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ChessVoice.cpp
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/*
* Author: kirayamato
* mail: [email protected]
* github: https://github.com/kira-yamatoo
* blogs: http://www.kirayamato.fun/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/gpl-3.0.html>.
*/
#include "ChessVoice.h"
ChessVoice::ChessVoice(QObject *parent) : QObject(parent)
{
}
ChessVoice:: ~ChessVoice()
{
}
void ChessVoice:: voiceWin()
{
if(m_win!= nullptr)
this->m_win->play();
}
void ChessVoice::voiceSelect()
{
if(m_select!= nullptr)
this->m_select->play();
}
void ChessVoice:: voiceMove()
{
if(m_move!= nullptr)
this->m_move->play();
}
void ChessVoice:: voiceEat()
{
if(m_eat!= nullptr)
this->m_eat->play();
}
void ChessVoice:: voiceBack()
{
if(m_back!= nullptr)
this->m_back->play();
}
void ChessVoice:: voiceGeneral()
{
if(m_general!= nullptr)
this->m_general->play();
}