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h3wroChatterServer.cpp
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// Server code
// Author: Szymon Kocur
#include <stdio.h>
#include <iostream>
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib")
int main(int argc, char * argv[])
{
WSADATA wsa;
int result = WSAStartup(MAKEWORD(2, 2), &wsa);
SOCKET mainSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
std::cout << "Ip of client: ";
char ip[50];
std::cin >> ip;
sockaddr_in service;
memset(&service, 0, sizeof(service));
service.sin_family = AF_INET;
service.sin_addr.s_addr = inet_addr(ip);
service.sin_port = htons(27015);
int bindSocket = bind(mainSocket, (SOCKADDR *)& service, sizeof(service));
if (listen(mainSocket, 1) == SOCKET_ERROR) {
printf("Error: listening on socket.\n");
getchar();
return 1;
}
SOCKET acceptSocket = SOCKET_ERROR;
printf("Waiting for client to connect ... \n");
while (acceptSocket == SOCKET_ERROR) {
acceptSocket = accept(mainSocket, NULL, NULL);
}
printf("Client connected!\n");
mainSocket = acceptSocket;
char recvbuf[100] = "";
while (1) {
recv(mainSocket, recvbuf, 100, 0);
std::cout << "Client: " << recvbuf << std::endl;
char sendbuf[100];
std::cout << "You: ";
std::cin >> sendbuf;
send(mainSocket, sendbuf, 100, 0);
}
getchar();
return 0;
}