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Add Data Flow diagram to readme.
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README.md

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Godot [XRHandTracker](https://docs.godotengine.org/en/latest/classes/class_xrhandtracker.html) data is generated by some XR systems such as OpenXR. This project contains assets capable of detecting standard and user-defined hand poses and firing signals when the user poses their hands in those configurations.
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## Data Flow
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![Hand Pose Pipeline](/docs/hand_pose_pipeline.png)
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This system takes [XRHandTracker](https://docs.godotengine.org/en/latest/classes/class_xrhandtracker.html) information provided by the XR System and feeds it to a Pose Detector. The pose detector feeds into a Pose Controller which generates an [XRControllerTracker](https://docs.godotengine.org/en/latest/classes/class_xrcontrollertracker.html) to drive an [XRController3D](https://docs.godotengine.org/en/latest/classes/class_xrcontroller3d.html). Game functions can then be bound to the controller.
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## Usage
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docs/hand_pose_pipeline.png

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