diff --git a/src/Data/ModCache.lua b/src/Data/ModCache.lua index c531c300fe..830fc09a00 100644 --- a/src/Data/ModCache.lua +++ b/src/Data/ModCache.lua @@ -7317,13 +7317,13 @@ c["Crucible Passive Skill Tree is removed if this Modifier is removed"]={{},nil} c["Crush Enemies for 4 seconds when you Hit them while they are on Full Life"]={nil,"Crush Enemies for 4 seconds when you Hit them while they are on Full Life "} c["Crush Enemies for 4 seconds when you Hit them while they are on Full Life 40% increased Physical Damage"]={nil,"Crush Enemies for 4 seconds when you Hit them while they are on Full Life 40% increased Physical Damage "} c["Crush Enemies on hit with Maces and Sceptres"]={{[1]={[1]={type="Condition",var="UsingMace"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Crushed",type="FLAG",value=true}}}},nil} -c["Culling Strike"]={{[1]={flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil} +c["Culling Strike"]={{[1]={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil} c["Culling Strike against Burning Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Burning"},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil} c["Culling Strike against Enemies Cursed with Poacher's Mark"]={nil,"Culling Strike against Enemies Cursed with Poacher's Mark "} c["Culling Strike against Enemies Cursed with Poacher's Mark You have Culling Strike against Cursed Enemies"]={nil,"Culling Strike against Enemies Cursed with Poacher's Mark You have Culling Strike against Cursed Enemies "} c["Culling Strike against Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil} c["Culling Strike against Marked Enemy"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil} -c["Culling Strike during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil} +c["Culling Strike during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},[2]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil} c["Curse Auras from Socketed Skills also affect you"]={nil,"Curse Auras from Socketed Skills also affect you "} c["Curse Auras from Socketed Skills also affect you Socketed Curse Gems have 50% increased Reservation Efficiency"]={nil,"Curse Auras from Socketed Skills also affect you Socketed Curse Gems have 50% increased Reservation Efficiency "} c["Curse Enemies which Hit you with a random Hex, ignoring Curse Limit"]={nil,"Curse Enemies which Hit you with a random Hex, ignoring Curse Limit "} diff --git a/src/Modules/ModParser.lua b/src/Modules/ModParser.lua index 692a44a1f8..b261c9f92b 100644 --- a/src/Modules/ModParser.lua +++ b/src/Modules/ModParser.lua @@ -4171,8 +4171,8 @@ local specialModList = { ["adds knockback to melee attacks during f?l?a?s?k? ?effect"] = { mod("EnemyKnockbackChance", "BASE", 100, nil, ModFlag.Melee, { type = "Condition", var = "UsingFlask" }) }, ["knockback direction is reversed"] = { mod("EnemyKnockbackDistance", "MORE", -200) }, -- Culling - ["culling strike"] = { mod("CullPercent", "MAX", 10) }, - ["culling strike during f?l?a?s?k? ?effect"] = { mod("CullPercent", "MAX", 10, { type = "Condition", var = "UsingFlask" }) }, + ["culling strike"] = { mod("CullPercent", "MAX", 10, { type = "GlobalEffect", effectType = "Global", unscalable = true }) }, + ["culling strike during f?l?a?s?k? ?effect"] = { mod("CullPercent", "MAX", 10, { type = "Condition", var = "UsingFlask" }, { type = "GlobalEffect", effectType = "Global", unscalable = true }) }, ["hits with this weapon have culling strike against bleeding enemies"] = { mod("CullPercent", "MAX", 10, { type = "ActorCondition", actor = "enemy", var = "Bleeding" }) }, ["you have culling strike against cursed enemies"] = { mod("CullPercent", "MAX", 10, { type = "ActorCondition", actor = "enemy", var = "Cursed" }) }, ["critical strikes have culling strike"] = { mod("CriticalCullPercent", "MAX", 10) },