Releases: Njaecha/DynamicBoneDistributionEditor
DynamicBoneDistributionEditor
DBDE is an all new Editor for Dynamic Bones offering some completely new feature like editing the distribution of Base Values (hence the name) or access to the EndOffset Vector.
It also acts as a drop in replacement for DynamicBoneEditor by deathweasel. (Found in the KK(S)_Plugins folder)
Fixed/Updated
- Fixed an issue with the cache that made it retain dynamic bones that had already been destroyed in some cases.
Features
- Edit Dynamic Bones on Character's Accessories, Clothing and Body as well as on Studio Items
- Edit Base Values (Damping, Elasticity, Inertia, Radius and Stiffness) and their distributions, the Freeze Axis and the Vectors for Gravity, Force and EndOffset. Furthermore Dynamic Bones can be enabled or disabled entirely.
- Access the plugin in both Maker and Studio using a Sidebar Toggle in the former and a new Workspace Button in the latter.
- Quickly copy edits across similar entries or entire dynamic bones.
- Visualize where the dynamic bone is and the forces applied to it, so that you know what you're editing.
- Resizable and automatically updating UI. This also ensures that you can use DBDE and KKPE at the same time.
- Optionally load previous edits as defaults when loading a card or scene using a config toggle.
Installation
- This plugin uses AnimationCurveEditor (ACE) for the distribution editing so make sure to grab Version 1.0.4 here: AnimationCurveEditor v1.0.4 ("Old" for Koikatsu | "New" for Sunshine)
- Drop both the .dll for ACE and this plugin into
<game folder>/BepInEx/plugins
- Optionally remove
KK(S)_DynamicBoneEditor.dll
from<game folder>/BepInEx/plugins/KK(S)_Plugins
.
Notes and future plans
- Fully compatible with AssetImport, but if you plan on removing DynamicBoneEditor make sure to grab the latest version here
- Only offers partial compatibility with coordinate load option (loading without accessories works)
- Maybe export of dynamic bone settings as json or xml, or setting presets (?)
Example Image
DynamicBoneDistributionEditor
DBDE is an all new Editor for Dynamic Bones offering some completely new feature like editing the distribution of Base Values (hence the name) or access to the EndOffset Vector.
It also acts as a drop in replacement for DynamicBoneEditor by deathweasel. (Found in the KK(S)_Plugins folder)
Fixed/Updated
- Fixed plugin not opening with certain C2A accessories
- Added functionality that makes cases where multiple Dynamic Bones impact the same bones act like there is only dynamic bone.
Features
- Edit Dynamic Bones on Character's Accessories, Clothing and Body as well as on Studio Items
- Edit Base Values (Damping, Elasticity, Inertia, Radius and Stiffness) and their distributions, the Freeze Axis and the Vectors for Gravity, Force and EndOffset. Furthermore Dynamic Bones can be enabled or disabled entirely.
- Access the plugin in both Maker and Studio using a Sidebar Toggle in the former and a new Workspace Button in the latter.
- Quickly copy edits across similar entries or entire dynamic bones.
- Visualize where the dynamic bone is and the forces applied to it, so that you know what you're editing.
- Resizable and automatically updating UI. This also ensures that you can use DBDE and KKPE at the same time.
- Optionally load previous edits as defaults when loading a card or scene using a config toggle.
Installation
- This plugin uses AnimationCurveEditor (ACE) for the distribution editing so make sure to grab Version 1.0.4 here: AnimationCurveEditor v1.0.4 ("Old" for Koikatsu | "New" for Sunshine)
- Drop both the .dll for ACE and this plugin into
<game folder>/BepInEx/plugins
- Optionally remove
KK(S)_DynamicBoneEditor.dll
from<game folder>/BepInEx/plugins/KK(S)_Plugins
.
Notes and future plans
- Fully compatible with AssetImport, but if you plan on removing DynamicBoneEditor make sure to grab the latest version here
- Only offers partial compatibility with coordinate load option (loading without accessories works)
- Maybe export of dynamic bone settings as json or xml, or setting presets (?)
Example Image
DynamicBoneDistributionEditor
DBDE is an all new Editor for Dynamic Bones offering some completely new feature like editing the distribution of Base Values (hence the name) or access to the EndOffset Vector.
It also acts as a drop in replacement for DynamicBoneEditor by deathweasel. (Found in the KK(S)_Plugins folder)
Fixed/Updated
- Fixed swapping outfits doing weird stuff
- Made it possible to load outfits without accessories in Studio and Maker
Features
- Edit Dynamic Bones on Character's Accessories, Clothing and Body as well as on Studio Items
- Edit Base Values (Damping, Elasticity, Inertia, Radius and Stiffness) and their distributions, the Freeze Axis and the Vectors for Gravity, Force and EndOffset. Furthermore Dynamic Bones can be enabled or disabled entirely.
- Access the plugin in both Maker and Studio using a Sidebar Toggle in the former and a new Workspace Button in the latter.
- Quickly copy edits across similar entries or entire dynamic bones.
- Visualize where the dynamic bone is and the forces applied to it, so that you know what you're editing.
- Resizable and automatically updating UI. This also ensures that you can use DBDE and KKPE at the same time.
- Optionally load previous edits as defaults when loading a card or scene using a config toggle.
Installation
- This plugin uses AnimationCurveEditor (ACE) for the distribution editing so make sure to grab Version 1.0.4 here: AnimationCurveEditor v1.0.4 ("Old" for Koikatsu | "New" for Sunshine)
- Drop both the .dll for ACE and this plugin into
<game folder>/BepInEx/plugins
- Optionally remove
KK(S)_DynamicBoneEditor.dll
from<game folder>/BepInEx/plugins/KK(S)_Plugins
.
Notes and future plans
- Fully compatible with AssetImport, but if you plan on removing DynamicBoneEditor make sure to grab the latest version here
- Currently does not offer full compatibility with CoordinateLoadOption but I should hopefully get that done soon.
- Maybe export of dynamic bone settings as json or xml, or setting presets (?)
Example Image
DynamicBoneDistributionEditor
DBDE is an all new Editor for Dynamic Bones offering some completely new feature like editing the distribution of Base Values (hence the name) or access to the EndOffset Vector.
It also acts as a drop in replacement for DynamicBoneEditor by deathweasel. (Found in the KK(S)_Plugins folder)
Fixed/Updated
- Fixed bug that prevented you from opening the UI when having an disabled accessory
Features
- Edit Dynamic Bones on Character's Accessories, Clothing and Body as well as on Studio Items
- Edit Base Values (Damping, Elasticity, Inertia, Radius and Stiffness) and their distributions, the Freeze Axis and the Vectors for Gravity, Force and EndOffset. Furthermore Dynamic Bones can be enabled or disabled entirely.
- Access the plugin in both Maker and Studio using a Sidebar Toggle in the former and a new Workspace Button in the latter.
- Quickly copy edits across similar entries or entire dynamic bones.
- Visualize where the dynamic bone is and the forces applied to it, so that you know what you're editing.
- Resizable and automatically updating UI. This also ensures that you can use DBDE and KKPE at the same time.
- Optionally load previous edits as defaults when loading a card or scene using a config toggle.
Installation
- This plugin uses AnimationCurveEditor (ACE) for the distribution editing so make sure to grab Version 1.0.4 here: AnimationCurveEditor v1.0.4 ("Old" for Koikatsu | "New" for Sunshine)
- Drop both the .dll for ACE and this plugin into
<game folder>/BepInEx/plugins
- Optionally remove
KK(S)_DynamicBoneEditor.dll
from<game folder>/BepInEx/plugins/KK(S)_Plugins
.
Notes and future plans
- Fully compatible with AssetImport, but if you plan on removing DynamicBoneEditor make sure to grab the latest version here
- Currently does not offer full compatibility with CoordinateLoadOption but I should hopefully get that done soon.
- Maybe export of dynamic bone settings as json or xml, or setting presets (?)
Example Image
DynamicBoneDistributionEditor
DBDE is an all new Editor for Dynamic Bones offering some completely new feature like editing the distribution of Base Values (hence the name) or access to the EndOffset Vector.
It also acts as a drop in replacement for DynamicBoneEditor by deathweasel. (Found in the KK(S)_Plugins folder)
Fixed/Updated
- Fixed not properly working in Koikatsu by building with unsafe code enabled
- Fixed ResetAll Button not resetting BaseValues and Distribution
Features
- Edit Dynamic Bones on Character's Accessories, Clothing and Body as well as on Studio Items
- Edit Base Values (Damping, Elasticity, Inertia, Radius and Stiffness) and their distributions, the Freeze Axis and the Vectors for Gravity, Force and EndOffset. Furthermore Dynamic Bones can be enabled or disabled entirely.
- Access the plugin in both Maker and Studio using a Sidebar Toggle in the former and a new Workspace Button in the latter.
- Quickly copy edits across similar entries or entire dynamic bones.
- Visualize where the dynamic bone is and the forces applied to it, so that you know what you're editing.
- Resizable and automatically updating UI. This also ensures that you can use DBDE and KKPE at the same time.
- Optionally load previous edits as defaults when loading a card or scene using a config toggle.
Installation
- This plugin uses AnimationCurveEditor (ACE) for the distribution editing so make sure to grab Version 1.0.4 here: AnimationCurveEditor v1.0.4 ("Old" for Koikatsu | "New" for Sunshine)
- Drop both the .dll for ACE and this plugin into
<game folder>/BepInEx/plugins
- Optionally remove
KK(S)_DynamicBoneEditor.dll
from<game folder>/BepInEx/plugins/KK(S)_Plugins
.
Notes and future plans
- Fully compatible with AssetImport, but if you plan on removing DynamicBoneEditor make sure to grab the latest version here
- Currently does not offer full compatibility with CoordinateLoadOption but I should hopefully get that done soon.
- Maybe export of dynamic bone settings as json or xml, or setting presets (?)
Example Image
DynamicBoneDistributionEditor
DBDE is an all new Editor for Dynamic Bones offering some completely new feature like editing the distribution of Base Values (hence the name) or access to the EndOffset Vector.
It also acts as a drop in replacement for DynamicBoneEditor by deathweasel. (Found in the KK(S)_Plugins folder)
Features
- Edit Dynamic Bones on Character's Accessories, Clothing and Body as well as on Studio Items
- Edit Base Values (Damping, Elasticity, Inertia, Radius and Stiffness) and their distributions, the Freeze Axis and the Vectors for Gravity, Force and EndOffset. Furthermore Dynamic Bones can be enabled or disabled entirely.
- Access the plugin in both Maker and Studio using a Sidebar Toggle in the former and a new Workspace Button in the latter.
- Quickly copy edits across similar entries or entire dynamic bones.
- Visualize where the dynamic bone is and the forces applied to it, so that you know what you're editing.
- Resizable and automatically updating UI. This also ensures that you can use DBDE and KKPE at the same time.
- Optionally load previous edits as defaults when loading a card or scene using a config toggle.
Installation
- This plugin uses AnimationCurveEditor (ACE) for the distribution editing so make sure to grab Version 1.0.4 here: AnimationCurveEditor v1.0.4 ("Old" for Koikatsu | "New" for Sunshine)
- Drop both the .dll for ACE and this plugin into
<game folder>/BepInEx/plugins
- Optionally remove
KK(S)_DynamicBoneEditor.dll
from<game folder>/BepInEx/plugins/KK(S)_Plugins
.
Notes and future plans
- Fully compatible with AssetImport, but if you plan on removing DynamicBoneEditor make sure to grab the latest version here
- Currently does not offer full compatibility with CoordinateLoadOption but I should hopefully get that done soon.
- Maybe export of dynamic bone settings as json or xml, or setting presets (?)