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A lot of the C++ subsystems in libopenage have been rewritten using the new decoupled architecture. However, the old (now unused) code parts are still there and should be removed one by one. We should check if parts of the code are still "salvagable" for the new architecture, but most of them are probably just dead weight by now.
Asset management (yes, there are 3 deprecated asset managers)
openage::AssetManager
openage::LegacyAssetManager
openage::presenter::AssetManager
Deprecated Coordinate types (libopenage/coord)
CoordManager
Deprecated transformations between types
Gamedata dummy classes (libopenage/gamedata)
Old gamestate
Game logic (libopenage/gamestate/old)
Unit handling (libopenage/unit)
Old input system (libopenage/input/legacy)
Old GUI (libopenage/gui)
Old renderer
Logic (libopenage/presenter/legacy)
Data classes (texure, etc.)
Old Terrain (libopenage/terrain)
The text was updated successfully, but these errors were encountered:
A lot of the C++ subsystems in
libopenage
have been rewritten using the new decoupled architecture. However, the old (now unused) code parts are still there and should be removed one by one. We should check if parts of the code are still "salvagable" for the new architecture, but most of them are probably just dead weight by now.openage::AssetManager
openage::LegacyAssetManager
openage::presenter::AssetManager
libopenage/coord
)libopenage/gamedata
)libopenage/gamestate/old
)libopenage/unit
)libopenage/input/legacy
)libopenage/gui
)libopenage/presenter/legacy
)libopenage/terrain
)The text was updated successfully, but these errors were encountered: