-
Notifications
You must be signed in to change notification settings - Fork 12
[Moving] General
MyPictures edited this page Aug 2, 2015
·
10 revisions
This page explains configuration options which affect or support multiple moving checks.
Option | Description |
---|---|
trace size | |
trace mergedist | |
vehicles preventdestroyown | Prevent to destroy a vehicle while they are riding/mounting it. |
vehicles enforcelocation | |
velocity graceticks | |
velocity activationcounter | |
velocity activationticks | |
velocity strictinvalidation | |
tempkickillegal | Setting this to false will just kick a player that does a illegal movement instead of actually tempbaning him for 24 hours. |
loadchunks join | Setting this to true will load up chunks around the player while he/she is logging in. |
sprintinggrace | |
assumesprint | Setting this to true will assume that the player is always sprinting. |
speedgrace | |
enforceloaction |
Notes
- Players could do a illegal movements which would crash the server, so we made a check against it that would tempban a player for 24 hours if he/she exploits that. However some users wanted to just kick such players and for that reason we put boolean to activate/deactivate temporary banning called
tempkickillegal
. - Minecraft fixed the "destroyown vehicle" bug so vehicles preventdestroyown option is just here for outdated servers but leaving it enabled wont conflict with anything either.
- The Minecraft client moves (well more falls) even if no chunks are loaded up which could trigger a tiny Passable false positive. We tried to smooth this further out by loading up the chuncks on join as fast as possible with
loadchuncks _join_
. It seems that Mojang allows the client to move inside unloaded chunks, for the vanilla fly check because it would prevent false positives with it. -
assumesprint
has been implemented because the server doesnt always seem to tell properly if the client is sprinting now or not.
Home | Permissions | Commands | Backgrounds