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credits.html
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<!DOCTYPE html>
<html lang="en-US">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="icon" href="resources/ray-sphere-icon.png" type="image/png" sizes="16x16">
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link rel="stylesheet" href="theme.css">
<title>Web RT Credits</title>
</head>
<style>
#nav {
background: var(--theme-dark2);
}
#container {
margin: 0 auto;
width: fit-content;
max-width: 90%;
text-align: center;
}
#container div {
margin: clamp(10px, 2vw, 36px);
display: inline-block;
vertical-align: top;
text-align: left;
}
#container h2 {
font-family: var(--font-styled);
font-size: clamp(24px, 2.4vw, 32px);
}
#container li {
line-height: 1.7em;
font-size: clamp(16px, 1.6vw, 20px);
}
</style>
<body>
<div id="content">
<div id="nav">
<!-- <img src="resources/ray-sphere-icon.png" style="float:left; margin:clamp(5px, 1vw, 12px); height:clamp(40px, 5vw, 76px);">-->
<a href="about.html"><img class="link-svg" src="resources/circle-info-solid.svg"></a>
<a href="editor.html"><img class="link-svg" src="resources/pen-to-square-regular.svg"></a>
<a href="index.html"><img class="link-svg" src="resources/house-solid.svg"></a>
</div>
<div id="container">
<div>
<h2>Inspiration / Examples</h2>
<ul>
<li><a href="https://github.com/CalSch/raytracing-web" target="_blank">
Web raytracing demo</a> by <a href="https://github.com/CalSch" target="_blank">
Calvin Schwickerath</a></li>
<li><a href="https://github.com/evanw/webgl-path-tracing" target="_blank">
A more complete web rt demo using WebGL</a> by <a href="https://github.com/evanw" target="_blank">
Evan Wallace</a></li>
<li><a href="https://github.com/S1ink/WalnutApplication" target="_blank">
My original desktop CPU raytracer in C++</a></li>
<li><a href="https://github.com/carl-vbn/opengl-raytracing" target="_blank">
OpenGL desktop raytracing</a></li>
</ul>
</div>
<div>
<h2>Libraries / Technologies used</h2>
<ul>
<li><a href="https://github.com/toji/gl-matrix" target="_blank">
GLMatrix - efficient matrix math for js</a></li>
<li><a href="https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API" target="_blank">
WebGL</a> - basically OpenGL but with Javascript bindings</li>
</ul>
</div>
<div>
<h2>RT Resources</h2>
<ul>
<li><a href="https://raytracing.github.io/" target="_blank">
Ray Tracing in One Weekend</a> - the online book series</li>
<li><a href="https://www.youtube.com/playlist?list=PLlrATfBNZ98edc5GshdBtREv5asFW3yXl" target="_blank">
YouTube playlist for RT in C++</a></li>
<li><a href="https://graphics.stanford.edu/courses/cs148-10-summer/docs/2006--degreve--reflection_refraction.pdf" target="_blank">
A paper on the math for refraction that helped me</a></li>
<li><a href="https://pbr-book.org/" target="_blank">
Physically Based Rendering</a> - another online book</li>
</ul>
</div>
</div>
</div>
<div id="footer">
<div>
<a href="index.html">Home</a>
<a href="editor.html">Editor</a>
<a href="about.html">About</a>
<a href="credits.html">Credits</a>
<a href="https://github.com/S2ink/Web-Project3" target="_blank">Source</a>
</div>
<!-- <div style="width:50%; height:fit-content">-->
<div style="margin-top:clamp(16px, 4vw, 64px)"><a href="https://github.com/S1ink" target="_blank">
<img src="resources/github.svg" class="link-svg" style="height:clamp(20px, 2vw, 36px);"></a>
</div>
<span style="font-size:clamp(10px, 1.5vw, 16px); font-family:var(--font-styled);">
© 2023 Sam Richter
</span>
<!-- </div>-->
</div>
</body>
</html>