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DPS of characters are displayed wrong since the last update #4563
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Haven't noticed that change. Sorry. Some DPS is still missing, but I guess that's the new way of calculating the damage reduction of the boss? I used to run with Sirus A9 iirc. EDIT: Ignore this, some of the buffs weren't checked in the config tab. Again sorry for the bothering, and thanks for the awesome tool you've created for us to play with <3 |
I'm pretty sure the issue should still be active. I'm seeing incredibly lower numbers on Righteous Fire DoT builds. Drops from 6 mil to under 1 mil. The issues seems to be that some player applied debuffs don't do anything (fire exposure for example don't do anything to fire trap dps). |
I tested applying Exposure through Wave of Conviction, Scorching Ray, and Elemental Equlibrium. All of them work, you probably just have something configured incorrectly. |
Side by side comparison of the same build loaded in 2.18.1 vs 2.19.0 Edit: POB : https://pastebin.com/w737Fn1j Notable is the fact that even vs normal enemies(not a boss setting), the DPS shown for both RF and firetrap is LOWER than the in-game dps displayed on the tooltip. |
It looks like the base DoT damage for Fire Trap was broken by a recent change to stat interpolation (it went from 4824.8 to 289.5 at gem level 21). We'll look into fixing it. Edit: #4575 addresses the DoT damage issue. |
Fixed in most recent release. |
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What is the expected behaviour/value?
My 2 builds showed 65+ million and 41+ million DPS respectively.
What is the actual behaviour/value?
After update the values don't go over 11 million
How to reproduce the issue
Character build code
Screenshots
No response
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