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Model lighting noisy or not emissive at all #135

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MartianDays opened this issue Aug 22, 2021 · 3 comments
Closed

Model lighting noisy or not emissive at all #135

MartianDays opened this issue Aug 22, 2021 · 3 comments

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@MartianDays
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So I've noticed models emit no light when they're set to is_light 1, and their lighting is very noisy when set to the default is_light 0. I've altered some material settings to punctuate the issue:

Setting:

is_light 0
emissive_scale 5

Quake 2 RTX Remaster Screenshot 2021 08 22 - 09 09 29 42

Setting:

is_light 1
emissive_scale 5

Quake 2 RTX Remaster Screenshot 2021 08 22 - 09 10 46 70

Emitting clean light from meshes would be extremely helpful and open doors for artists to create interesting level geometry beyond BSPs! I see a lot of super-cool opportunities here.

Hope this is helpful! :)

@MartianDays
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Could be related to issue #134 ??

@apanteleev
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Support for polygonal lights in non-bsp meshes has been added in db56a0d.
See the commit notes for more information on current limitations.

@MartianDays
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Support for polygonal lights in non-bsp meshes has been added in db56a0d.
See the commit notes for more information on current limitations.

Amazing, thank you! Tested! Marking this as done. :D

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