diff --git a/Content.Server/Radio/EntitySystems/HeadsetSystem.cs b/Content.Server/Radio/EntitySystems/HeadsetSystem.cs index 19a27007046..6ce67fee744 100644 --- a/Content.Server/Radio/EntitySystems/HeadsetSystem.cs +++ b/Content.Server/Radio/EntitySystems/HeadsetSystem.cs @@ -125,12 +125,10 @@ private void OnHeadsetReceive(EntityUid uid, HeadsetComponent component, ref Rad msg = args.LanguageObfuscatedChatMsg; _netMan.ServerSendMessage(msg, actor.PlayerSession.Channel); + _audio.PlayPvs(args.Channel.OnSendSound ?? DefaultOnSound, uid); // backmen: radio sound } // end-backmen: language - - - _audio.PlayPvs(args.Channel.OnSendSound ?? DefaultOnSound, uid); // backmen: radio sound } private void OnEmpPulse(EntityUid uid, HeadsetComponent component, ref EmpPulseEvent args) diff --git a/Resources/Locale/ru-RU/headset/headset-component.ftl b/Resources/Locale/ru-RU/headset/headset-component.ftl index 19aacc95d63..0fcfaed6440 100644 --- a/Resources/Locale/ru-RU/headset/headset-component.ftl +++ b/Resources/Locale/ru-RU/headset/headset-component.ftl @@ -1,6 +1,7 @@ # Chat window radio wrap (prefix and postfix) -chat-radio-message-wrap = [color={ $color }]{ $channel } [bold]{ $name }[/bold] { $verb }, [font={ $fontType } size={ $fontSize }]"{ $message }"[/font][/color] -chat-radio-message-wrap-bold = [color={ $color }]{ $channel } [bold]{ $name }[/bold] { $verb }, [font={ $fontType } size={ $fontSize }][bold]"{ $message }"[/bold][/font][/color] +chat-radio-message-wrap = [color={$color}]{$channel} [bold]{$name}[/bold] {$verb}, "{$message}"[/color] +chat-radio-message-wrap-bold = [color={$color}]{$channel} [bold]{$name}[/bold] {$verb}, [bold]"{$message}"[/bold][/color] + examine-headset-default-channel = Канал по умолчанию этой гарнитуры [color={ $color }]{ $channel }[/color]. chat-radio-common = Общий chat-radio-centcom = Центком