diff --git a/src/Modules/ConfigOptions.lua b/src/Modules/ConfigOptions.lua index cf16893c92..bbf017a29c 100644 --- a/src/Modules/ConfigOptions.lua +++ b/src/Modules/ConfigOptions.lua @@ -377,12 +377,12 @@ return { end }, { var = "touchedDebuffsCount", type = "countAllowZero", label = "Glorious Madness Stacks", ifOption = "embraceMadnessActive", defaultState = 10, tooltip = "Glorious Madness Stacks grants:\n\tEroding Touch: 6% inc Damage Taken per stack\n\tParalysing Touch: 6% reduced Action Speed per stack\n\tDiluting Touch: 9% reduced Flask charges gained and 9% reduced Flask Effect per stack\n\tWasting Touch: 9% reduced ^xE05030Life ^7and ^x88FFFFEnergy Shield ^7recovery rate per stack", apply = function(val, modList, enemyModList) val = m_min(val, 10) - modList:NewMod("DamageTaken", "INC", val * 6, val.." Eroding Touch Stacks", { type = "GlobalEffect", effectType = "Debuff" }) - modList:NewMod("ActionSpeed", "INC", -val * 6, val.." Paralysing Touch Stacks", { type = "GlobalEffect", effectType = "Debuff" }) - modList:NewMod("FlaskChargesGained", "INC", -val * 9, val.." Diluting Touch Stacks", { type = "GlobalEffect", effectType = "Debuff" }) - modList:NewMod("FlaskEffect", "INC", -val * 9, val.." Diluting Touch Stacks", { type = "GlobalEffect", effectType = "Debuff" }) - modList:NewMod("LifeRecoveryRate", "INC", -val * 9, val.." Wasting Touch Stacks", { type = "GlobalEffect", effectType = "Debuff" }) - modList:NewMod("EnergyShieldRecoveryRate", "INC", -val * 9, val.." Wasting Touch Stacks", { type = "GlobalEffect", effectType = "Debuff" }) + modList:NewMod("DamageTaken", "INC", val * 6, val.." Eroding Touch Stacks", { type = "GlobalEffect", effectType = "Debuff" }, { type = "Condition", var = "AffectedByGloriousMadness" }) + modList:NewMod("ActionSpeed", "INC", -val * 6, val.." Paralysing Touch Stacks", { type = "GlobalEffect", effectType = "Debuff" }, { type = "Condition", var = "AffectedByGloriousMadness" }) + modList:NewMod("FlaskChargesGained", "INC", -val * 9, val.." Diluting Touch Stacks", { type = "GlobalEffect", effectType = "Debuff" }, { type = "Condition", var = "AffectedByGloriousMadness" }) + modList:NewMod("FlaskEffect", "INC", -val * 9, val.." Diluting Touch Stacks", { type = "GlobalEffect", effectType = "Debuff" }, { type = "Condition", var = "AffectedByGloriousMadness" }) + modList:NewMod("LifeRecoveryRate", "INC", -val * 9, val.." Wasting Touch Stacks", { type = "GlobalEffect", effectType = "Debuff" }, { type = "Condition", var = "AffectedByGloriousMadness" }) + modList:NewMod("EnergyShieldRecoveryRate", "INC", -val * 9, val.." Wasting Touch Stacks", { type = "GlobalEffect", effectType = "Debuff" }, { type = "Condition", var = "AffectedByGloriousMadness" }) end }, { label = "Feeding Frenzy:", ifSkill = "Feeding Frenzy" }, { var = "feedingFrenzyFeedingFrenzyActive", type = "check", label = "Is Feeding Frenzy active?", ifSkill = "Feeding Frenzy", tooltip = "Feeding Frenzy grants:\n\t10% more Minion Damage\n\t10% increased Minion Movement Speed\n\t10% increased Minion Attack and Cast Speed", apply = function(val, modList, enemyModList)