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EditorUI.cpp
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//#pragma once
//#define NOMINMAX
//#include "EditorUI.h"
//#include "state.h"
//#include "pch.h"
//#include "utils.hpp"
//
//gd::EditorPauseLayer* editorPauseLayer;
//CCLayer* levelEditorLayer;
//gd::EditorUI* editUI;
//std::string savedClipboard;
//
//bool hideUI = false;
//
//CCSprite* hideui_toggle_texture(CCSprite* unhide, CCSprite* hide) {
// return (hideUI) ? unhide : hide;
//}
//
//void LevelEditorLayer::Callback::hideUI_btn(CCObject*) {
// hideUI = !hideUI;
// if (hideUI) {
// editUI->setVisible(0);
// }
// else {
// editUI->setVisible(1);
// }
//}
//
//bool __fastcall LevelEditorLayer::init_H(gd::LevelEditorLayer* self, void*, gd::GJGameLevel* level) {
// levelEditorLayer = self;
// if (!LevelEditorLayer::init(self, level)) return false;
//
// hideUI = false;
//
// auto director = CCDirector::sharedDirector();
// auto menuh = CCMenu::create();
//
// auto unhide = CCSprite::create("BE_eye-off-btn.png");
// auto hide = CCSprite::create("BE_eye-on-btn.png");
//
// unhide->setOpacity(100);
//
// auto hideui_btn = gd::CCMenuItemToggler::create(
// hideui_toggle_texture(unhide, hide),
// hideui_toggle_texture(hide, unhide),
// self,
// menu_selector(LevelEditorLayer::Callback::hideUI_btn));
//
// menuh->setZOrder(100);
// menuh->setScale(.5f);
// menuh->setPosition({ director->getScreenLeft() + 20, director->getScreenTop() - 100.5f });
//
//
// menuh->addChild(hideui_btn);
// self->addChild(menuh);
//}
//
//bool __fastcall EditorUI::init_H(gd::EditorUI* self, void*, CCLayer* editor) {
// editUI = self;
//
// bool result = EditorUI::init(self, editor);
//
// auto sliderArr = from<CCArray*>(self, 0xA8);
// auto Slider = reinterpret_cast<gd::Slider*>(sliderArr->objectAtIndex(0));
// Slider->setPositionX(Slider->getPositionX() + 15);
//
// auto director = CCDirector::sharedDirector();
// auto size = director->getWinSize();
//
// if (setting().onPersClip)
// {
// if (!savedClipboard.empty()) {
// self->clipboard() = savedClipboard;
// self->updateButtons();
// }
// }
//
// return result;
//}
//
//bool __fastcall EditorUI::dtor_H(gd::EditorUI* self) {
// editUI = nullptr;
// if (setting().onPersClip) savedClipboard = self->clipboard();
// EditorUI::dtor(self);
//}
//
//void __fastcall EditorUI::scrollWheel_H(gd::EditorUI* _self, void* edx, float dy, float dx) {
// auto self = reinterpret_cast<gd::EditorUI*>(reinterpret_cast<uintptr_t>(_self) - 0xf8);
// auto layer = reinterpret_cast<gd::LevelEditorLayer*>(self->getParent())->gameLayer();
// auto zoom = layer->getScale();
//
// static_assert(offsetof(CCDirector, m_pKeyboardDispatcher) == 0x4c, "it wrong!");
// auto kb = CCDirector::sharedDirector()->m_pKeyboardDispatcher;
// if (kb->getControlKeyPressed()) {
// zoom = static_cast<float>(std::pow(2.71828182845904523536, std::log(std::max(zoom, 0.001f)) - dy * 0.01f));
// // zoom limit
// zoom = std::max(zoom, 0.01f);
// zoom = std::min(zoom, 1000000.f);
// self->updateZoom(zoom);
// }
// else if (kb->getShiftKeyPressed()) {
// layer->setPositionX(layer->getPositionX() - dy * 1.f);
// }
// else {
// EditorUI::scrollWheel(_self, dy, dx);
// }
//}
//
//void __fastcall EditorPauseLayer::customSetup_H(gd::CCBlockLayer* self) {
// //editorPauseLayer = self;
// EditorPauseLayer::customSetup(self);
//
// auto director = CCDirector::sharedDirector();
// auto size = director->getWinSize();
// auto menu = CCMenu::create();
//
// constexpr auto handler = [](CCObject* self, CCObject*) {
// auto text = clipboard::read();
// auto editor = reinterpret_cast<gd::LevelEditorLayer*>(reinterpret_cast<CCNode*>(self)->getParent());
// editor->getEditorUI()->pasteObjects(text);
// };
//
// auto pssprite = gd::ButtonSprite::create("Paste\nString", 0x28, 0, 0.6f, true, "bigFont.fnt", "GJ_button_04.png", 30.0);
// auto psbutton = gd::CCMenuItemSpriteExtra::create(pssprite, nullptr, self, to_handler<SEL_MenuHandler, handler>);
// menu->setPosition({ director->getScreenRight(), director->getScreenTop() });
// psbutton->setPosition({ -50.f, -30.f });
// menu->addChild(psbutton);
//
// self->addChild(menu);
//}
//
//void __fastcall EditorPauseLayer::onSaveAndPlay_H(gd::EditorPauseLayer* self, void*, CCObject* sender) {
// editUI = nullptr;
//
// EditorPauseLayer::onSaveAndPlay(self, sender);
//}
//
//void __fastcall EditorPauseLayer::onSaveAndExit_H(gd::EditorPauseLayer* self, void*, CCObject* sender) {
// editUI = nullptr;
//
// EditorPauseLayer::onSaveAndExit(self, sender);
//}
//
//void __fastcall EditorPauseLayer::onExitNoSave_H(gd::EditorPauseLayer* self, void*, CCObject* sender) {
// editUI = nullptr;
//
// EditorPauseLayer::onExitNoSave(self, sender);
//}
//
//void EditorUI::mem_init() {
// MH_CreateHook(
// reinterpret_cast<void*>(gd::base + 0x3fdc0),
// EditorUI::init_H,
// reinterpret_cast<void**>(&EditorUI::init));
// MH_CreateHook(
// reinterpret_cast<void*>(gd::base + 0x3fb90),
// EditorUI::dtor_H,
// reinterpret_cast<void**>(&EditorUI::dtor));
// MH_CreateHook(
// reinterpret_cast<void*>(gd::base + 0x4ee90),
// EditorUI::scrollWheel_H,
// reinterpret_cast<void**>(&EditorUI::scrollWheel));
//}
//
//void LevelEditorLayer::mem_init() {
// MH_CreateHook(
// reinterpret_cast<void*>(gd::base + 0x8c2c0),
// LevelEditorLayer::init_H,
// reinterpret_cast<void**>(&LevelEditorLayer::init));
//}
//
//void EditorPauseLayer::mem_init() {
// MH_CreateHook(
// reinterpret_cast<void*>(gd::base + 0x3e3d0),
// EditorPauseLayer::customSetup_H,
// reinterpret_cast<void**>(&EditorPauseLayer::customSetup));
//}