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ASK_SDK.py
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# -*- coding: utf-8 -*-
import logging
import ask_sdk_core.utils as ask_utils
from ask_sdk_core.skill_builder import SkillBuilder
from ask_sdk_core.dispatch_components import AbstractRequestHandler
from ask_sdk_core.dispatch_components import AbstractExceptionHandler
from ask_sdk_core.handler_input import HandlerInput
from ask_sdk_model import Response
import pokedex as px
logger = logging.getLogger(__name__)
logger.setLevel(logging.INFO)
# These are the global variables which allow me to reprompt the user and store information from the first skill request.
g_skill = None
g_poke = None
g_move = None
class LaunchRequestHandler(AbstractRequestHandler):
"""Handler for Skill Launch."""
def can_handle(self, handler_input):
# type: (HandlerInput) -> bool
return ask_utils.is_request_type("LaunchRequest")(handler_input)
def handle(self, handler_input):
# type: (HandlerInput) -> Response
speak_output = "Welcome to Michael's pokedex skill! What would you like to do?"
return (
handler_input.response_builder
.speak(speak_output)
.ask(speak_output)
.response
)
class TypeIntentHandler(AbstractRequestHandler):
def can_handle(self, handler_input):
# type: (HandlerInput) -> bool
return ask_utils.is_intent_name("TypeIntent")(handler_input)
def handle(self, handler_input):
# type: (HandlerInput) -> Response
slot_value = get_spoken_value(handler_input.request_envelope.request, "Pokemon")
poke = px.TypeIntent(slot_value)
if not poke:
return (
handler_input.response_builder.speak("Please repeat the phrase").response
)
return (
handler_input.response_builder
.speak(poke)
.ask("I didn't quite get that")
.response
)
class IDIntentHandler(AbstractRequestHandler):
def can_handle(self, handler_input):
# type: (HandlerInput) -> bool
return ask_utils.is_intent_name("IDIntent")(handler_input)
def handle(self, handler_input):
# type: (HandlerInput) -> Response
slot_value = get_spoken_value(handler_input.request_envelope.request, "Poke")
poke = px.pokemon_ID(slot_value)
if not poke:
return handler_input.response_builder.speak("Please repeat the phrase").response
return (
handler_input.response_builder
.speak(poke)
.ask("I didn't quite get that")
.response)
class MoveIntentHandler(AbstractRequestHandler):
def can_handle(self, handler_input):
# type: (HandlerInput) -> bool
return ask_utils.is_intent_name("MoveIntent")(handler_input)
def handle(self, handler_input):
# type: (HandlerInput) -> Response
poke_value = get_spoken_value(handler_input.request_envelope.request, "Poke")
move_value = get_spoken_value(handler_input.request_envelope.request, "Move")
poke = px.boolean_move(poke_value, move_value)
return (
handler_input.response_builder
.speak(poke)
.ask("I didn't quite get that")
.response
)
class DescriptionIntentHandler(AbstractRequestHandler):
def can_handle(self, handler_input):
# type: (HandlerInput) -> bool
return ask_utils.is_intent_name("DescriptionIntent")(handler_input)
def handle(self, handler_input):
# type: (HandlerInput) -> Response
global g_skill, g_poke
slot_value = get_spoken_value(handler_input.request_envelope.request, "Test")
g_skill, g_poke = px.pokemon_description(slot_value)
g_skill = "description"
# just makes sure that the pokemon is readable in the next skill
poke = px.pokemon_ID(slot_value)
if not poke:
return (
handler_input.response_builder.speak("Please repeat the phrase").response
)
return (
handler_input.response_builder
.speak("Which game are you playing?")
.ask("I didn't quite get that")
.response
)
class HowLearnMoveIntentHandler(AbstractRequestHandler):
def can_handle(self, handler_input):
# type: (HandlerInput) -> bool
return ask_utils.is_intent_name("HowLearnMoveIntent")(handler_input)
def handle(self, handler_input):
# type: (HandlerInput) -> Response
global g_poke, g_move, g_skill
poke_value = get_spoken_value(handler_input.request_envelope.request, "Poke")
move_value = get_spoken_value(handler_input.request_envelope.request, "Move")
g_poke, g_move = px.how_move(poke_value, move_value)
g_skill = "Move"
if not g_poke or not g_move:
return (
handler_input.response_builder.speak("Please repeat the phrase").response
)
return (
handler_input.response_builder
.speak("Which game are you playing?")
.ask("I didn't quite get that")
.response
)
# based on whether the previous skill was the description intent or howlearnmove intent, this will return a different response based on the game being played.
class RepromptIntentHandler(AbstractRequestHandler):
def can_handle(self, handler_input):
# type: (HandlerInput) -> bool
return ask_utils.is_intent_name("RepromptIntent")(handler_input)
def handle(self, handler_input):
# type: (HandlerInput) -> Response
global g_skill, g_move, g_poke
slot_value = get_spoken_value(handler_input.request_envelope.request, "Generation")
response = px.game_version(slot_value, g_poke, g_move, g_skill)
return (
handler_input.response_builder
.speak(response)
.ask("I didn't quite get that")
.response)
class HelpIntentHandler(AbstractRequestHandler):
"""Handler for Help Intent."""
def can_handle(self, handler_input):
# type: (HandlerInput) -> bool
return ask_utils.is_intent_name("AMAZON.HelpIntent")(handler_input)
def handle(self, handler_input):
# type: (HandlerInput) -> Response
speak_output = "You can ask for a Pokemon's type, if or how they learn a move, their pokedex entry, or their ID number!"
return (
handler_input.response_builder
.speak(speak_output)
.ask(speak_output)
.response
)
class CancelOrStopIntentHandler(AbstractRequestHandler):
"""Single handler for Cancel and Stop Intent."""
def can_handle(self, handler_input):
# type: (HandlerInput) -> bool
return (ask_utils.is_intent_name("AMAZON.CancelIntent")(handler_input) or
ask_utils.is_intent_name("AMAZON.StopIntent")(handler_input))
def handle(self, handler_input):
# type: (HandlerInput) -> Response
speak_output = "Thanks for using the skill!"
return (
handler_input.response_builder
.speak(speak_output)
.response
)
class SessionEndedRequestHandler(AbstractRequestHandler):
"""Handler for Session End."""
def can_handle(self, handler_input):
# type: (HandlerInput) -> bool
return ask_utils.is_request_type("SessionEndedRequest")(handler_input)
def handle(self, handler_input):
# type: (HandlerInput) -> Response
# Any cleanup logic goes here.
return handler_input.response_builder.response
class IntentReflectorHandler(AbstractRequestHandler):
"""The intent reflector is used for interaction model testing and debugging.
It will simply repeat the intent the user said. You can create custom handlers
for your intents by defining them above, then also adding them to the request
handler chain below.
"""
def can_handle(self, handler_input):
# type: (HandlerInput) -> bool
return ask_utils.is_request_type("IntentRequest")(handler_input)
def handle(self, handler_input):
# type: (HandlerInput) -> Response
intent_name = ask_utils.get_intent_name(handler_input)
speak_output = "You just triggered " + intent_name + "."
return (
handler_input.response_builder
.speak(speak_output)
# .ask("add a reprompt if you want to keep the session open for the user to respond")
.response
)
class CatchAllExceptionHandler(AbstractExceptionHandler):
"""Generic error handling to capture any syntax or routing errors. If you receive an error
stating the request handler chain is not found, you have not implemented a handler for
the intent being invoked or included it in the skill builder below.
"""
def can_handle(self, handler_input, exception):
# type: (HandlerInput, Exception) -> bool
return True
def handle(self, handler_input, exception):
# type: (HandlerInput, Exception) -> Response
logger.error(exception, exc_info=True)
speak_output = "Please repeat the phrase."
return (
handler_input.response_builder
.speak(speak_output)
.ask(speak_output)
.response
)
# Lo and behold the function I am the most proud of creating
# This was when I realized that all that Alexa was sending was purely JSON data and I could navigate it because I knew what it meant.
def get_spoken_value(request, slot_name):
if request.intent.slots[slot_name].slotValue["type"] == "List":
return request.intent.slots[slot_name].slotValue["values"][0]["value"] + " " + \
request.intent.slots[slot_name].slotValue["values"][1]["value"]
else:
return request.intent.slots[slot_name].value
# This is how the ASK SDK library works - with initializing a skill builder object and then adding a request handler of each object in order to give each function the ability to be called at once.
sb = SkillBuilder()
sb.add_request_handler(LaunchRequestHandler())
sb.add_request_handler(TypeIntentHandler())
sb.add_request_handler(IDIntentHandler())
sb.add_request_handler(MoveIntentHandler())
sb.add_request_handler(HowLearnMoveIntentHandler())
sb.add_request_handler(DescriptionIntentHandler())
sb.add_request_handler(RepromptIntentHandler())
sb.add_request_handler(HelpIntentHandler())
sb.add_request_handler(CancelOrStopIntentHandler())
sb.add_request_handler(SessionEndedRequestHandler())
# sb.add_request_handler(
# IntentReflectorHandler()) # make sure IntentReflectorHandler is last so it doesn't override your custom intent handlers
sb.add_exception_handler(CatchAllExceptionHandler())
lambda_handler = sb.lambda_handler()