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gestur.js
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var Gesture = function (elem) {
'use strict';
this.element = elem;
this.fingers = {};
this.init = function () {
var self = this;
elem.addEventListener('touchstart', self.onTouchStart = function (e) {
console.log('touchstart');
self.gestureType = 1;
var finger = {
startX: e.changedTouches[0].pageX,
startY: e.changedTouches[0].pageY
};
self.fingers[e.changedTouches[0].identifier] = finger;
}, false);
elem.addEventListener('touchmove', self.onTouchMove = function (e) {
for (var i = 0; i < e.touches.length; i++) {
var touche = e.touches[i];
if (!self.fingers[touche.identifier]) {
self.fingers[touche.identifier] = {};
self.fingers[touche.identifier].startX = touche.pageX;
self.fingers[touche.identifier].startY = touche.pageY;
}
self.fingers[touche.identifier].stopX = touche.pageX;
self.fingers[touche.identifier].stopY = touche.pageY;
}
}, false);
elem.addEventListener('touchend', self.onTouchStop = function (e) {
if (e.touches.length === 0) {
//gesture is ending
var event = self.getRealEvent(e);
self.createEvent(event);
self.fingers = {};
}
}, false);
};
this.init();
this.getRealEvent = function (originalEvent) {
var self = this;
var event = {};
var distX;
var distY;
var distX2;
var distY2;
event.originalSrcElement = originalEvent.srcElement;
var fingerKey = Object.keys(self.fingers);
event.fingers = fingerKey.length;
switch (event.fingers) {
case 1:
distX = self.fingers[fingerKey[0]].startX - self.fingers[fingerKey[0]].stopX;
distY = self.fingers[fingerKey[0]].startY - self.fingers[fingerKey[0]].stopY;
if (Math.abs(distX) + Math.abs(distY) > 200) {
event.eventName = 'swipe';
if (Math.abs(distX) > Math.abs(distY)) {
if (distX > 0) {
event.direction = 'left';
} else {
event.direction = 'right';
}
} else {
if (distY > 0) {
event.direction = 'top';
} else {
event.direction = 'bottom';
}
}
} else {
event.eventName = 'tap';
event.direction = null;
}
break;
case 2:
distX = self.fingers[fingerKey[0]].startX - self.fingers[fingerKey[0]].stopX;
distY = self.fingers[fingerKey[0]].startY - self.fingers[fingerKey[0]].stopY;
distX2 = self.fingers[fingerKey[1]].startX - self.fingers[fingerKey[1]].stopX;
distY2 = self.fingers[fingerKey[1]].startY - self.fingers[fingerKey[1]].stopY;
if (Math.abs(distX) + Math.abs(distY) + Math.abs(distX2) + Math.abs(distY2) > 200) {
if (distX * distX2 > 0 || distY * distY2 > 0) {
//same direction fingers
event.eventName = 'swipe';
if (Math.abs(distX) > Math.abs(distY)) {
if (distX > 0) {
event.direction = 'left';
} else {
event.direction = 'right';
}
} else {
if (distY > 0) {
event.direction = 'top';
} else {
event.direction = 'bottom';
}
}
} else {
event.eventName = 'pinch';
var distanceBefore = self.distance(self.fingers[fingerKey[0]].startX, self.fingers[fingerKey[0]].startY,
self.fingers[fingerKey[1]].startX, self.fingers[fingerKey[1]].startY);
var distanceAfter = self.distance(self.fingers[fingerKey[0]].stopX, self.fingers[fingerKey[0]].stopY,
self.fingers[fingerKey[1]].stopX, self.fingers[fingerKey[1]].stopY);
if (distanceBefore > distanceAfter) {
event.direction = 'out';
} else {
event.direction = 'in';
}
}
} else {
event.eventName = 'tap';
event.direction = null;
}
break;
}
return event;
};
this.distance = function (x1, y1, x2, y2) {
var sqr = function (a) {
return a * a;
};
return Math.sqrt(sqr(y2 - y1) + sqr(x2 - x1));
};
this.createEvent = function (realEvent) {
var event;
var self = this;
if (document.createEvent) {
event = document.createEvent("HTMLEvents");
event.initEvent(realEvent.eventName, true, true);
} else {
event = document.createEventObject();
event.eventType = realEvent.eventName;
}
var eventObjectKeys = Object.keys(realEvent);
for (var i = 0; i < eventObjectKeys.length; i++) {
event[eventObjectKeys[i]] = realEvent[eventObjectKeys[i]];
}
if (document.createEvent) {
self.element.dispatchEvent(event);
} else {
self.element.fireEvent("on" + event.eventType, event);
}
};
};