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Skid.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\Interactable.cs">
<Files>
<File FileName="Assets\Scripts\GuardAI.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\CurveCaster.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\MyExtensions.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\CancelArea.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\MyController.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\PointSampler.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\LayerMaskSetter.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\ScreenTapHandler.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\DirectionSampler.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\CameraView.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\DecalTry3.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\CharPanel.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\TauntingRock.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Interactable.cs" Line="13" Column="6" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>