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tiles.py
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import pygame
from extender import import_folder
class Tile(pygame.sprite.Sprite):
def __init__(self, size, x, y) -> None:
super().__init__()
self.image = pygame.Surface((size, size))
self.rect = self.image.get_rect(topleft = (x, y))
def update(self, x_shift) -> None:
self.rect.x += x_shift
class StaticTile(Tile):
def __init__(self, size, x, y, surface) -> None:
super().__init__(size, x, y)
self.image = surface
class AnimatedTile(Tile):
def __init__(self, size, x, y, path) -> None:
super().__init__(size, x, y)
self.frames = import_folder(path)
self.frame_index = 0
self.image = self.frames[self.frame_index]
def animate(self):
self.frame_index += 0.15
if self.frame_index >= len(self.frames):
self.frame_index = 0
self.image = self.frames[int(self.frame_index)]
def update(self, x_shift) -> None:
self.animate()
self.rect.x += x_shift
class Coin(AnimatedTile):
def __init__(self, size, x, y, path, value) -> None:
super().__init__(size, x, y, path)
center_x = x + int(size /2)
center_y = y + int(size /2)
self.rect = self.image.get_rect(center = (center_x, center_y))
self.value = value