forked from PolyhedronStudio/Polyhedron-Engine
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCMakeLists.txt
115 lines (92 loc) · 4.2 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
cmake_minimum_required (VERSION 3.9)
cmake_policy(SET CMP0069 NEW)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
project(Polyhedron)
set(POLYHEDRON_VERSION_MAJOR 0)
set(POLYHEDRON_VERSION_MINOR 3)
set(POLYHEDRON_VERSION_POINT 1)
# CPP Version
if(WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++latest")
else()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
endif()
# get short-hash
execute_process(
COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE POLYHEDRON_VERSION_SHA
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# get branch name
execute_process(
COMMAND git rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE POLYHEDRON_VERSION_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
OPTION(CONFIG_BUILD_CL_GAME "Build Client Game module" ON)
OPTION(CONFIG_BUILD_SV_GAME "Build Server Game module" ON)
OPTION(CONFIG_ENABLE_RMLUI "Enable libRmlUI implementation" OFF)
OPTION(CONFIG_GL_RENDERER "Enable GL renderer" ON)
OPTION(CONFIG_VKPT_RENDERER "Enable VKPT renderer" ON)
OPTION(CONFIG_VKPT_ENABLE_DEVICE_GROUPS "Enable device groups (multi-gpu) support" ON)
OPTION(CONFIG_VKPT_ENABLE_IMAGE_DUMPS "Enable image dumping functionality" ON)
OPTION(CONFIG_BUILD_GLSLANG "Build glslangValidator from source instead of using the SDK" OFF)
OPTION(CONFIG_USE_CURL "Use CURL for HTTP support" ON)
# WATISDEZE: Do we still need these?
# OPTION(CONFIG_LINUX_PACKAGING_SUPPORT "Enable Linux Packaging support" OFF)
# OPTION(CONFIG_LINUX_STEAM_RUNTIME_SUPPORT "Enable Linux Steam Runtime support" OFF)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# ---------- Setup output Directories -------------------------
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY
${PROJECT_BINARY_DIR}/Bin
CACHE PATH
"Single Directory for all Libraries"
)
# --------- Setup the Executable output Directory -------------
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/Bin CACHE PATH "Single Directory for all Executables.")
# --------- Dependencies -------------------------------------
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
set( IS_64_BIT 1 )
endif ()
IF(WIN32)
# From: gheshu
# /MP: multi-process compilation
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP")
# /MD: release dynamic linkage runtime (the default, encouraged by GPL)
set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} /MD")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MD")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /MD")
ENDIF()
add_subdirectory(extern)
link_directories(.)
# WATISDEZE: Do we still need this?
# set(CMAKE_INSTALL_PREFIX ${PROJECT_BINARY_DIR}/install)
add_subdirectory(src)
# IF(CONFIG_LINUX_PACKAGING_SUPPORT)
# # https://cmake.org/cmake/help/v3.8/module/CPackDeb.html
# set(CPACK_GENERATOR "DEB")
# set(CPACK_PACKAGE_NAME "quake2rtx")
# set(CPACK_PACKAGE_VENDOR "NVIDIA Corporation")
# set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "RTX Remaster of Quake 2")
# set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
# set(CPACK_PACKAGE_VERSION_MAJOR ${POLYHEDRON_VERSION_MAJOR})
# set(CPACK_PACKAGE_VERSION_MINOR ${POLYHEDRON_VERSION_MINOR})
# set(CPACK_PACKAGE_VERSION_PATCH ${POLYHEDRON_VERSION_POINT})
# set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
# set(CPACK_DEBIAN_PACKAGE_ARCHITECTURE "amd64")
# set(CPACK_DEBIAN_PACKAGE_SECTION "games")
# set(CPACK_PACKAGE_CONTACT "http://nvidia.com/object/support.html")
# set(CPACK_DEBIAN_PACKAGE_HOMEPAGE "https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-tracing-vulkan-vkray-geforce-rtx/")
# set(CPACK_DEBIAN_PACKAGE_DEPENDS "libopenal1, libvulkan1")
# set(CPACK_DEB_PACKAGE_COMPONENT ON)
# set(CPACK_DEB_COMPONENT_INSTALL ON)
# set(CPACK_DEBIAN_ENABLE_COMPONENT_DEPENDS ON)
# # Mark as shareware to be clear this is demo levels + RTX
# set(CPACK_COMPONENTS_ALL shareware)
# include(CPack)
# ENDIF()