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The purpose of this node is to record the fastest recent velocity of a character/object. One use case is that, for trampolines, it's not always straightforward to capture the velocity in order to propel an object up accordingly. PeakRecentVelocity can be used for that use case.
Create the node
Remove peak recent velocity logic from character controllers
The text was updated successfully, but these errors were encountered:
The purpose of this node is to record the fastest recent velocity of a character/object. One use case is that, for trampolines, it's not always straightforward to capture the velocity in order to propel an object up accordingly. PeakRecentVelocity can be used for that use case.
The text was updated successfully, but these errors were encountered: