From 15e949ff2ef06c09e471ec9ce99682447975c928 Mon Sep 17 00:00:00 2001 From: majochem Date: Thu, 26 Sep 2024 14:42:23 +0200 Subject: [PATCH 1/2] fix issue #8259 - rupture applying multiple times --- src/Data/Skills/sup_dex.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Data/Skills/sup_dex.lua b/src/Data/Skills/sup_dex.lua index 086aa82210..8b9f5a53f1 100644 --- a/src/Data/Skills/sup_dex.lua +++ b/src/Data/Skills/sup_dex.lua @@ -3134,10 +3134,10 @@ skills["SupportRupture"] = { statDescriptionScope = "gem_stat_descriptions", statMap = { ["support_rupture_bleeding_damage_taken_+%_final"] = { - mod("DamageTaken", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff" }, { type = "Multiplier", var = "RuptureStack", limit = 3 }) + mod("DamageTaken", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff", effectName = "Rupture" }, { type = "Multiplier", var = "RuptureStack", limit = 3 }) }, ["support_rupture_bleeding_time_passed_+%_final"] = { - mod("BleedExpireRate", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff" }, { type = "Multiplier", var = "RuptureStack", limit = 3 }) + mod("BleedExpireRate", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff", effectName = "Rupture" }, { type = "Multiplier", var = "RuptureStack", limit = 3 }) }, ["critical_strikes_that_inflict_bleeding_also_rupture"] = { flag("Condition:CanInflictRupture", { type = "GlobalEffect", effectType = "Buff" }), From 331180704dccb0778f91180c0c875e39c1990d83 Mon Sep 17 00:00:00 2001 From: majochem Date: Thu, 26 Sep 2024 16:22:58 +0200 Subject: [PATCH 2/2] add changes to sup_dex.txt as well --- src/Export/Skills/sup_dex.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Export/Skills/sup_dex.txt b/src/Export/Skills/sup_dex.txt index 23a2986523..9cb0a4d8dc 100644 --- a/src/Export/Skills/sup_dex.txt +++ b/src/Export/Skills/sup_dex.txt @@ -377,10 +377,10 @@ local skills, mod, flag, skill = ... #skill SupportRupture statMap = { ["support_rupture_bleeding_damage_taken_+%_final"] = { - mod("DamageTaken", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff" }, { type = "Multiplier", var = "RuptureStack", limit = 3 }) + mod("DamageTaken", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff", effectName = "Rupture" }, { type = "Multiplier", var = "RuptureStack", limit = 3 }) }, ["support_rupture_bleeding_time_passed_+%_final"] = { - mod("BleedExpireRate", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff" }, { type = "Multiplier", var = "RuptureStack", limit = 3 }) + mod("BleedExpireRate", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff", effectName = "Rupture" }, { type = "Multiplier", var = "RuptureStack", limit = 3 }) }, ["critical_strikes_that_inflict_bleeding_also_rupture"] = { flag("Condition:CanInflictRupture", { type = "GlobalEffect", effectType = "Buff" }),