. (Sprites by Hempuli)</li>
<li>You can now change the color of jumpsuits, shoes, gloves and bedsheets using the washing machine.</li>
<li>Some religions (currently Islam, Scientology and Atheism) set your chapel's symbols to the symbols of that religion.</li>
<li>A new old-style cabinet's been added to the detective's office. (Sprite by Hempuli)</li>
<li>Runtime the cat ran away!! And it gets even worse! <a href="#" id="deempisi_link" onclick="changeText('deempisi_tag','(Yes, I had to look up the spelling...)', 'deempisi_link')">Mr. Deempisi</a> met a premature end during an excursion to the kitchen's freezer! <span id="deempisi_tag"></span> -- I was ORDERED to do this... don't kill me! :(</li>
<li>Kudzu can now be spawned (Currently admin-only. Will test a bit, balance it properly and add it as a random event) (Original code and sprites donated by I Said No)</li>
</ul>
</li>
<li><b>Kor updated:</b>
<ul>
<li>Added purple goggles to chemistry (you're welcome Lasty)</li>
<li>Added a third MMI to robotics and monkey cubes to xenobio (dont fucking spam them in the halls)</li>
</ul>
</li>
<li><b>Mport updated:</b>
<ul>
<li>Turns out tasers and a few other weapons were slightly bugged when it came to checking the internal powercell. Tasers and such gained an extra shot.</li>
<li>Ion Rifle shots lowered to 5 per charge.</li>
</ul>
</li>
</ul>
<b><font color='blue'>17 September 2011, Operation Market Garden remembrance day:</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li>You can now insert a coin into vending machines. Some machines (currently only the cigarette vending machine) have special items that you can only get to with a coin. No, hacking will not let you get the items, coin only.</li>
</ul>
</li>
</ul>
<b><font color='blue'>14 September 2011:</font></b>
<ul>
<li><b>Lasty updated:</b>
<ul>
<li>Runtime now actually spawns in medbay because nobody cared whether it is a tiny smugfaced espeon that explodes violently on death or a spacecat that presumably doesn't.</li>
<li>You can no longer put someone into a sleeper and erase them from existence by climbing into the same sleeper.</li>
<li>Players who haven't entered the game will no longer be able to hear administrators in deadchat.</li>
</ul>
</li>
<li><b>Pete updated:</b>
<ul>
<li>Added new sprites for the light tube and glasses boxes.</li>
<li>Fixed the bug where syndicate bundles would have an emergency O2 tank and breath mask.</li>
</ul>
</li>
<li><b>Mport, SECOND REMOVER OF SUNS updated:</b>
<ul>
<li>Singularity absorbtion explosion range lowered and is now dependent on singularity size.</li>
<li>Bag of Holding no longer instakills singularity, and the chance for bombs to destroy a singularity has been changed from 10% to 25%.</li>
<li>Removed THE SUN.</li>
<li>Damage and stun duration from shocked doors has been lowered to account for a larger amount of energy in the powernet.</li>
</ul>
</li>
</ul>
<b><font color='blue'>13 September 2011:</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li>Healing, attacking or 'gently tapping' Ian will now properly display the name of the attacker to all people.</li>
</ul>
</li>
<li><b><a href='#' id='vinylscratch_link' onclick="changeText('vinylscratch_tag','Lasty', 'vinylscratch_link')"><span id='vinylscratch_tag'>Vinyl Scratch</span></a> updated:</b>
<ul>
<li>Runtime!</li>
<li>Mine ambience now fades out at the end so that not only is it less jarring when it ends, but it also loops properly.</li>
<li>Malfunctioning AI's runtime message now has a voice clip to go with it (courtesy of Rosen Ritter) </li>
<li>Every headset will now display the commands for their respective channels upon examine.</li>
</ul>
</li>
<li><b><a href='#' id='korisagirl_link' onclick="changeText('korisagirl_tag','Kor', 'korisagirl_link')"><span id='korisagirl_tag'>Miss Phaeron</span></a> updated:</b>
<ul>
<li>E-Swords now have a chance to deflect projectiles when active</li>
<li>Taser/Laser shots now drain 40 battery per use from a borg, as opposed to 20</li>
<li>EMPs do 60 damage to borgs now, up from 25. They also stun them momentarily and drain 1k charge</li>
<li>As part of a joint effort between Mport, Falazameer, and myself an Ion Rifle has been added to the armoury</li>
<li>The Mutate spell now gives Laser Vision and Hulk</li>
</ul>
</li>
</ul>
<b><font color='blue'>11 September 2011:</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li>Ian can now be <a href='#' id='ian_link' onclick="changeText('ian_tag','hurt when attacked by items which cause brute damage.', 'ian_link')"><span id='ian_tag'>toolboxed</span></a>.</li>
<li>Ian can now be healed with bruisepacks, unless he's already dead.</li>
<li>You can now walk over Ian when he's killed.</li>
<li>Ian will chase food, if you leave it on the floor. If he notices it and you pick it up, he'll chase you around, if you stay close enough.</li>
</ul>
</li>
</ul>
<b><font color='blue'>10 September 2011:</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li>A new pet on the bridge.</li>
<li>The pet can now be buckled and will no longer escape from closed containers, such as closets or the cloning pods.</li>
<li>Vending machines and request consoles are the first to use the new in-built browser in the upper-right of the user interface. If feedback is positive on these, more machines will be added to this. Hoping that this will eventually reduce the number of popup micromanagement.</li>
</ul>
</li>
<li><b>Lasty updated:</b>
<ul>
<li>The collectible hats have been removed from the theatre, doomed to rot forever in the hat crates they spawned from. No longer shall you see racks full of "collectible hard hat"!</li>
</ul>
</li>
<li><b>TLE updated:</b>
<ul>
<li>You can now toggle the message for becoming a pAI on and off in your prefs.</li>
</ul>
</li>
<li><b>Mport updated:</b>
<ul>
<li>Synaptizine now once again helps you recover from being stunned, however it is now also slightly toxic and may cause a small amount of toxins damage for every tick that it is in your system.</li>
<li>Assembly updating!</li>
<li>Original blob is back, though it still has lava sprites.</li>
<li>The bug where you would spawn on the wizard shuttle for a second at the start of the round should no longer occur.</li>
</ul>
</li>
</ul>
<b><font color='blue'>8 September 2011:</font></b>
<ul>
<li><b>Lasty updated:</b>
<ul>
<li>Suicide has been changed to biting your tongue off instead of holding your breath, and examining someone who has comitted suicide will give you a message stating that their tongue is missing.</li>
<li>Chemsprayers are now large items instead of small, meaning they can no longer fit in your pocket.</li>
</ul>
</li>
</ul>
<b><font color='blue'>6 September 2011</font></b>
<ul>
<li><b><a href='#' id='greekrioter_link' onclick="changeText('greekrioter_tag','Agouri', 'greekrioter_link')"><span id='greekrioter_tag'>Greek Rioter</span></a> updated:</b>
<ul>
<li>Removed dumb/badly sprited drinks for barman. This is for you, people that love to play barman. Your job is now non-retarded again. <font color='red'><b>EDIT: FIXED DRINK MIXING</b></font></li>
<li>More info here: <a href="http://code.google.com/p/tgstation13/source/detail?r=2136/" target='_blank'>rev2136</a></li>
</ul>
</li>
<li><b>Lasty updated:</b>
<ul>
<li>Fixed the karma exploit! Uhangi can rest in peace knowing his -87 karma ways were not his own.</li>
<li>Added new ambient sound for space and the mines.</li>
<li>Examining an oxygen tank will now tell you if it is about to run out of air. If it is, you will recieve a beep and a message, and if not, then you'll just get the default "this is an oxygentank!" message.</li>
</ul>
</li>
<li><b><a href='#' id='rageroro_link' onclick="changeText('rageroro_tag','Errorage', 'rageroro_link')"><span id='rageroro_tag'>Rageroro</span></a> updated:</b>
<ul>
<li>Sleeper update! Sleepers can now only inject soporific, dermaline, bicaridine, and dexaline into people with 1% or more health. They can also inject inaprovaline into people with -100% or more health. Nothing can be injected into people who are dead.</li>
</ul>
</li>
<li><b>Superxpdude updated:</b>
<ul>
<li>Virology is now part of medbay, and as such the RD no longer has Virology access and the CMO and Virologist no longer have Research access.</li>
</ul>
</li>
<li><b>Uhangi updated:</b>
<ul>
<li>Electropacks, screwdrivers, headsets, radio signalers, and station bounced radios can now be constructed from the autolathe. </li>
<li>Added a courtroom to Centcom.</li>
<li>Fixed electropack bug regarding using screwdrivers on electropacks.</li>
</ul>
</li>
<li><b>Microwave updated:</b>
<ul>
<li>Nuka Cola re-added. </li>
</ul>
</li>
<li><b>Urist McDorf updated:</b>
<ul>
<li>Added XCom aliens, by Xerif (Donated by the <a href="http://www.ss13.org/"target='_blank'>Foundation project</a> ) </li>
</ul>
</li>
<li><b>Cheridan updated:</b>
<ul>
<li>New sprites for beds and air, plasma and nitrogen tanks (The ones found in maintenance shafts).</li>
</ul>
</li>
</ul>
<b><font color='blue'>5 September 2011.</font></b>
<ul>
<li><b><a href='#' id='rageroro_link' onclick="changeText('rageroro_tag','Errorage', 'rageroro_link')"><span id='rageroro_tag'>Rageroro</span></a> updated:</b>
<ul>
<li>Updates made to the HoP's ID computer. New interface and removing a card will now put it directly in your hand, if it's empty. Using your card on the computer will place it in the appropriate spot. If it has access to edit cards it will put it as the authentication card, otherwise as the card to be modified. If you have two cards with ID computer access first insert the authentication card, then the one you wish to midify, or do it manually like before.</li>
<li><a id='easteregg1_link' onclick="changeText('easteregg1_tag','<font color=\'red\'>Has Hell frozen over yet?</font>','easteregg1_link')">Placed extra fire suits in maintenance (Near eva and mining) and an extra fire closet to atmos.</a> <span id='easteregg1_tag'></span></li>
</ul>
</li>
</ul>
<b><font color='blue'>4 September 2011.</font></b>
<ul>
<li><b>Urist McDorf updated:</b>
<ul>
<li>People who have been infected by facehuggers can no longer suicide.</li>
<li>Stammering has been reworked.</li>
<li>The chaplain can now no longer discern what ghosts are saying, instead receiving flavour text indicating that ghosts are speaking to him.</li>
<li>Walking Mushroom yield decreased from 4 to 1.</li>
<li>Glowshrooms now only spread on asteroid tiles.</li>
<li>Fixed rev round end message reporting everyone as dead.</li>
<li>Gave the changeling an unfat sting.</li>
</ul>
<li><b>Erro updated:</b>
<ul>
<li>R'n'D and Gas Storage locations have been swapped in order for R&D to be given a hallway-facing table, just like Chemistry.</li>
<li>Buckling someone to a chair now causes them to face in the same direction as the chair.</li>
<li>Conveyor will now move only 10 items per game cycle. This is to prevent miners from overloading the belts with 2000 pieces of ore and slowing down time by turning it on. Does not apply to mobs on belt.</li>
</ul>
<li><b>Doohl updated:</b>
<ul>
<li>New escape shuttle!</li>
<li>Metroids get hungry slower, but gain more nutrients from eating.</li>
</ul>
<li><b>Kor updated:</b>
<ul>
<li>Added Necronomicon bible (credit Joseph Curwen)</li>
<li>Removed Doc Scratch clothing from chaplain? locker and added as a random spawn in the theatre.</li>
<li>Shaft Miners now start with regular oxygen tanks.</li>
<li>Mutate now gives the wizard hulk and OPTIC BLAST instead of hulk and TK.</li>
<li>Spiderman suit is no longer armoured or space worthy.</li>
<li>Crayons</li>
</ul>
<li><b>Superxpdude updated:</b>
<ul>
<li>New, more appropriate arrivals message.</li>
<li>Shuttle escape doors fixed.</li>
<li>New RIG sprite.</li>
</ul>
<li><b>Lasty updated:</b>
<ul>
<li>Switched xenomorph weeds to run in the background, hopefully causing them to destroy the server slightly less.</li>
</ul>
<li><b>Microwave updated:</b>
<ul>
<li>Added sink to hydroponics</li>
<li>Cleaned up autolathe menu</li>
<li>Glasses and cups can now be filled with water from sinks.</li>
</ul>
</ul>
<b><font color='blue'>31 August 2011.</font></b>
<ul>
<li><b>Lasty updated:</b>
<ul>
<li>The costumes that spawn in the theatre are now randomized.</li>
<li>The kitchen now has a Smartfridge which can be directly loaded from the Botanist? plantbags. No more crates! (credit to Rolan7).</li>
<li>Snappops can now be acquired from the arcade machines. Amaze your friends! (credit to Petethegoat)</li>
<li>Bangindonk.ogg added to random end sounds list.</li>
</ul>
<li><b>Urist McDorf updated:</b>
<ul>
<li>Players can no longer be randomly assigned to Librarian, Atmospherics Technician, Chaplain, and Lawyer unless all other non-assisstant job slots are full or they have those jobs in their preferences.</li>
<li>Changeling mode now has multiple changelings.</li>
</ul>
<li><b>Superpxdude updated:</b>
<ul>
<li>The mail system actually works properly now! Probably!</li>
<li>Most hats had their ?eadspace?tag removed, meaning they will no longer substitute for a space helmet in protecting you from the dangers of space.</li>
</ul>
</ul>
<b><font color='blue'>28 August 2011.</font></b>
<ul>
<li><b>Doohl updated:</b>
<ul>
<li>Chaplains can now select different bible icons when they start. The selection is applied globally and the library's bible printer will print the same bibles.</li>
<li>Joy to the world! The Library's bible-printing function now has a one-minute cooldown. One minute may seem a little extreme, but it is necessary to prevent people from spamming the fuck out of everything with 100,000,000,000,000 carbon-copy bibles.</li>
<li>Tweaked Metroids a bit; they are slightly more aggressive and become hungrier faster. To compensate, they now move slightly slower.</li>
</ul>
</ul>
<b><font color='blue'>26 August 2011.</font></b>
<ul>
<li><b>Mport updated:</b>
<ul>
<li>Rev:</li>
<ul type='square'>
<li>Station Heads or Head Revs who leave z1 will count as dead so long as they are off of the z level.</li>
<li>Once a player has been unconverted they may not be reconverted.</li>
</ul>
<li>Cult:</li>
<ul type='square'>
<li>Heads other than the Captain and HoS are now able to start as or be converted to a cultist.</li>
<li>New Item: Loyalty Implant, which will prevent revving/culting. 4 spawn in the armory.</li>
<li>If a rev (not cultist) is injected with one he will unconvert, if a revhead is injected it will display a resist message.</li>