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Transfer speed over a 10Gig network caps out at 600mb/s #20
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I've improved speeds a lot by simply changing the below and recompiling; CompressionLevel.Optimal -> CompressionLevel.None in Source/Steam Library Manager/Definitions/SteamAppInfo.cs You lose a little space saving but the compression and decompression speed up by about 2-5x ie./ DooM (2016) by default took about an hour, with No comp, took about 15 minutes. |
Sweet, Ill test it when I get home if its been released :) |
This should be only applies if you are compressing the game and i haven't seen you mentioned that. I can add an option to let you easily select compression method if needed for the next versions. |
Right. I also just realized that my original message had a typo in it as the speed when using SLM is 600mb/s not MB/s |
@RevoLand If you could add a Compression Level selector, that would be great! |
@RevoLand Wow, thanks mate, so fast! |
Hello, sorry for the delay. Can you give a try to this version? @Inrixia |
Idm the delay :) I'm currently away from home for two weeks though so I'll test it when I get back. Thanks for continuing to support this btw <3 |
Oh and I just realised I didn't get notified for your previous message to me so rip... I'd be happy to chat if that version doesn't work. |
Not a problem at all! Thanks mate. I will be calling it as a release then, if it goes bad we can look further into this. 😄 |
I can use explorer to copy a steam folder from my SSD to my NAS at around 600MB/s or 4.8gb/s but whenever I try use SLM to move them it caps out at 600mb/s. This is copying to a network share.
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