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untextured.txt
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Blocks
******
[computer blocks] most have existing basic texture to work from.
cpu_front (up for debate as to what design, for some reason mirrored on the block)
cpu_side (for some reason it's rotated on the block though)
cpu_back
cpu_top
cpu_bottom
disk_drive_front (red dots are activity lights, so need unlit version as well)
monitor_front (for some reason mirrored on the block)
io_expander_front (temp textures needed, final design relies on implementation of activity lights and also should be half height block)
io_expander_back (temp textures needed, final design relies on bundled cable shape/texture and also should be half height block))
Items
*****
stone_redwire (is called Stone_wire) stone_wire and stone_redwire are different, stone_redwire should be thicker (difference between red alloy wire and redstone in the recipe)
stone_bundle(done)
canvas(done)
paint_brush (instead of all 16 types you could make one base texture, and also create an overlay that only contains white pixels at the places where the color should be) (done)
fine_wire_coil
fine_wire_wire // Gets color multiplied based on material
wool_card
diamond_drawPlate
Canvas bag has color overlay file (done)
floppy_disk (no existing texture)
Sorting Machine:
Sorting Machine has some missing mode icons. All pull modes are missing, and the last 2 sort modes. This is based on http://integratedredstone.wikispaces.com/Redpower+Machine#Blutricity-Sorting Machine
If you add them to the texture file, it would be nice if you could place the pull modes in the gap I made, and the last two sort modes under the other ones. All in order would be nice :) tnx! MineMaarten
Also, color widgets in GUI's are now rendered in code, so they don't have to be hard-placed in GUI textures :)
deployer_front_active missing an mcmeta file?