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DX12 replay run Vulkan object. #1465

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locke-lunarg opened this issue Mar 26, 2024 · 2 comments
Closed

DX12 replay run Vulkan object. #1465

locke-lunarg opened this issue Mar 26, 2024 · 2 comments
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bug Something isn't working d3d12 Issue with D3D 12 support replay Issue with replay (capture was successful)

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@locke-lunarg
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locke-lunarg commented Mar 26, 2024

TestCode: https://github.com/microsoft/DirectX-Graphics-Samples/tree/master/Samples/Desktop/D3D12ExecuteIndirect

DX12 replay gets a warning [gfxrecon] WARNING - Rendering was restricted to surface index 0, but a surface was never created for that index; replay created 0 surface(s). The warning is from VulkanSwapchain::Clean(). I feel DX12 replay shouldn't run Vulkan object.

@locke-lunarg locke-lunarg added bug Something isn't working replay Issue with replay (capture was successful) d3d12 Issue with D3D 12 support labels Mar 26, 2024
@bradgrantham-lunarg
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Duplicate of #1402 ?

@locke-lunarg locke-lunarg changed the title DX12 replay run Vulkan code. DX12 replay run Vulkan object. Mar 26, 2024
@locke-lunarg
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locke-lunarg commented Mar 26, 2024

Yes. They are the same. Closed it. Thank you.

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Labels
bug Something isn't working d3d12 Issue with D3D 12 support replay Issue with replay (capture was successful)
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