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This looks awesome. In regards to feedback and representing a part of the Star Citizen Community here a few points from us: -We do materials independently in our programs (Blender/3DS Max) due to the complex node structure. Can elaborate more if interested. What we need is previously discussed is a precise naming method in order for our scripts to recognize the scripts. -Legacy support (limited support) for Collada (In case StarFab/Blender Scripts run into unknown issues with USD) On a personal request/research, which I kinda feel might be another discussion area; |
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Blender has stated that they plan on deprecating Collada support as early as 4.5, and definitely by the 5.0 release. So I've started working on a USD exporter. This is the format created by Pixar, and Blender has stated that it's going to be their preferred format in the future.
So I've been working on adding USD support. You can track the progress under the
usd-support
branch. I have basic geometry and material support working, although I still have a lot to do:Feel free to take a look at this branch and suggest ideas/submit PRs/etc.
I considered adding the Pixar USD project to this with a bunch of c# shims instead of creating custom serializers, but I don't have any experience using c++ code in a c# project. If anyone has any ideas on how to implement this instead of my current method, I'd be happy to discuss it.
Thanks for reading!
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