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Copy file name to clipboardexpand all lines: README.md
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The addon files need to be copied to the `/addons/hand_pose_detector` folder of the Godot project.
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### Add Hand Pose Detectors
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### Add Hand Pose Controllers
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Add Hand Pose Detector nodes into the scene - one for each hand.
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Add Hand Pose Controller nodes into the scene - one for each hand. These will detect hand poses and drive [XRController3D](https://docs.godotengine.org/en/latest/classes/class_xrcontroller3d.html) nodes.
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Configure the hand pose detectors with the pose-set to detect, and the hand tracker to monitor.
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Add [XRController3D](https://docs.godotengine.org/en/latest/classes/class_xrcontroller3d.html) nodes for the virtual hand-driven controllers - one for each hand.
Configure the [XRController3D](https://docs.godotengine.org/en/latest/classes/class_xrcontroller3d.html) Virtual Controller nodes with the name of the [XRControllerTracker](https://docs.godotengine.org/en/latest/classes/class_xrcontrollertracker.html) for each hand.
If needed, connect the hand pose detector signals. The preferred approach is to generate actions using the hand pose action map, and then detect those actions as if generated by a standing XR controller.
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## Pose Driven XR Controllers
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The Hand Pose Detector addon includes a HandPoseController node which creates an XRControllerTracker capable of generating XR Input Actions in response to hand poses.
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## Licensing
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Code in this repository is licensed under the MIT license.
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