You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
I've checked for duplicate issues by using the search function of the issue tracker
What is the expected behaviour/value?
All skills should show consistent / accurate DPS regardless of order
What is the actual behaviour/value?
Listing the main skill Smite before ancestral warchief + ancestral totem + multiple totems link causes the totems to show greatly inflated full dps. Listing the totems first causes the main skill Smite to show greatly inflated dps. Even if the main skill is first the area hit at the end of the skill shows roughly doubled dps. When energy blade is not enabled these values are always consistent and accurate, using a custom sword that is a mock energy blade creates correct values for damage.
Potentially adding energy blade damage multiple times in sequence when calculating full dps for several skills?
How to reproduce the issue
With configs as is, change order of skill link sets by dragging and dropping and observe various changes to overall DPS. Unchecking energy blade causes these values to become accurate again. Adding additional skill groups and checking full dps causes the damage to continue increasing.
Character build code
https://pastebin.com/i3kw6YSb
Screenshots
No response
The text was updated successfully, but these errors were encountered:
Check version
Check for duplicates
What is the expected behaviour/value?
All skills should show consistent / accurate DPS regardless of order
What is the actual behaviour/value?
Listing the main skill Smite before ancestral warchief + ancestral totem + multiple totems link causes the totems to show greatly inflated full dps. Listing the totems first causes the main skill Smite to show greatly inflated dps. Even if the main skill is first the area hit at the end of the skill shows roughly doubled dps. When energy blade is not enabled these values are always consistent and accurate, using a custom sword that is a mock energy blade creates correct values for damage.
Potentially adding energy blade damage multiple times in sequence when calculating full dps for several skills?
How to reproduce the issue
With configs as is, change order of skill link sets by dragging and dropping and observe various changes to overall DPS. Unchecking energy blade causes these values to become accurate again. Adding additional skill groups and checking full dps causes the damage to continue increasing.
Character build code
Screenshots
No response
The text was updated successfully, but these errors were encountered: