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DenseMat.cpp
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#include <vector>
#include "DenseMat.h"
#include "DenseVec.h"
#include <random>
using namespace std;
DenseMat::DenseMat() {
this->numColumns = 0;
this->numRows = 0;
}
DenseMat::DenseMat(int numRows, int numColumns) {
this->numColumns = numColumns;
this->numRows = numRows;
this->matrix = new double*[numRows];
for (int i=0; i<numRows; i++){
this->matrix[i] = new double[numColumns];
}
}
DenseMat::DenseMat(double ** mat) {
this->numRows = sizeof(mat)/sizeof(mat[0]);
this->numColumns = sizeof(mat[0])/sizeof(double);
this->matrix = new double*[this->numRows];
for (int i=0; i<this->numRows; i++){
this->matrix[i] = new double[numColumns];
}
for(int i=0; i<this->numRows; i++){
for (int j=0; j<this->numColumns; j++){
this->matrix[i][j] = mat[i][j];
}
}
// cout<<"numRows: "<<this->numRows<<endl;
// cout<<"numColumns: "<<this->numColumns<<endl;
}
/*
DenseMat::DenseMat(DenseMat mat){
this->numRows = mat.numRows;
this->numColumns = mat.numColumns;
for (int i = 0; i < numRows; i++) {
for (int j = 0; j < numColumns; j++) {
this->matrix.push_back(mat.matrix[i][j]);
}
}
}*/
DenseMat DenseMat::clone() {
DenseMat mat(this->matrix);
return mat;
}
void DenseMat::init(double mean, double sigma) {
std::default_random_engine generator;
std::normal_distribution<double> distribution(mean, sigma);
for (int i = 0; i < numRows; i++) {
for (int j = 0; j < numColumns; j++) {
this->matrix[i][j] = distribution(generator);
}
}
}
void DenseMat::init(double range) {
std::default_random_engine generator;
std::uniform_real_distribution<double> distribution(0.0, range);
for (int i = 0; i < numRows; i++) {
for (int j = 0; j < numColumns; j++) {
this->matrix[i][j] = distribution(generator);
}
}
}
void DenseMat::init() {
init(1.0);
}
void DenseMat::set(int row, int column, double val) {
this->matrix[row][column] = val;
}
double DenseMat::get(int row, int column) {
return *((*(this->matrix+row))+column);
}
double DenseMat::squaredSum() {
double res = 0;
for (int i = 0; i < this-> numRows; i++)
for (int j = 0; j < this->numColumns; j++)
res += matrix[i][j] * matrix[i][j];
return res;
}
DenseMat DenseMat::transpose() {
DenseMat mat(this->numColumns, this->numRows);
for (int i = 0; i < mat.numRows; i++)
for (int j = 0; j < mat.numColumns; j++)
mat.set(i, j, this->matrix[j][i]);
return mat;
}
DenseVec DenseMat::row(int rowId) {
DenseVec vec(this->numColumns);
for (int i = 0; i<numColumns; i++){
vec.set(i, this->matrix[rowId][i]);
}
return vec;
}
DenseVec DenseMat::row_fal(int rowId){
DenseVec tmp(this->numColumns);
tmp.vect = this->matrix[rowId];
return tmp;
}
DenseVec DenseMat::col(int colId) {
DenseVec vec(this->numRows);
for (int j = 0; j < this->numRows; j++)
vec.set(j, this->matrix[j][colId]);
return vec;
}
DenseMat DenseMat::mult(DenseMat mat){
DenseMat res(this->numRows, mat.numColumns);
for (int i = 0; i < res.numRows; i++) {
for (int j = 0; j < res.numColumns; j++) {
double product = 0;
for (int k = 0; k < this->numColumns; k++)
product += matrix[i][k] * mat.matrix[k][j];
res.set(i, j, product);
}
}
return res;
}
DenseVec DenseMat::mult(DenseVec vec){
DenseVec res(this->numRows);
for (int i = 0; i < this->numRows; i++)
res.set(i, row(i).inner(vec));
return res;
}