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changelog.md

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Simple Slavery Changelog

v1.1.1

  • Fix issue with slaves joining the colony immediately when emancipated.

v1.1.0

  • Add alert for when slaves are in timeout following an escape attempt. Hopefully this will make it more clear that they're supposed to be there.
  • Keep track of slaves previously controlled by the colony. This is used so only pawns currently or previously controlled by the colony can have their collar abilities used. Selling a slave will mark them as no longer being controlled by the colony.
  • Slaves will no longer attempt to escape once broken.

v1.0.5

  • Fix some mods removing enslaved hediffs since they're considered bad.

v1.0.4

  • Fix prisoners and animals not showing up for trades.

v1.0.3

  • Actually fix collar buttons disappearing from slaves when escaping.

v1.0.2

  • Fix collar buttons disappearing when slaves are escaping?

v1.0.1

  • Fix not being able to use special collar abilities (i.e. electric collar).

v1.0.0

  • Add new tab that lists slaves, displays their willpower, and allows for changing emancipation/shackle state.
  • Make slaves only count for half a pawn according to the storyteller (same as prisoners).
  • Add mod settings to:
    • Change how much a slave is worth to the storyteller.
    • Adjust the rate at which slaves' willpower decreases.
    • Disable escapes entirely.
    • Show slaves in the colonist bar.
  • Alert for escaping slaves now will point to the escaping slave.
  • The "miserable slaves" alert will now list which slaves are miserable.
  • Now makes use of HugsLib's news feature.

Backend Changes

  • Measure slaves' willpower with a float in the range [0f-1f] instead of [0f-100f]. Saves are compatible.
  • Add system to update slave info after a mod update to ensure we don't break saves.
  • Move general slave gizmos to a ThingComp instead of using a Harmony patch.

v0.1.3

  • Fix slaves not rejoining correctly after attempting to escape when Prison Labor is enabled. See Prison Labor#137 for more info.

v0.1.2

  • Fix pawns not becoming slaves when Prison Labor is enabled. See Prison Labor#137 for more info.

v0.1.1

  • Slaves can not longer emancipate themselves or adjust their own shackles.

v0.1.0.0

  • Pawns can now be enslaved without failure if downed.
  • Fix not being able to emancipate or adjust shackles without having regular prisoners.