From 0e7178f6c069ff9823941cbf89c32184eb2defae Mon Sep 17 00:00:00 2001 From: heinezen Date: Mon, 25 Dec 2023 19:11:50 +0100 Subject: [PATCH] gamestate: Replace time numeric limit with constants. --- libopenage/gamestate/activity/event/command_in_queue.cpp | 2 +- libopenage/gamestate/entity_factory.cpp | 2 +- libopenage/gamestate/terrain.cpp | 2 +- libopenage/gamestate/terrain_factory.cpp | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/libopenage/gamestate/activity/event/command_in_queue.cpp b/libopenage/gamestate/activity/event/command_in_queue.cpp index 0168e2bf83..af57692078 100644 --- a/libopenage/gamestate/activity/event/command_in_queue.cpp +++ b/libopenage/gamestate/activity/event/command_in_queue.cpp @@ -22,7 +22,7 @@ std::shared_ptr primer_command_in_queue(const time::time_ entity->get_manager(), state, // event is not executed until a command is available - std::numeric_limits::max(), + time::TIME_MAX, params); auto entity_queue = std::dynamic_pointer_cast( entity->get_component(component::component_t::COMMANDQUEUE)); diff --git a/libopenage/gamestate/entity_factory.cpp b/libopenage/gamestate/entity_factory.cpp index c9ab7ab472..831527c1ec 100644 --- a/libopenage/gamestate/entity_factory.cpp +++ b/libopenage/gamestate/entity_factory.cpp @@ -191,7 +191,7 @@ void EntityFactory::init_components(const std::shared_ptradd_attribute(std::numeric_limits::min(), + live->add_attribute(time::TIME_MIN, attribute.get_name(), std::make_shared>(loop, 0, diff --git a/libopenage/gamestate/terrain.cpp b/libopenage/gamestate/terrain.cpp index f31fc648b8..9e40230ffe 100644 --- a/libopenage/gamestate/terrain.cpp +++ b/libopenage/gamestate/terrain.cpp @@ -32,7 +32,7 @@ void Terrain::attach_renderer(const std::shared_ptr &re chunk->get_offset()); chunk->set_render_entity(render_entity); - chunk->render_update(time::time_t::zero()); + chunk->render_update(time::TIME_ZERO); } } diff --git a/libopenage/gamestate/terrain_factory.cpp b/libopenage/gamestate/terrain_factory.cpp index 3a46773429..7276d73d57 100644 --- a/libopenage/gamestate/terrain_factory.cpp +++ b/libopenage/gamestate/terrain_factory.cpp @@ -131,7 +131,7 @@ std::shared_ptr TerrainFactory::add_chunk(const std::shared_ptrrender_factory->add_terrain_render_entity(size, offset); chunk->set_render_entity(render_entity); - chunk->render_update(time::time_t::zero(), + chunk->render_update(time::TIME_ZERO, test_texture_path); }