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Releases: MegaMek/megameklab

v0.47.4 Development Snapshot

10 Feb 00:46
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  • Issue #416: Issue with Crit Splitting on the Right Torso with big Artillery cannons/Arrow IV
  • Issue #418: CASE/CASE II can be armored
  • Issue #419: Cannot see the quirks on the unit cache
  • Issue #420: Cannot make Superheavy VTOL
  • Issue #421: Clan BattleArmor using IS armor Weights
  • Issue #422: Cockpit Command Console costs 2 tons when armored.
  • Issue #433: Infantry not retaining specializations or equipment
  • PR #434: Expand theme support and include dark themes

v0.47.3 Development Snapshot

01 Feb 22:42
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  • Issue #371: Capital Missile Bays wrongly grouped as Tele (also warnings on load)
  • Issue #375: Maximum armor calculation is incorrect for Warships
  • Issue #376: Can't build Primitive Jumpships
  • PR #382: Show patchwork armor tech base when unit is mixed tech.
  • Issue #384: Dropship collars rounding issues. [Errata]
  • Issue #388: M-pods not available for Combat Vees
  • Issue #390: Other Equipment tab for aerospace fighters and dropships show all equipment
  • Issue #391: BA Standard Prototype armor doesn't show Crit slots to allocate
  • Issue #386: Armor Calculation Issue with Primitive Jumpship
  • Issue #385: Dropship armor missing - Possible weight calculation issue
  • Issue #316: Request: allow to drop the engines for the trailer vehicle
  • Issue #395: Crew for SV - Minimum crew calculation (errata)
  • PR #397: External fonts - On some systems the list of fonts for printing record sheets does not include all system fonts.
    Placing a font file in the data/fonts directory will make it available to MML even if the system does not.
  • PR #398: Vehicle Record Sheet Overhaul
  • Issue #42: Can't print naval vehicles
  • Issue #403: Infantry Weight doesn't Update
  • Issue #406: Space Station - Military Option is Selected Whenever You Switch Weight
  • Issue #315: Hull equipment on WS Record Sheet
  • Issue #412: Partial Wings only requires a half of tonnage to be armored

v0.46.1 Stable

17 Jan 17:01
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  • Issue #336: Quad Battlemechs are unable to allocate industrial physical weapons to their side torsos
  • Issue #337: Cost Calculation / Rules: Repair Facility on Space Stations
  • Issue #341: Sort the database won't work well in decimal point level
  • Issue #344: Attempt to changing Protomech's armor to Electric Discharge makes the unit keep invalid when using Standard armor
  • PR #351: Allow superheavy industrial mechs
  • Issue #352: Large engine crits not allocated correctly
  • Issue #365: Protomek Tab is missing its fluff section
  • Issue #369: Issues with Mirroring Aero units.
  • Issue #375: Maximum armor calculation is incorrect for Warships
  • Issue #384: Dropship collars rounding issues. [Errata]
  • Issue #388: M-pods not available for Combat Vees
  • Issue #390: Other Equipment tab for aerospace fighters and dropships show all equipment
  • Issue #391: BA Standard Prototype armor doesn't show Crit slots to allocate
  • Issue #386: Armor Calculation Issue with Primitive Jumpship
  • Issue #385: Dropship armor missing - Possible weight calculation issue

v0.47.2 Development Snapshot

15 Nov 23:08
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  • Issue #365: Protomek Tab is missing its fluff section
  • Issue #367: Rail Support Vehicle - External Power Pickup not saving
  • Issue #369: Issues with Mirroring Aero units.

v0.47.1 Development Snapshot

06 Nov 06:45
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Pre-release
  • Issue #174: Replace Java-based open dialog with OS native dialog
  • Issue #337: Cost Calculation / Rules: Repair Facility on Space Stations
  • PR #346: Allow command console with superheavy/small cockpit
  • Issue #341: Sort the database won't work well in decimal point level
  • Issue #344: Attempt to changing Protomech's armor to Electric Discharge makes the unit keep invalid when using Standard armor
  • PR #351: Allow superheavy industrial mechs
  • Issue #352: Large engine crits not allocated correctly
  • PR #339: Support vehicle construction (includes ground, S/M naval, and fixed wing; airship, satellite, and large naval
    still require MegaMek support).
  • PR #358: Splash Screen

v0.47.0 Development Snapshot

21 Aug 02:22
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Pre-release
  • Issue #336: Quad Battlemechs are unable to allocate industrial physical weapons to their side torsos

v0.46.0 Stable

20 Aug 18:33
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No changes since release candidate 2.

v0.46.0 Release Candidate 2

12 Aug 02:54
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Pre-release
  • Issue #333: ASF printing - Missing armor pips

v0.46.0 Release Candidate 1

23 Jul 03:00
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Pre-release
  • Issue #280: Wrong rounding for Partial Wing
  • Issue #279: BA SRM Torpedo ammo fails to load
  • Issue #281: Issue printing BV to Record Sheet
  • Issue #283: Cost Calculation issue for Warships
  • Issue #287: Cannot remove gyro from interface equipped mech
  • Issue #288: Maximum armor on a jumpship is too high
  • Issue #289: other problems allocating armor to primitive jumpships
  • Issue #290: problems with the export to clipboard (text) function
  • Issue #291: Problem with ammunition display in the text tech readout output for large spacecraft
  • Issue #292: BA Saving of IS BA ECM as wrong type
  • Issue #300: Ultralight battlemech with Partial Wing only raise Jump MP by 1.
  • Issue #297: Improved Heavy Gauss Rifle can be mounted on the vehicle turret and can be used by the unit without fusion or fission engine.
  • Issue #301: LAM reports Walk MP same as its Jump MP
  • Issue #302: Medium Shield doesn't affect Jump MP at all
  • Issue #299: Equipment tab does not refresh when unit type changes
  • Issue #306: Clan Vehicular Jump Jets
  • Issue #304: Double Sponson Weight
  • Issue #305: Mixed IS techbase & Clan BA Fire Resistant
  • Issue #313: Bomb Bay is unavailable for LAM
  • Issue #185: Battle Armour Tube Artillery Ammo/Slot limit
  • Issue #311: Incorrect heat for Nova CEWS
  • Issue #320: Cannot add heat sinks after changing engine type
  • Bug: Maximum docking hardpoints not updating when JS/WS/SS tonnage changes.
  • PR #326: Removed proprietary fonts from distribution. Users can select the font for use in record sheet printing from the configuration dialog.
  • Issue #324: Improved Heavy Gauss can be split between Arms and Torsos
  • Issue #325: Engine Free heat sink count overflows variable when changing weight on an Omni mech

v0.45.4 Development Snapshot

24 Mar 20:17
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v0.45.4 (2019-03-24 1700 UTC)

  • Fixed vehicle and aero slot calculations for patchwork armor.
  • Issue #202: Clan Improved Autocannon 20 has no standard ammunition
  • Issue #249: Warship Validation error
  • Issue #247: Patchwork Armour Broken on Vehicles
  • Issue #250: Armouring Split Components Shows and Counts Incorrect Tonnage
  • Issue #254: Second Printed Vee Name in All Caps
  • Issue #252: Heat Sink pips not printing properly
  • Issue #260: Some issue to allocate the components of LAM
  • Issue #261: LAM's motive type doesn't change the weight of its conversion equipment.
  • Issue #7: Pilot name printing on RSs
  • Issue #271: Bug of interaction with Partial Wing, Improved Jump Jet and Hardened Armor
  • PR #262: Add buttons to clone aerospace side locations.
  • PR #273: Advanced aerospace record sheet printing
  • Issue #272: Modular Armor effectively prevents to put Jump Jet
  • Issue #267: Dropship armor values calculating and auto-allocating incorrectly
  • Issue #276: Auto allocate skips advanced aerospace side rear locations