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sdl_example.py
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import os
from cffibuilder import Builder
builder = Builder()
builder.cdef("""
#define SDL_ENABLE ...
typedef uint8_t Uint8;
typedef enum {
SDL_FALSE = 0,
SDL_TRUE = 1
} SDL_bool;
typedef enum {
SDL_GL_RED_SIZE,
SDL_GL_GREEN_SIZE,
SDL_GL_BLUE_SIZE,
SDL_GL_ALPHA_SIZE,
SDL_GL_BUFFER_SIZE,
SDL_GL_DOUBLEBUFFER,
SDL_GL_DEPTH_SIZE,
SDL_GL_STENCIL_SIZE,
SDL_GL_ACCUM_RED_SIZE,
SDL_GL_ACCUM_GREEN_SIZE,
SDL_GL_ACCUM_BLUE_SIZE,
SDL_GL_ACCUM_ALPHA_SIZE,
SDL_GL_STEREO,
SDL_GL_MULTISAMPLEBUFFERS,
SDL_GL_MULTISAMPLESAMPLES,
SDL_GL_ACCELERATED_VISUAL,
SDL_GL_SWAP_CONTROL
} SDL_GLattr;
Uint8 _pygame_SDL_BUTTON(Uint8 X);
""")
builder.build(
"_sdl", # module name
srcdir=os.path.abspath(os.path.join(os.path.dirname(__file__), 'generated_pkg/')),
libraries=['SDL'],
include_dirs=['/usr/include/SDL', '/usr/local/include/SDL'],
source="""
#include <SDL.h>
Uint8 _pygame_SDL_BUTTON(Uint8 X) {
return SDL_BUTTON(X);
}
""")
# Note: builder.build adds generated_pkg to sys.path
# to verify that the extensions compile and import
from generated_pkg._sdl import ffi, lib
print(ffi.new('Uint8 *'))
print(lib._pygame_SDL_BUTTON)
print(lib.SDL_FALSE)
print(lib.SDL_TRUE)
print(lib.SDL_GL_RED_SIZE)
print(dir(lib))
import generated_pkg
# use generated_pkg.get_extensions in setup.py to get extension modules
ext_modules = generated_pkg.get_extensions()
print("\nEXTENSIONS: %s\n" % ', '.join([e.name for e in ext_modules]))