-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathindex.js
106 lines (87 loc) · 2.13 KB
/
index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
var grid = [];
var stack = [];
var rows, columns, ctx;
(function (window, document, undefined) {
var cellWidth = 10;
var gridSize = 400;
var current, fps, fpsInterval, ellapsed, now, then, canvas;
document.addEventListener('DOMContentLoaded',
function () {
setup(60);
draw();
});
function setup(fps) {
canvas = document.getElementById("drawArea");
ctx = canvas.getContext('2d');
fpsInterval = 1000 / fps;
then = Date.now();
createCanvas(400, 400);
for (var i = 0; i < rows; i++) {
for (var j = 0; j < columns; j++) {
var cell = new Cell(i, j, cellWidth, cellWidth);
grid.push(cell);
}
}
current = grid[0];
}
function draw() {
now = Date.now();
ellapsed = now - then;
if (ellapsed > fpsInterval) {
clear();
for (let cell of grid) {
cell.draw();
}
current.visited = true;
current.highlight();
var next = current.getNextNeighbor();
if (next) {
stack.push(current);
current.collapseWall(next);
current = next;
// current.visited = true;
} else if(stack.length > 0){
next = stack.pop();
current = next;
}
then = now - (ellapsed % fpsInterval);
}
window.requestAnimationFrame(draw);
}
function createCanvas(width, height) {
var canvasContainer = document.querySelector('canvasContainer');
if (canvasContainer) {
canvasContainer.innerHTML = '<canvas id="drawArea" width="' + width + '" height="' + height + '" />'
}
rows = Math.floor(height / cellWidth);
columns = Math.floor(width / cellWidth);
}
function clear() {
ctx.save();
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.restore();
}
function removeWalls(a, b) {
var x = a.column - b.column;
if (x === 1) {
a.walls[3] = false;
b.walls[1] = false;
} else if (x === -1) {
a.walls[1] = false;
b.walls[3] = false;
}
var y = a.row - b.row;
if (y === 1) {
a.walls[0] = false;
b.walls[2] = false;
} else if (y === -1) {
a.walls[2] = false;
b.walls[0] = false;
}
}
}(window, document))
function getGridIndex(row, col) {
if (row < 0 || col < 0 || row > rows - 1 || col > columns - 1)
return -1;
return row * columns + col;
}