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gsc_saveposition.cpp
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#include <stdlib.h>
#include "gsc_saveposition.hpp"
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
typedef enum // GSC hardcodes these values!
{
FPS_MODE_43 = 0, // CoD2 only
FPS_MODE_76 = 1, // CoD2 only
FPS_MODE_125 = 2,
FPS_MODE_250 = 3, // CoD2 only
FPS_MODE_333 = 4, // CoD2 only
FPS_MODE_MIX = 5,
FPS_MODE_HAX = 6, // CoD4 only
} opencj_fps_mode;
struct opencj_save
{
opencj_save *prevsave;
gentity_t *groundentity;
vec3_t origin;
vec3_t angles;
int checkPointId;
int explosiveJumps;
int doubleExplosives;
opencj_fps_mode FPSMode;
int flags;
int saveNum;
};
static opencj_save *playersaves[MAX_CLIENTS];
static opencj_save *playersaves_selected[MAX_CLIENTS];
void gsc_saveposition_initclient(int id)
{
opencj_save *prev = playersaves[id];
while(prev != NULL)
{
opencj_save *tmp = prev->prevsave;
free(prev);
prev = tmp;
}
playersaves[id] = NULL;
playersaves_selected[id] = NULL;
}
void gsc_saveposition_save(int id) //player savePosition_save(origin, angles, entity)
{
opencj_save *newsave = (opencj_save*)malloc(sizeof(opencj_save));
if(newsave == NULL)
{
stackPushUndefined();
return;
}
stackGetParamVector(0, newsave->origin);
stackGetParamVector(1, newsave->angles);
if(stackGetParamType(2) == STACK_INT)
{
int entnum;
stackGetParamInt(2, &entnum);
newsave->groundentity = &g_entities[entnum];
}
else
{
newsave->groundentity = NULL;
}
stackGetParamInt(3, &newsave->explosiveJumps);
stackGetParamInt(4, &newsave->doubleExplosives);
if(stackGetParamType(5) == STACK_INT)
{
stackGetParamInt(5, &newsave->checkPointId);
}
else
{
newsave->checkPointId = -1;
}
int FPSMode;
stackGetParamInt(6, &FPSMode);
newsave->FPSMode = (opencj_fps_mode)FPSMode;
stackGetParamInt(7, &newsave->flags);
stackGetParamInt(8, &newsave->saveNum);
newsave->prevsave = playersaves[id];
playersaves[id] = newsave;
stackPushInt(0);
}
void gsc_saveposition_selectwithoutflag(int id) // player gsc_saveposition_selectwithoutflag(flags, [otherEntityNum])
{
int flags = 0;
stackGetParamInt(0, &flags);
if (flags == 0)
{
stackPushUndefined();
return;
}
// Player might be requesting it for a different player's saves (teleporting for example)
int otherPlayerId = id; // By default, the requesting player
if (Scr_GetNumParam() > 1)
{
stackGetParamInt(1, &otherPlayerId);
}
// Select the last save that matches this criteria
playersaves_selected[id] = playersaves[otherPlayerId];
int backwardsCount = 0;
while (playersaves_selected[id] != NULL)
{
// Check if this save matches the criteria of not having specific flags
int saveFlags = playersaves_selected[id]->flags;
if ((saveFlags & flags) == 0)
{
stackPushInt(backwardsCount); // Successfully found
return;
}
// Check if there are any saves left
if (playersaves_selected[id]->prevsave == NULL)
{
stackPushUndefined();
return;
}
// Go back further
playersaves_selected[id] = playersaves_selected[id]->prevsave;
backwardsCount++;
}
}
void gsc_saveposition_selectsave(int id) //player savePosition_selectSave(backwardsCount)
{
int backwardscount;
stackGetParamInt(0, &backwardscount);
if(playersaves[id] == NULL)
{
stackPushInt(1);
return;
}
playersaves_selected[id] = playersaves[id];
while(backwardscount)
{
if(playersaves_selected[id]->prevsave != NULL)
{
playersaves_selected[id] = playersaves_selected[id]->prevsave;
}
else
{
stackPushInt(2);
return;
}
backwardscount--;
}
stackPushInt(0);
}
void gsc_saveposition_getangles(int id)
{
stackPushVector(playersaves_selected[id]->angles);
}
void gsc_saveposition_getfpsmode(int id)
{
stackPushInt(playersaves_selected[id]->FPSMode);
}
void gsc_saveposition_getorigin(int id)
{
stackPushVector(playersaves_selected[id]->origin);
}
void gsc_saveposition_getsavenum(int id)
{
stackPushInt(playersaves_selected[id]->saveNum);
}
void gsc_saveposition_getflags(int id)
{
stackPushInt(playersaves_selected[id]->flags);
}
void gsc_saveposition_getcheatstatus(int id)
{
stackPushVector(playersaves_selected[id]->origin);
}
void gsc_saveposition_getgroundentity(int id)
{
if(playersaves_selected[id]->groundentity == NULL)
stackPushUndefined();
else
stackPushEntity(playersaves_selected[id]->groundentity);
}
void gsc_saveposition_getexplosivejumps(int id)
{
stackPushInt(playersaves_selected[id]->explosiveJumps);
}
void gsc_saveposition_getdoubleexplosives(int id)
{
stackPushInt(playersaves_selected[id]->doubleExplosives);
}
void gsc_saveposition_getcheckpointid(int id)
{
if(playersaves_selected[id]->checkPointId != -1)
{
stackPushInt(playersaves_selected[id]->checkPointId);
}
else
{
stackPushUndefined();
}
}
#ifdef __cplusplus
}
#endif // __cplusplus