Releases: MegaMek/megameklab
Releases · MegaMek/megameklab
v0.47.4 Development Snapshot
- Issue #416: Issue with Crit Splitting on the Right Torso with big Artillery cannons/Arrow IV
- Issue #418: CASE/CASE II can be armored
- Issue #419: Cannot see the quirks on the unit cache
- Issue #420: Cannot make Superheavy VTOL
- Issue #421: Clan BattleArmor using IS armor Weights
- Issue #422: Cockpit Command Console costs 2 tons when armored.
- Issue #433: Infantry not retaining specializations or equipment
- PR #434: Expand theme support and include dark themes
v0.47.3 Development Snapshot
- Issue #371: Capital Missile Bays wrongly grouped as Tele (also warnings on load)
- Issue #375: Maximum armor calculation is incorrect for Warships
- Issue #376: Can't build Primitive Jumpships
- PR #382: Show patchwork armor tech base when unit is mixed tech.
- Issue #384: Dropship collars rounding issues. [Errata]
- Issue #388: M-pods not available for Combat Vees
- Issue #390: Other Equipment tab for aerospace fighters and dropships show all equipment
- Issue #391: BA Standard Prototype armor doesn't show Crit slots to allocate
- Issue #386: Armor Calculation Issue with Primitive Jumpship
- Issue #385: Dropship armor missing - Possible weight calculation issue
- Issue #316: Request: allow to drop the engines for the trailer vehicle
- Issue #395: Crew for SV - Minimum crew calculation (errata)
- PR #397: External fonts - On some systems the list of fonts for printing record sheets does not include all system fonts.
Placing a font file in the data/fonts directory will make it available to MML even if the system does not. - PR #398: Vehicle Record Sheet Overhaul
- Issue #42: Can't print naval vehicles
- Issue #403: Infantry Weight doesn't Update
- Issue #406: Space Station - Military Option is Selected Whenever You Switch Weight
- Issue #315: Hull equipment on WS Record Sheet
- Issue #412: Partial Wings only requires a half of tonnage to be armored
v0.46.1 Stable
- Issue #336: Quad Battlemechs are unable to allocate industrial physical weapons to their side torsos
- Issue #337: Cost Calculation / Rules: Repair Facility on Space Stations
- Issue #341: Sort the database won't work well in decimal point level
- Issue #344: Attempt to changing Protomech's armor to Electric Discharge makes the unit keep invalid when using Standard armor
- PR #351: Allow superheavy industrial mechs
- Issue #352: Large engine crits not allocated correctly
- Issue #365: Protomek Tab is missing its fluff section
- Issue #369: Issues with Mirroring Aero units.
- Issue #375: Maximum armor calculation is incorrect for Warships
- Issue #384: Dropship collars rounding issues. [Errata]
- Issue #388: M-pods not available for Combat Vees
- Issue #390: Other Equipment tab for aerospace fighters and dropships show all equipment
- Issue #391: BA Standard Prototype armor doesn't show Crit slots to allocate
- Issue #386: Armor Calculation Issue with Primitive Jumpship
- Issue #385: Dropship armor missing - Possible weight calculation issue
v0.47.2 Development Snapshot
v0.47.1 Development Snapshot
- Issue #174: Replace Java-based open dialog with OS native dialog
- Issue #337: Cost Calculation / Rules: Repair Facility on Space Stations
- PR #346: Allow command console with superheavy/small cockpit
- Issue #341: Sort the database won't work well in decimal point level
- Issue #344: Attempt to changing Protomech's armor to Electric Discharge makes the unit keep invalid when using Standard armor
- PR #351: Allow superheavy industrial mechs
- Issue #352: Large engine crits not allocated correctly
- PR #339: Support vehicle construction (includes ground, S/M naval, and fixed wing; airship, satellite, and large naval
still require MegaMek support). - PR #358: Splash Screen
v0.47.0 Development Snapshot
- Issue #336: Quad Battlemechs are unable to allocate industrial physical weapons to their side torsos
v0.46.0 Stable
No changes since release candidate 2.
v0.46.0 Release Candidate 2
- Issue #333: ASF printing - Missing armor pips
v0.46.0 Release Candidate 1
- Issue #280: Wrong rounding for Partial Wing
- Issue #279: BA SRM Torpedo ammo fails to load
- Issue #281: Issue printing BV to Record Sheet
- Issue #283: Cost Calculation issue for Warships
- Issue #287: Cannot remove gyro from interface equipped mech
- Issue #288: Maximum armor on a jumpship is too high
- Issue #289: other problems allocating armor to primitive jumpships
- Issue #290: problems with the export to clipboard (text) function
- Issue #291: Problem with ammunition display in the text tech readout output for large spacecraft
- Issue #292: BA Saving of IS BA ECM as wrong type
- Issue #300: Ultralight battlemech with Partial Wing only raise Jump MP by 1.
- Issue #297: Improved Heavy Gauss Rifle can be mounted on the vehicle turret and can be used by the unit without fusion or fission engine.
- Issue #301: LAM reports Walk MP same as its Jump MP
- Issue #302: Medium Shield doesn't affect Jump MP at all
- Issue #299: Equipment tab does not refresh when unit type changes
- Issue #306: Clan Vehicular Jump Jets
- Issue #304: Double Sponson Weight
- Issue #305: Mixed IS techbase & Clan BA Fire Resistant
- Issue #313: Bomb Bay is unavailable for LAM
- Issue #185: Battle Armour Tube Artillery Ammo/Slot limit
- Issue #311: Incorrect heat for Nova CEWS
- Issue #320: Cannot add heat sinks after changing engine type
- Bug: Maximum docking hardpoints not updating when JS/WS/SS tonnage changes.
- PR #326: Removed proprietary fonts from distribution. Users can select the font for use in record sheet printing from the configuration dialog.
- Issue #324: Improved Heavy Gauss can be split between Arms and Torsos
- Issue #325: Engine Free heat sink count overflows variable when changing weight on an Omni mech
v0.45.4 Development Snapshot
v0.45.4 (2019-03-24 1700 UTC)
- Fixed vehicle and aero slot calculations for patchwork armor.
- Issue #202: Clan Improved Autocannon 20 has no standard ammunition
- Issue #249: Warship Validation error
- Issue #247: Patchwork Armour Broken on Vehicles
- Issue #250: Armouring Split Components Shows and Counts Incorrect Tonnage
- Issue #254: Second Printed Vee Name in All Caps
- Issue #252: Heat Sink pips not printing properly
- Issue #260: Some issue to allocate the components of LAM
- Issue #261: LAM's motive type doesn't change the weight of its conversion equipment.
- Issue #7: Pilot name printing on RSs
- Issue #271: Bug of interaction with Partial Wing, Improved Jump Jet and Hardened Armor
- PR #262: Add buttons to clone aerospace side locations.
- PR #273: Advanced aerospace record sheet printing
- Issue #272: Modular Armor effectively prevents to put Jump Jet
- Issue #267: Dropship armor values calculating and auto-allocating incorrectly
- Issue #276: Auto allocate skips advanced aerospace side rear locations