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This mostly plays into #22. I've already started improving the memory footprint of room position serialization. In the end, we could save a lot more memory by switching to something like https://github.com/bencbartlett/screeps-packrat and use it across the codebase. That'll be a lot of work, and I'm not sure we can make everything backward compatible.
The text was updated successfully, but these errors were encountered:
Some parts have now been converted, like obstacle lists in room intel. This saves quire a bit of memory already. Another great target is probably the room planner's planned locations.
This mostly plays into #22. I've already started improving the memory footprint of room position serialization. In the end, we could save a lot more memory by switching to something like https://github.com/bencbartlett/screeps-packrat and use it across the codebase. That'll be a lot of work, and I'm not sure we can make everything backward compatible.
The text was updated successfully, but these errors were encountered: