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Infrared lasers work even in a backpack/locker/etc #15958

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datlo opened this issue Apr 28, 2021 · 2 comments
Open

Infrared lasers work even in a backpack/locker/etc #15958

datlo opened this issue Apr 28, 2021 · 2 comments
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Bug This is a bug in our game code Good First Issue This issue is easily fixable and could be worth handing to a new contributor

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@datlo
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datlo commented Apr 28, 2021

Issue Description:

Tripwire laser mines (chem grenades using infrared as detonator) will check in the direction they're set even if they are in a container. Logically, the laser shouldnt pierce through?

What did you expect to happen:

Nothing.

What happened instead:

Tripwire is triggered by somebody walking in front of a locked locker.

Why is this bad/What are the consequences:

Makes it much easier to hide tripwire mines. Not logical.

Steps to reproduce the problem:

  1. Make a tripwire mine chem grenade
  2. Set it to activated, with any direction or invisibility setting
  3. Walk in front of it in the direction set, boom

When did the problem start happening:

Likely long living oversight

@farie82
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farie82 commented May 1, 2021

I've recently done a guide on debugging which took this issue as an example issue. If somebody plans on fixing this issue then please take a look here for tips and my findings on the issue

@matttheficus matttheficus added Bug This is a bug in our game code Good First Issue This issue is easily fixable and could be worth handing to a new contributor labels Jun 21, 2022
@matttheficus
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See above note from Faire if youre new 😄

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Labels
Bug This is a bug in our game code Good First Issue This issue is easily fixable and could be worth handing to a new contributor
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4 participants