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Copy pathDoor2.tscn
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Door2.tscn
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[gd_scene load_steps=7 format=2]
[ext_resource path="res://miscs/Doors/Door2.png" type="Texture" id=1]
[sub_resource type="CSharpScript" id=3]
resource_name = "Door2"
script/source = "using Godot;
using System;
public class Door2 : Node2D
{
// Declare member variables here. Examples:
// private int a = 2;
// private string b = \"text\";
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// // Called every frame. 'delta' is the elapsed time since the previous frame.
// public override void _Process(float delta)
// {
//
// }
}
"
[sub_resource type="Animation" id=4]
resource_name = "DoorOpen2"
tracks/0/type = "bezier"
tracks/0/path = NodePath("Node2D:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 1 )
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("Node2D:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -38, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 1 )
}
[sub_resource type="Animation" id=5]
length = 0.001
tracks/0/type = "bezier"
tracks/0/path = NodePath("Node2D:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0 )
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("Node2D:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( -23, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0 )
}
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 15.25 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 10, 18 )
[node name="Door2" type="Node2D"]
script = SubResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
reset_on_save = false
anims/DoorOpen2 = SubResource( 4 )
anims/RESET = SubResource( 5 )
[node name="Node2D" type="Node2D" parent="."]
[node name="Sprite" type="Sprite" parent="Node2D"]
position = Vector2( 1.90735e-06, 0 )
scale = Vector2( 1.1, 2.9 )
texture = ExtResource( 1 )
[node name="StaticBody2D" type="StaticBody2D" parent="Node2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Node2D/StaticBody2D"]
position = Vector2( 0, 0.75 )
shape = SubResource( 1 )
[node name="Area2D" type="Area2D" parent="Node2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Node2D/Area2D"]
position = Vector2( 0, 1 )
shape = SubResource( 2 )
[connection signal="body_entered" from="Node2D/Area2D" to="." method="_on_Area2D_body_entered"]