All notable changes for version [0.6.0] are documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning since release [0.4.0].
- Flow field pathfinder
- Activity system for controlling the behavior of game entities
- Drag selection of game entities in the UI
clang-format
comment formatting- Log messages for creation of uniform buffers
- nix flake
- GDB pretty printers for various internal data types
- Time types (
time::time_t
) - Fixed point values
- Coordinate types
- openage arrays (
util::Vector
) - Curve keyframes
- Flow field types
- Time types (
- Support for multiple meshes per terrain
- Frustum culling
- Example screenshots for the renderer demos
- Check for outdated modpacks on startup
- Camera boundaries to prevent camera movement outside of the map terrain
- Creation of temporary files/directories
- [Windows] Default paths for DLL searching on startup
- [Windows] DLL manager class in converter to support loading DLLs in multi-threaded conversion
- Use multithreading for media export in the converter
- Rework curve container
Queue
to be more user-friendlyfront(t)
/pop_front(t)
now return the most recently added element before timet
- track lifetime of elements by storing insertion time (
alive
time) and erasure time (dead
time) - queue elements are now sorted by insertion time
- Curves now use
std::vector
for their keyframe storage to increase performance - Window settings are passed as
struct
instead of arguments - Sprite scaling is now handled in shader
- Replace
constexpr
withconsteval
where appropriate - Optimize renderer
- Vectorize shader uniform (buffer) input storage
- Replace shared pointer usage with references
- Use raw pointers instead of shared pointers in pairing heap implementation
- Old pathfnder code (
libopenage/pathfinding
)
- Exception propagation to Python with
_PyTraceback_Add
- Bullet point formatting in event system documentation
- Uniform alignment in uniform buffers
- Input contexts are now handled in the correct order (top to bottom)
- Support for GCC 14
- Support for Clang 19
- DE2 conversion
- The Mountain Royals DLC
- Battle for Greece DLC
- Thread-safety of render entity
- Documentation for the single file converter
- Numerous documentation typos and mistakes
- [Windows] Order of inclusion for
DbgHelp.h
- [Windows] Build instructions
- [macOS] Build instructions
https://github.com/SFTtech/openage/compare/v0.5.3...v0.6.0