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event-behaviors.md

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event touch behaviors in bipsi

built-in behaviors

event properties

name type meaning
graphic tile show a tile graphic for this event
colors colors use these colors for the event graphic if present
solid tag mark this event as impassable, like a wall
one-time tag mark this event to be removed after touching

scripting

name type meaning
before javascript run javascript before all other behaviors
after javascript run javascript after all other behaviors
touch javascript run javascript instead of all other behaviors
add-behavior javascript define a new behavior type for all events

setup

name type meaning
is-player tag mark this event as the single user controlled event
is-setup tag mark this event as the single setup event (touched on startup before avatar)
is-library tag mark this event as the single library event (where named files are kept)

general

name type meaning
page-color text set web page background to this css color
exit location move the avatar to a new location
set-avatar tile change the avatar graphic to another tile
touch-location location touch the events at another location

dialogue

name type meaning
title dialogue show a title dialogue
ending dialogue end the game with a ending dialogue
say dialogue show a normal dialogue
say-style json style the dialogue box (more info)
say-mode text how to choose which say field to use each touch (see below)
say-shared-id text events with the same id will share dialogue progress
no-says javascript run javascript when sequence-once dialogue has run out

say modes

name meaning
sequence-once use the say fields in order, then run no-says instead
sequence use the say fields in order, then repeat the last
cycle use the say fields in order, looping
shuffle use the say fields in a random order, then reshuffle and repeat

audio

name type meaning
music text play named music
stop-music tag stop playing music

images

image layer meaning
background below the room, events, and dialogue
midground above the room, but below the events and dialogue
foreground above the room and events, but below the dialogue
overlay above the room, events, and dialogue
name type meaning
background text show named image on background layer
midground text show named image on midground layer
foreground text show named image on foreground layer
overlay text show named image on overlay layer
clear-background tag clear image on background layer
clear-midground tag clear image on midground layer
clear-foreground tag clear image on foreground layer
clear-overlay tag clear image on overlay layer

plugins

name type meaning
is-plugin tag mark this event as a plugin
plugin-order json number for determining the order to run plugins at startup
plugin javascript code run when the event is loaded as a plugin