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The text was updated successfully, but these errors were encountered:
Some issues I found while implementing my own (simpler)version of this:
For the crimeWitnessed event, e.value is often 0 unless it's a theft. You need to use the crime type to get the right amount for the crime.
You need to account for followers, those following the player should not be a witness. You can check this with mobile.friendlyActors
No need for me to tell you this, just figured I'd put it here for posterity's sake.
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NullCascade
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The text was updated successfully, but these errors were encountered: