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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="RPG-Game"
run/main_scene="res://Nodes/Maps/MainNode.tscn"
config/features=PackedStringArray("4.3", "C#", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1950
window/size/viewport_height=1080
[dotnet]
project/assembly_name="RPG-Game"
[editor_plugins]
enabled=PackedStringArray("res://addons/anthonyec.camera_preview/plugin.cfg")
[filesystem]
import/blender/enabled=false
[input]
forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
backward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="Floor and walls"
3d_physics/layer_2="NPC"
3d_physics/layer_3="Doors"
3d_physics/layer_4="Weapons"
3d_physics/layer_5="Player"
3d_physics/layer_6="Moving objects"
[physics]
3d/physics_engine="JoltPhysics3D"
[rendering]
textures/canvas_textures/default_texture_filter=0
lights_and_shadows/directional_shadow/size=16384
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=1
lights_and_shadows/directional_shadow/16_bits=false
environment/ssao/quality=4
anti_aliasing/quality/msaa_3d=1
anti_aliasing/quality/screen_space_aa=1