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CMakeLists.txt
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cmake_minimum_required (VERSION 3.9)
cmake_policy(SET CMP0069 NEW)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
#
# Polyhedron Version.
#
project(Polyhedron VERSION 0.4.0)
set(POLYHEDRON_VERSION_MAJOR 0)
set(POLYHEDRON_VERSION_MINOR 4)
set(POLYHEDRON_VERSION_POINT 0)
# CPP Version
if(WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++latest")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /permissive-")
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# From: gheshu
# /MP: multi-process compilation
set(CMAKE_CPP_FLAGS "${CMAKE_C_FLAGS} /MP")
# /MD: release dynamic linkage runtime (the default, encouraged by GPL)
set(CMAKE_CPP_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} /MD")
set(CMAKE_CPP_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MD")
set(CMAKE_CPP_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /MD")
else()
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
endif()
#
# Git Repository Info.
#
# get short-hash
execute_process(
COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE POLYHEDRON_VERSION_SHA
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# get branch name
execute_process(
COMMAND git rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE POLYHEDRON_VERSION_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
#
# Build Settings.
#
OPTION(CONFIG_BUILD_CL_GAME "Build Client Game module" ON)
OPTION(CONFIG_BUILD_SV_GAME "Build Server Game module" ON)
OPTION(CONFIG_ENABLE_RMLUI "Enable libRmlUI implementation" OFF)
OPTION(CONFIG_GL_RENDERER "Enable GL renderer" ON)
OPTION(CONFIG_VKPT_RENDERER "Enable VKPT renderer" ON)
OPTION(CONFIG_VKPT_ENABLE_DEVICE_GROUPS "VKPT: Enable device groups (multi-gpu) support" ON)
OPTION(CONFIG_VKPT_ENABLE_IMAGE_DUMPS "Enable image dumping functionality" ON)
OPTION(CONFIG_BUILD_GLSLANG "Build glslangValidator from source instead of using the SDK" OFF)
OPTION(CONFIG_USE_CURL "Use CURL for HTTP support" ON)
#
# CMake Configuration.
#
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY
${PROJECT_BINARY_DIR}/Bin
CACHE PATH
"Single Directory for all Libraries."
)
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/Bin CACHE PATH "Single Directory for all Binaries.")
#
# Base Build Configuration.
#
# Check whether we are building for 64 bit (We don't support 32 bit anyhow.)
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
set( IS_64_BIT 1 )
endif ()
# Specific Windows build flags.
IF(WIN32)
ENDIF()
# Add externs folder and its CMakeLists.txt
add_subdirectory(extern)
# Add current folder to linkdirectories.
link_directories(.)
# Last but not least, add the source folder and its CMakeLists.txt
add_subdirectory(src)