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font.h
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#include <cstdio>
#include <GL/glew.h>
#include "defines.h"
#define STB_TRUETYPE_IMPLEMENTATION
#include "libs/stb_truetype.h"
struct FontVertex {
glm::vec2 position;
glm::vec2 texCoords;
};
struct Font {
~Font() {
if(fontVertexBufferData) {
delete[]fontVertexBufferData;
}
}
void initFont(const char* filename) {
uint8 ttfBuffer[1<<20];
uint8 tmpBitmap[512*512];
fread(ttfBuffer, 1, 1<<20, fopen(filename, "rb"));
stbtt_BakeFontBitmap(ttfBuffer, 0, 32.0f, tmpBitmap, 512, 512, 32, 96, cdata);
glGenTextures(1, &fontTexture);
glBindTexture(GL_TEXTURE_2D, fontTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 512, 512, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tmpBitmap);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, 0);
glGenVertexArrays(1, &fontVao);
glBindVertexArray(fontVao);
glGenBuffers(1, &fontVertexBufferId);
glBindBuffer(GL_ARRAY_BUFFER, fontVertexBufferId);
fontVertexBufferCapacity = 20;
fontVertexBufferData = new FontVertex[fontVertexBufferCapacity * 6];
glBufferData(GL_ARRAY_BUFFER, sizeof(FontVertex) * 6 * fontVertexBufferCapacity, 0, GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(FontVertex), 0);
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(FontVertex), (const void*)offsetof(FontVertex, texCoords));
glBindVertexArray(0);
}
void drawString(float x, float y, const char* text, Shader* fontShader) {
glBindVertexArray(fontVao);
glBindBuffer(GL_ARRAY_BUFFER, fontVertexBufferId);
uint32 len = strlen(text);
if(fontVertexBufferCapacity < len) {
fontVertexBufferCapacity = len;
glBufferData(GL_ARRAY_BUFFER, sizeof(FontVertex) * 6 * fontVertexBufferCapacity, 0, GL_DYNAMIC_DRAW);
delete[]fontVertexBufferData;
fontVertexBufferData = new FontVertex[fontVertexBufferCapacity * 6];
}
GLCALL(glActiveTexture(GL_TEXTURE0));
GLCALL(glBindTexture(GL_TEXTURE_2D, fontTexture));
GLCALL(glUniform1i(glGetUniformLocation(fontShader->getShaderId(), "u_texture"), 0));
FontVertex* vData = fontVertexBufferData;
uint32 numVertices = 0;
while(*text) {
if(*text >= 32 && *text < 128) {
stbtt_aligned_quad q;
stbtt_GetBakedQuad(cdata, 512, 512, *text-32, &x, &y, &q, 1);
vData[0].position = glm::vec2(q.x0, q.y0); vData[0].texCoords = glm::vec2(q.s0, q.t0);
vData[1].position = glm::vec2(q.x1, q.y0); vData[1].texCoords = glm::vec2(q.s1, q.t0);
vData[2].position = glm::vec2(q.x1, q.y1); vData[2].texCoords = glm::vec2(q.s1, q.t1);
vData[3].position = glm::vec2(q.x0, q.y1); vData[3].texCoords = glm::vec2(q.s0, q.t1);
vData[4].position = glm::vec2(q.x0, q.y0); vData[4].texCoords = glm::vec2(q.s0, q.t0);
vData[5].position = glm::vec2(q.x1, q.y1); vData[5].texCoords = glm::vec2(q.s1, q.t1);
vData += 6;
numVertices += 6;
}
++text;
}
GLCALL(glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(FontVertex)*numVertices, fontVertexBufferData));
GLCALL(glDrawArrays(GL_TRIANGLES, 0, numVertices));
}
private:
stbtt_bakedchar cdata[96];
GLuint fontTexture;
GLuint fontVao;
GLuint fontVertexBufferId;
FontVertex* fontVertexBufferData = 0;
uint32 fontVertexBufferCapacity;
};