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Description.ext
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#include "Dialog\defines.hpp"
#include "Dialog\dialog.hpp"
#include "VASS\gui\cfgGUI.hpp"
author = "Nikolai";
onLoadName = "Ascendancy Wars SP";
onLoadMission = "If you work in a profession where people die young, make sure you don't die young";
loadScreen = "AwspCover.jpg";
saving = 0;
class CfgFunctions
{
#include "INC_undercover\cfgFunctions.hpp"
#include "functions.hpp"
#include "VASS\CfgFunctions.hpp"
class skhpersist
{
class save_eh
{
file = "skhpersist\functions\save\eh";
class CallFunctionFromFileOrCode {};
};
class save_main
{
file = "skhpersist\functions\save\main";
class InitializeSaveSystem {};
class ListExistingVariables {};
class ClearSave {};
class LoadData {};
class SaveData {};
class SaveGame {};
};
class save_actions
{
file = "skhpersist\functions\save\actions";
class FindObjectsToAddActions {};
class MarkForSave {};
class UnmarkForSave {};
};
class save_log
{
file = "skhpersist\functions\save\log";
class LogToRPT {};
};
class save_specific
{
file = "skhpersist\functions\save\specific";
class AddCustomContainerToSave {};
class AddCustomUnitToSave {};
class AddCustomVariableToSave {};
class AddCustomVehicleToSave {};
class LoadCustomContainers {};
class SaveCustomContainers {};
class LoadCustomUnits {};
class SaveCustomUnits {};
class LoadCustomVariables {};
class SaveCustomVariables {};
class LoadCustomVehicles {};
class SaveCustomVehicles {};
class LoadEnvironmentInfo {};
class SaveEnvironmentInfo {};
class LoadMapMarkers {};
class SaveMapMarkers {};
class SaveMetadata {};
class LoadPlayer {};
class SavePlayer {};
};
class save_specific_common_cargo
{
file = "skhpersist\functions\save\specific\common\cargo";
class ApplyCargo {};
class GenerateCargoArray {};
};
class save_specific_common_damage
{
file = "skhpersist\functions\save\specific\common\damage";
class ApplyDamages {};
};
class save_specific_common_namespaces
{
file = "skhpersist\functions\save\specific\common\namespaces";
class LoadVariableFromNamespace {};
class SaveVariableToNamespace {};
};
class save_specific_common_position
{
file = "skhpersist\functions\save\specific\common\position";
class ApplyPositionAndRotation {};
class GeneratePositionAndRotationArray {};
};
class save_specific_common_unit
{
file = "skhpersist\functions\save\specific\common\unit";
class GenerateGroupArray {};
class GenerateUnitArray {};
class LoadUnitData {};
};
class save_trigger
{
file = "skhpersist\functions\save\trigger";
class CreateRadioTrigger {};
};
class save_trigger_savesystem
{
file = "skhpersist\functions\save\trigger\savesystem";
class ClearLoadTriggers {};
class CreateSaveTrigger {};
class InitTriggerSaveSystem {};
class SaveGameOnNextSlot {};
class UpdateRadioTriggers {};
};
class save_utils_arrays
{
file = "skhpersist\functions\save\utils\arrays";
class ClearArray {};
class GetByKey {};
};
class save_utils_date
{
file = "skhpersist\functions\save\utils\date";
class CompareDates {};
};
};
};
class CfgNotifications
{
class Default
{
title = ""; // Title displayed as text on black background. Filled by arguments.
iconPicture = ""; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = ""; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {1,1,1,1}; // Icon and text color
duration = 5; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
class NotificationReinforcement
{
title = "Reinforcement";
iconPicture = "\A3\ui_f\data\map\mapcontrol\fortress_ca.paa";
description = "%1";
priority = 7;
};
};
class Extended_InitPost_EventHandlers {
class CAManBase {
init = "_this call (compile preprocessFileLineNumbers 'postInitXEH.sqf')";
// init = "_this call (compile preprocessFileLineNumbers 'INC_undercover\scripts\unitInitsUndercover.sqf')";
};
};
/*
class CfgRemoteExec
{
class Functions
{
mode = 2;
jip = 1;
#include "INC_undercover\functionsWhitelist.hpp"
};
};
*/