diff --git a/src/Data/Skills/act_dex.lua b/src/Data/Skills/act_dex.lua index cb4c12777e..c0ed674407 100644 --- a/src/Data/Skills/act_dex.lua +++ b/src/Data/Skills/act_dex.lua @@ -9174,7 +9174,7 @@ skills["LancingSteel"] = { local percentReducedProjectiles = (output.ProjectileCount - 1) / output.ProjectileCount local mult = (activeSkill.skillModList:More(activeSkill.skillCfg, "LancingSteelSubsequentDamage") - 1) * 100 * percentReducedProjectiles activeSkill.skillData.dpsMultiplier = output.ProjectileCount - activeSkill.skillModList:NewMod("Damage", "MORE", mult, "Skill:LancingSteel", ModFlag.Hit) + activeSkill.skillModList:NewMod("Damage", "MORE", mult, "Skill:LancingSteel") end end, parts = { @@ -9281,7 +9281,7 @@ skills["LancingSteelAltX"] = { local percentReducedProjectiles = (output.ProjectileCount - 1) / output.ProjectileCount local mult = (activeSkill.skillModList:More(activeSkill.skillCfg, "LancingSteelSubsequentDamage") - 1) * 100 * percentReducedProjectiles activeSkill.skillData.dpsMultiplier = output.ProjectileCount - activeSkill.skillModList:NewMod("Damage", "MORE", mult, "Skill:LancingSteelofSpraying", ModFlag.Hit) + activeSkill.skillModList:NewMod("Damage", "MORE", mult, "Skill:LancingSteelAltX") end end, parts = { @@ -16582,4 +16582,4 @@ skills["QuickstepHardMode"] = { [9] = { storedUses = 1, levelRequirement = 1, cooldown = 10, }, [10] = { storedUses = 1, levelRequirement = 1, cooldown = 10, }, }, -} \ No newline at end of file +} diff --git a/src/Export/Skills/act_dex.txt b/src/Export/Skills/act_dex.txt index 7964ffac3b..d266475a5c 100644 --- a/src/Export/Skills/act_dex.txt +++ b/src/Export/Skills/act_dex.txt @@ -1482,10 +1482,10 @@ local skills, mod, flag, skill = ... { name = "One trap (bad placement)", }, - { + { name = "Average # traps (good placement)", }, - { + { name = "Average # traps (bad placement)", }, }, @@ -1883,7 +1883,7 @@ local skills, mod, flag, skill = ... local percentReducedProjectiles = (output.ProjectileCount - 1) / output.ProjectileCount local mult = (activeSkill.skillModList:More(activeSkill.skillCfg, "LancingSteelSubsequentDamage") - 1) * 100 * percentReducedProjectiles activeSkill.skillData.dpsMultiplier = output.ProjectileCount - activeSkill.skillModList:NewMod("Damage", "MORE", mult, "Skill:LancingSteel", ModFlag.Hit) + activeSkill.skillModList:NewMod("Damage", "MORE", mult, "Skill:LancingSteel") end end, parts = { @@ -1914,7 +1914,7 @@ local skills, mod, flag, skill = ... local percentReducedProjectiles = (output.ProjectileCount - 1) / output.ProjectileCount local mult = (activeSkill.skillModList:More(activeSkill.skillCfg, "LancingSteelSubsequentDamage") - 1) * 100 * percentReducedProjectiles activeSkill.skillData.dpsMultiplier = output.ProjectileCount - activeSkill.skillModList:NewMod("Damage", "MORE", mult, "Skill:LancingSteelofSpraying", ModFlag.Hit) + activeSkill.skillModList:NewMod("Damage", "MORE", mult, "Skill:LancingSteelAltX") end end, parts = { @@ -2366,7 +2366,7 @@ local skills, mod, flag, skill = ... name = "Release", stages = true, }, - { + { name = "Thorn Arrows", stages = true, }, @@ -3246,7 +3246,7 @@ local skills, mod, flag, skill = ... statMap = { ["tornado_base_damage_interval_ms"] = { skill("damageInterval", nil ), - div = 1000, + div = 1000, }, }, #mods